Trivia Ex V 0.68 by chill converted to LUA 5
 

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Trivia Ex V 0.68 by chill converted to LUA 5

Started by BlueMoon, 17 November, 2005, 11:09:12

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BlueMoon

I wonder if anyone can help me. I am using Trivia Ex 0.68 converted to LUA5.
What I have been trying to do is use the last part of the script posted below. Try as I might I just cant find a way for this to work. I prefer the way it shows average time, score, rank, and how far a user is in front/behind another player. I am not good at scripting, so I am struggling a bit ok, maybe a girlie thing ! :( I would be glad of any help. Thanks in advance
---------------------------------------------------------------------------------------

--   TRIVIA GAME

---------------------------------------------------------------------------------------


-- Timers
TrivTimers = {}
TrivTimers.timebreak = 0
TrivTimers.breaktime = 0
TrivTimers.showques = 0
TrivTimers.savestats = 0

UnRevealed = {}
FirstLetters = {}

-- Current TriviaGame
curTriv = {}

curTriv.unansques = 0

curTriv.totalques = 0
curTriv.pause = 0
curTriv.getques = 1

curTriv.quesnum = 0
curTriv.cat = ""
curTriv.ques = ""
curTriv.ans = {}
curTriv.availans = 0
curTriv.points = 0
curTriv.hint = ""

curTriv.unrevealed = {}
curTriv.unrevealed.fl = {n = 0}
curTriv.unrevealed.ol = {n = 0}

curTriv.revealnum = 0

curTriv.streak = {}
curTriv.streak.nick = ""
curTriv.streak.streak = 0
curTriv.streak.write_scores = 0
-------------------------------------
-- funcs curTriv.streak
curTriv.streak.UpdStreak = function(self,curUser)

   if curUser then
      -- Write Scores by next saving
      curTriv.streak.write_scores = 1
      -- Set Unanswered Questions to zero
      curTriv.unansques = 0
      local nick = curUser.sName
      if (self.nick == nick) then
         self.streak = self.streak + 1
         if (self.streak > TrivEx._Scores[curUser.sName].Streak)  then
            TrivEx:SendToPlayers(nick..", you broke your current run of "..TrivEx._Scores[curUser.sName].Streak..".")
            TrivEx._Scores[curUser.sName].Streak = self.streak
         end
         if (self.streak == 12) then
            TrivEx:SendToPlayers(nick.." you have a big head ;), "..self.streak.." runs in a row. Amazing.")
         elseif (self.streak == 9) then
            TrivEx:SendToPlayers(nick.." seems to be unstopable, "..self.streak.." runs in a row.")
         elseif (self.streak == 6) then
            TrivEx:SendToPlayers("And the miracle continues, "..nick.." that makes "..self.streak.." runs in a row now.")
         elseif (self.streak == 3) then
            TrivEx:SendToPlayers(nick..", that makes "..self.streak.." runs in a row.")
         end
      else
         if (self.streak >= 12) then
            TrivEx:SendToPlayers("And "..nick.." ends "..self.nick.." miracle of "..self.streak.." runs in a row. Ole!")
         elseif (self.streak >= 9) then
            TrivEx:SendToPlayers(nick.." *applause*, was about time to break, "..self.nick.."'s "..self.streak.." runs in a row.")
         elseif (self.streak >= 6) then
            TrivEx:SendToPlayers("Beat it "..self.nick..", "..nick.." just set and end to your "..self.streak.." runs in a row.")
         elseif (self.streak >= 3) then
            TrivEx:SendToPlayers("There goes "..self.nick.."'s run of "..self.streak)
         end
         self.nick = nick
         self.streak = 1
      end
   else
      if (self.nick ~= "") then
         if (self.streak >= 12) then
            TrivEx:SendToPlayers("Well that was obvious, that this questions would end "..self.nick.."'s run of "..self.streak.." ;)")
         elseif (self.streak >= 9) then
            TrivEx:SendToPlayers(self.nick.." say 'good bye' to your run of "..self.streak)
         elseif (self.streak >= 3) then
            TrivEx:SendToPlayers("There goes "..self.nick.."'s run of "..self.streak)
         end
      end
      self.nick = ""
      self.streak = 0
   end
end
-------------------------------
-- funcs curTriv
function curTriv:Pause()
   if (self.pause == 1) then
      return 1
   end
end
------------------------------
function curTriv:SetPause(arg)
   self.pause = arg
end
-----------------------------
function curTriv:GetNewQues()
   if (self.getques == 1) then
      self:GetQuestion()
      return 1
   end
end
------------------------------
function curTriv:GetQuestion()

   self.quesnum = TrivEx._Questions[1][4]

   self.cat = TrivEx._Questions[1][1]
   self.ques = TrivEx._Questions[1][2]
   self.ans = TrivEx._Questions[1][3]
   self.availans = table.getn(self.ans)
   table.remove(TrivEx._Questions,1)
   self.points = 0
   self.hint = string.gsub(self.ans[1],"(%S)",function (w)  self.points = self.points + 1 return(TrivEx._Sets.revealchar) end)
   self.unrevealed.fl = {n = 0}
   self.unrevealed.ol = {n = 0}
   for i = 1,string.len(self.hint) do
      if (string.sub(self.hint,i,i) == TrivEx._Sets.revealchar) then
         if (TrivEx._Sets.revealques == 2) and ((i == 1) or (string.sub(self.hint,(i-1),(i-1)) == " ")) then
            table.insert(self.unrevealed.fl,i)
         else
            table.insert(self.unrevealed.ol,i)
         end
      end
   end
   if (TrivEx._Sets.trivshowhint == 2) then
      if ((self.points/TrivEx._Sets.shownhints - math.floor(self.points/TrivEx._Sets.shownhints)) >= 0.5) then
         self.revealnum = math.floor(self.points/TrivEx._Sets.shownhints) + 1
      elseif (math.floor(self.points/TrivEx._Sets.shownhints) == 0) then
         self.revealnum = 1
      else
         self.revealnum = math.floor(self.points/TrivEx._Sets.shownhints)
      end
   else
      self.revealnum = TrivEx._Sets.revealedchars
   end
   self.start = os.clock()
   self:SetGetQues(0)

end
----------------------------------
function curTriv:SetGetQues(arg)
   TrivTimers.showques = 0
   self.getques = arg
end
----------------------------------
function curTriv:GetGetQues()
   if (self.getques == 1) then   
      return 1
   end
end
-----------------------------------
function curTriv:SendQuestion()
   if (TrivEx._Sets.showquestion == 1) then
      TrivEx:SendToPlayers("QUESTION - Nr. "..self.quesnum.." from "..self.totalques.." Questions.\r\n"..

      "\t----------------------------------------------------------------------\r\n"..

      "\t> Category: "..self.cat.." - Point(s): "..self.points.." - Total Answers: "..self.availans.."\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "\t----------------------------------------------------------------------")
   elseif (TrivEx._Sets.showquestion == 2) then
      TrivEx:SendToPlayers("QUESTION - Nr. "..self.quesnum.." from "..self.totalques.." Questions.\r\n"..

      "\t----------------------------------------------------------------------\r\n"..

      "\t> Point(s): "..self.points.." - Total Answers: "..self.availans.."\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "\t----------------------------------------------------------------------")
   elseif (TrivEx._Sets.showquestion == 3) then
      TrivEx:SendToPlayers("\r\n"..

      "\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "")
   end

end
-----------------------------------
function curTriv:doSplitQuestion(sQues)
   for i = TrivEx._Sets.splitques,string.len(sQues) do
      if (string.sub(sQues,i,i) == " ") then
         local srest = string.sub(sQues,(i+1),string.len(sQues))
         srest = self:doSplitQuestion(srest)
         return (string.sub(sQues,1,(i-1)).."\r\n\t "..srest)
      end
   end
   return(sQues)
end
--------------------------------------
function curTriv:UpdHint()
   local thint = self:toTable(self.hint)
   if (TrivEx._Sets.revealques == 1) then
      for _ = 1,curTriv.revealnum do
         if (table.getn(curTriv.unrevealed.ol) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.ol))
            local strnum = curTriv.unrevealed.ol[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.ol,rannum)
         end
      end
   elseif(TrivEx._Sets.revealques == 2) then
      for _ = 1,curTriv.revealnum do
         if (table.getn(curTriv.unrevealed.fl) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.fl))
            local strnum = curTriv.unrevealed.fl[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.fl,rannum)
         elseif (table.getn(curTriv.unrevealed.ol) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.ol))
            local strnum = curTriv.unrevealed.ol[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.ol,rannum)
         end
      end
   end
   self.hint = self:toString(thint)
   if ((table.getn(curTriv.unrevealed.fl)+table.getn(curTriv.unrevealed.ol)) <= TrivEx._Sets.solveques) then
      self.hint = self.ans[1]
      self:SetGetQues(1)
   end
end
----------------------------------
function curTriv:toTable(String)
   local Table = {n = 0}
   for i = 1,string.len(String) do
      table.insert(Table,string.sub(String,i,i))
   end
   return Table
end
-----------------------------------
function curTriv:toString(Table)
   local String = ""
   for i = 1,table.getn(Table) do
      String = String..Table
   end
   return(String)
end
-------------------------------------
function curTriv:ShowAnswer()
   TrivEx:SendToPlayers("The answer is:  "..curTriv.ans[1])
   if curTriv.availans > 1 then
      local msg = ""
      for i = 2,curTriv.availans do
         msg = msg..curTriv.ans..", "
      end
      msg = string.sub(msg,1,string.len(msg)-2)
      curTriv:SendToPlayers("Other answers were: "..msg..".")
   end
end

6Marilyn6Manson6

#1
BlueMoon ma ciao bella (K). Riposta il codice della parte che ti interessa, ma senza gli smile.. e inoltre prima del codice aggiungi [ CODE] e alla fine del codice metti [ /CODE].. (leva gli spazi contenuti tra le parentesi quadre). Ciau :)

BlueMoon

I am hoping this is a help to my problem, but I cant understand... sorry... im english  ?(

Mogli

hehe :) good to see people understanding
each other so well, althought hey speak different
languages

hey in earlier versions
you only needed to set

TrivSets.showcorrectanswerer = 1

maybe this hasn't changed dunno, worth a try

Mogli

okey thats the line

TrivEx._Sets.showcorrectanswer = 1 -- 1 = shows detailed stuff, 2 = only shows that it was the right answer

:)

BlueMoon

I have checked that and it is already set on
TrivEx._Sets.showcorrectanswer = 1            -- 1 = shows detailed stuff

It seems to be only reading the top part of the script,TRIVIA EX SETTINGS  I want it to read the functions at the bottom TRIVIA GAME  this is driving me nuts now, wouldnt surprise me to find its a simple tweak !

6Marilyn6Manson6

QuoteOriginally posted by BlueMoon
I am hoping this is a help to my problem, but I cant understand... sorry... im english  ?(

Oh sorry.. i think you're my friend BlueMoon and he's italian. We can help you but post code without smile and with [ CODE] and [ /CODE] first and after code of script (without espace). C ya

BlueMoon

ok, the whole script in a few threads as its probably to big

-- Converted to Lua5 By Jelf 12/03/05 With thanks to kepp
-- Trivia Ex V 0.68 by chill
-- Serialisation by RabidWombat, modded to exclude functions

-- This script is opensource, that means that anybody may edit/copy this code
-- and I will not come and cry for money, if you take bits to make a even more useless script
-- then leave a note over it with my name, would be cool :).

-- Lucida Console, Courier New


--------
-- PTOKAX FUNCS
--------
function Main()
   TrivEx:Main()

end
-------------------

function OnExit()

   TrivEx:OnExit()

end
------------------
function ChatArrival(curUser,data)

   if TrivEx:ParseData("main",curUser,data) == 1 then

      return 1

   end
end
----------------------
function ToArrival(curUser,data)

   local _,_,whoTo,mes = string.find(data,"$To:%s+(%S+)%s+From:%s+%S+%s+$(.*)$")

   if (whoTo == TrivEx._Sets.bot) then

      TrivEx:ParseData("pm",curUser,mes)

   end

end
-----------------------

function NewUserConnected(curUser)
   TrivEx:NewUserConnected(curUser)

end

OpConnected = NewUserConnected

-----------------------

function UserDisconnected(curUser)
   TrivEx:UserDisconnected(curUser)

end

OpDisconnected = UserDisconnected
--------------------
function OnTimer()
   TrivEx:OnTimer()
end
---------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------

--            GLOBALS                       --

---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------
-- Main Table

TrivEx = {}

TrivEx._Profiles = {}

TrivEx._Profiles.Normal = {
   [0] = "Master",
   [1] = "Operator",
   [2] = "VIP",
   [3] = "Reg",
   [-1] = "Noobs",
}

TrivEx._Profiles.Config = {
   [0] = "Master",
   [1] = "Operator",
   [2] = "VIP",
   [3] = "Reg",
}

TrivEx._Profiles["Config+"] = {
   [0] = "Master",
   [1] = "Operator",
}


---------------------------------------------------------------------------------------

--   TRIVIA EX SETTINGS

---------------------------------------------------------------------------------------
TrivEx._Sets = {}

TrivEx._Sets.Version =    0.68               -- Script Version

TrivEx._Sets.StartOnMain = 0               -- 1 = Trivia starts on Main(), 0 = Trivia doesn't start on Main()

TrivEx._Sets.bot = "Triv-Bot"               -- The botname
TrivEx._Sets.regbot = 1                  -- 0 = do not reg bot, 1 = reg bot

TrivEx._Sets.questionfile = "TriviaEx.Questions-1.txt"      -- The name of the Questionfile Questiondefaultformat = category$questions$answer
TrivEx._Sets.addquestionfile = "AddQuesFile.txt"      -- The name of the file where ops can add a question

TrivEx._Sets.dividechar = "$"               -- The Divied Char whitch divides the Category,Questions and Answer, (Only one character, Questionfile specific)
TrivEx._Sets.quesmode = 1               -- 1 = Gets "Category,Question,Answer", 2 = Only Gets "Question,Answer" (Questionfile specific)

TrivEx._Sets.revealchar = "@"               -- The revealchar: 149,164,1

TrivEx._Sets.prefixes = "%+%-%!"            -- TriviaPrefix


TrivEx._Sets.savestats = 1               -- Time in minutes between each score and player saving, 0 = never save stats only OnExit()


--------------------------------------------------------------

TrivEx._Sets.folder = "TRIVIA"               -- The name of the Folder, for the Questionfile.

TrivEx._Sets.showcorrectanswer =1            -- 1 = shows detailed stuff, 2 = only shows that it was the right answer
TrivEx._Sets.showquestion = 1               -- 1 = Shows "Question Number,Category,Question,Answer", 2 = Shows "Question Number,Question,Answer", 3 = Shows "Question,Answer"
TrivEx._Sets.revealques = 2               -- 1 = Random displaying of hints, 2 = Displays the first letters of the hint first (Grands Trivia).
TrivEx._Sets.trivshowhint = 1               -- 1 = reveal by number of chars 2 = reveal by number of hints

TrivEx._Sets.autostop = nil               -- nil when no autostop, 1 - endless, when you want the script to stop after a certain number of unanswered questions

TrivEx._Sets.splitques = 90               -- After how many chars the question is splitted


TrivEx._Sets.memques = 5000000               -- How many questions are loaded into Memory

TrivEx._Sets.breaktime = 10               -- Trivia Break Time in minutes
TrivEx._Sets.timebreak = 30               -- Time in minutes till Trivia Break

TrivEx._Sets.dobreak = 0            -- 1 = do a triviabreak between 'TrivEx._Sets.timebreak' Minutes, 0 = no triviabreak



TrivEx._Sets.showques = 15               -- Time between each hint in seconds


TrivEx._Sets.displscorers = 100               -- The number of trivia scorers shown
TrivEx._Sets.displtoptrivs = 10               -- Number of top trivias shown


TrivEx._Sets.revealedchars = 2               -- Stands for how many chars are revealed per hint.
TrivEx._Sets.shownhints = 4               -- Stands for how many Hints are displayed (May not be totally accurate)
TrivEx._Sets.solveques = 1               -- The Question will be solved when there are only 'TrivEx._Sets.solveques' unrevealed chars left


--------------------------------------------------------------

TrivEx._Sets.botmyinfo = "$MyINFO $ALL "..TrivEx._Sets.bot.." TrivHelp: +trivhelp, -trivhelp, !trivhelp$ $TRIVIA$$0$"
--------------------------------------------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------------------------------------------
--//         MAIN SCRIPT

--------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------

--   NO EDITING PAST THIS POINT UNLESS YOU KNOW WHAT YOU ARE DOING

---------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------
--   Adjust Timers to seconds

---------------------------------------------------------------------------------------
TrivEx._Sets.breaktime = TrivEx._Sets.breaktime * 60
TrivEx._Sets.timebreak = TrivEx._Sets.timebreak * 60


TrivEx._Sets.TrivConfigFile = "TriviaExConfig.txt"

TrivEx._Sets.ScoresFile = "TriviaExScores.txt"
TrivEx._Sets.PMPlayersFile = "TriviaExPMPlayers.txt"

TrivEx._datamode = ""

TrivEx._Questions = {n=0}

-- Scores
TrivEx._Scores = {}

local f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.ScoresFile, "a+" ) --//Error handle.. makes sure save file and dir exist...
f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.ScoresFile, "a+" )
if f then
   f:write("" )
   f:close() --// file and path did not exist.. now they do.
end
require(TrivEx._Sets.folder.."/"..TrivEx._Sets.ScoresFile)

-- PM Players
TrivEx._PMPlayers = {}

local f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.PMPlayersFile, "a+" ) --//Error handle.. makes sure save file and dir exist...
f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.PMPlayersFile, "a+" )
if f then
   f:write("" )
   f:close() --// file and path did not exist.. now they do.
end

require(TrivEx._Sets.folder.."/"..TrivEx._Sets.PMPlayersFile)
os.remove(TrivEx._Sets.folder.."/"..TrivEx._Sets.PMPlayersFile)
---------------------------------------------------------------------------------------

--   TRIVIA EX CONFIG

---------------------------------------------------------------------------------------
TrivEx._Config = {}


TrivEx._Config.mode =       "main"            -- "main" = Trivia is played in MainChat, "pm" = Trivia is played in PM
TrivEx._Config.showquesmode =    1            -- Questions Mode 1 = Random, 2 = Sequential (e.g. 1,2,3)

TrivEx._Config.trivskip =    0            -- 1 = trivskip enabled, 0 = disabled

TrivEx._Config.trivhint =    0            -- 1 = trivhint enabled, 0 = disabled
TrivEx._Config.sequentialnum =    0

local f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.TrivConfigFile, "a+" ) --//Error handle.. makes sure save file and dir exist...
f,e = io.open(TrivEx._Sets.folder.."/"..TrivEx._Sets.TrivConfigFile, "a+" )
if f then
   f:write("" )
   f:close() --// file and path did not exist.. now they do.
end

require(TrivEx._Sets.folder.."/"..TrivEx._Sets.TrivConfigFile)

---------------------------------------------------------------------------------------

--   TRIVIA Data

---------------------------------------------------------------------------------------
TrivEx.Data = {}

TrivEx.Data.HelpNormal = "-- Trivia Ex V."..TrivEx._Sets.Version.." by chill --\r\n\r\n\tPrefixes: ! + -\r\n"..
   "\t------------------------\r\n"..
   "\ttrivhelp   - This Text\r\n"..
   "\t------------------------\r\n"..
   "\ttrivscore   - Shows the top "..TrivEx._Sets.displscorers.." scorers\r\n"..
   "\ttrivmyscore   - Shows your score\r\n"..
   "\ttrivstats   - Shows the top "..TrivEx._Sets.displtoptrivs.." player stats\r\n"..
   "\ttrivplayers   - Shows you the Trivia Players, if played in PM\r\n"..
   "\ttrivskip   - Lets you skipp the current question, if enabled\r\n"..
   "\ttrivhint   - Gives you a hint, if enabled\r\n"..
   "\tlogin   - Logs you in\r\n"..
   "\tlogout   - Log you out\r\n"..
   "\t------------------------\r\n"

TrivEx.Data.HelpConfig = TrivEx.Data.HelpNormal..
   "\ttrivstart  - Start the Trivia\r\n"..
   "\ttrivstop   - Stop the Trivia\r\n"..
   "\ttrivquestion   - Starts with questionNr.\r\n"
   if (TrivEx._Sets.quesmode == 1) then
      TrivEx.Data.HelpConfig = TrivEx.Data.HelpConfig.."\ttrivaddquestion   - Lets you add a question\r\n"
   elseif (TrivEx._Sets.quesmode == 2) then
      TrivEx.Data.HelpConfig = TrivEx.Data.HelpConfig.."\ttrivaddquestion   - Lets you add a question\r\n"
   end
   TrivEx.Data.HelpConfig = TrivEx.Data.HelpConfig.."\t------------------------\r\n"

TrivEx.Data["HelpConfig+"] = TrivEx.Data.HelpConfig..
   "\ttriviaskip   - Enables/Disables TriviaSkip\r\n"..
   "\ttriviahint   - Enables/Disables TrivHint\r\n"..
   "\ttriviamain   - Plays Trivia in Main Chat\r\n"..
   "\ttriviapm   - Plays Trivia in PM to the bot\r\n"..
   "\ttriviascorereset   - Lets you reset all scores\r\n"..
   "\ttriviachangemode   - Changes the Questionmode\r\n"..
   "\t------------------------\r\n"

BlueMoon

---------------------------------------------------------------------------------------

--   TRIVIA FUNCTIONS

---------------------------------------------------------------------------------------

function TrivEx:Main()

   if (self:GetPlayMode() == "pm") then
      frmHub:RegBot(self._Sets.bot)
      SendToAll(self._Sets.botmyinfo)
      
      table.foreach(self._PMPlayers,function(nick,_)
         if not GetItemByName(nick) then
            self._PMPlayers[nick] = nil
         end
      end)

   elseif (self._Sets.regbot == 1) then
      frmHub:RegBot(self._Sets.bot)
      SendToAll(self._Sets.botmyinfo)
   elseif (self._Sets.regbot == 0) then

      frmHub:UnregBot(TrivEx._Sets.bot)

   end
   curTriv.totalques = TrivEx:GetTotalQues()
   SetTimer(1*1000)

   if (self._Sets.StartOnMain == 1) then
      StartTimer()

   end
end
----------------------------------
function TrivEx:GetTotalQues()
   local handle = io.open(self._Sets.folder.."/"..self._Sets.questionfile,"r")
   local count = 0
   if handle then
      local line = handle:read()
      while line do
         count = count + 1
         line = handle:read()
      end
      handle:close()
   end
   return(count)
end
----------------------------------
function TrivEx:OnExit()
   self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..TrivEx._Sets.ScoresFile)
   self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
   if (self:GetPlayMode() == "pm") then
      self:WriteTable(self._PMPlayers,"TrivEx._PMPlayers",self._Sets.folder.."/"..TrivEx._Sets.PMPlayersFile)
   end
end
-----------------------------------

function TrivEx:ParseData(mode,curUser,data)

   self._datamode = mode
   data = string.sub(data,1,string.len(data)-1)
   local _,_,sdata = string.find( data, "^%b<>%s(.*)$")
   local _,_,cmd = string.find( data, "^%b<>%s["..self._Sets.prefixes.."](%w+)")
   if cmd then
      cmd = string.lower(cmd)
      if self._Cmds[cmd] then
         self._Cmds[cmd](self,curUser,data)
         return 1
      end
   elseif sdata then
      local corrans = table.foreachi(curTriv.ans, function(_,v)
         if string.lower(sdata) == string.lower(v) then
            return (v)
         end
      end)
      if corrans and (not curTriv:GetGetQues()) then
         -- SetGetQues
         curTriv:SetGetQues(1)
         local ansTime = string.format("%.2f",(os.clock()-curTriv.start)) -- Get Answering Time in sec.
         if (TrivEx._Sets.showcorrectanswer == 1) then
            -- Show right answer
            self:SendToPlayers("Correct "..curUser.sName.." the answer was \""..corrans.."\", You get "..curTriv.points.." Point(s). Answer solved in "..ansTime.." sec.")
         elseif (TrivEx._Sets.showcorrectanswer == 2) then
            -- Show right answer
            self:SendToPlayers("Correct "..curUser.sName.." the answer was \""..corrans.."\", You get "..curTriv.points.." Point(s).")
         end
         -- Show other answeres if present
         if curTriv.availans > 1 then
            curTriv:ShowAnswer()
         end
         -- Update Scores
         if self._Scores[curUser.sName] then
            self._Scores[curUser.sName].Score = self._Scores[curUser.sName].Score + curTriv.points
            self._Scores[curUser.sName].AvTime[1] = self._Scores[curUser.sName].AvTime[1] + ansTime
            self._Scores[curUser.sName].AvTime[2] = self._Scores[curUser.sName].AvTime[2] + 1
            self._Scores[curUser.sName].AvTime[3] = tonumber(string.format("%.2f",self._Scores[curUser.sName].AvTime[1]/self._Scores[curUser.sName].AvTime[2]))
         else
            self._Scores[curUser.sName] = {}
            self._Scores[curUser.sName].Score = curTriv.points
            self._Scores[curUser.sName].Streak = 1
            self._Scores[curUser.sName].AvTime = { tonumber(ansTime),1,tonumber(ansTime) }
         end
         if (self._Sets.showcorrectanswer == 1) then
            SendDataPlayers(curUser.sName.."'s Stats, Score: "..self._Scores[curUser.sName].Score.." Point(s), Answerd Questions: "..self._Scores[curUser.sName].AvTime[2]..", Average Answering Time: "..string.format("%.2f",self._Scores[curUser.sName].AvTime[3]).." sec.")
         end
         -- Check for Streak
         curTriv.streak:UpdStreak(curUser)
      elseif (self:GetPlayMode() == "pm") then

         self:SendToPlayers(data,curUser)
      end

   end

end

--------------------
function TrivEx:NewUserConnected(curUser)
   if (self:GetPlayMode() == "pm") or (self._Sets.regbot == 1) then

      curUser:SendData(self._Sets.botmyinfo)

   end
end
---------------------
function TrivEx:UserDisconnected(curUser)
   if (self:GetPlayMode() == "pm") and self._PMPlayers[curUser.sName] then
      self._PMPlayers[curUser.sName] = nil

   end
end
--------------------
function TrivEx:OnTimer()

   -- Load Questions if needed
   if (table.getn(self._Questions) == 0) then
      self:LoadQuestions()
   end
   -- Check if Trivia should be paused
   if (self._Sets.dobreak == 1) then
      if (not curTriv:Pause()) then
         -- Update TimeBreak
         TrivTimers.timebreak = TrivTimers.timebreak + 1
         if (TrivTimers.timebreak >= self._Sets.timebreak) and curTriv:GetGetQues() then
            curTriv:SetPause(1)
            TrivTimers.timebreak = 0
            TrivTimers.breaktime = 0
            self:SendToPlayers(" Trivia break for "..(self._Sets.breaktime/60).." min.")
         end
      end
      if curTriv:Pause() then
         -- Update BreakTime
         TrivTimers.breaktime = TrivTimers.breaktime + 1
         if (TrivTimers.breaktime >= self._Sets.breaktime) then
            curTriv:SetPause(0)
            TrivTimers.timebreak = 0
            TrivTimers.breaktime = 0
            TrivTimers.showques = 0
         end
      end
   end
   -- Check if Trivia should be Autostoped
   if curTriv:GetGetQues() then
      if self._Sets.autostop and (curTriv.unansques == self._Sets.autostop) then
         StopTimer()

         curTriv:SetGetQues(1)
         self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..TrivEx._Sets.ScoresFile)
         self:SendToPlayers("Trivia stopped due to Autostop, "..self._Sets.autostop.." questions weren't answered in a row.")
         return
      end
   end
   if (not curTriv:Pause()) then
      --Update ShowQuestion Time
      TrivTimers.showques = TrivTimers.showques + 1
      if (TrivTimers.showques == self._Sets.showques) then
         TrivTimers.showques = 0
         -- Check if to get new question
         if curTriv:GetNewQues() then
            curTriv:SendQuestion()
            -- Count unsanswered questions one up
            curTriv.unansques = curTriv.unansques + 1
         else
            curTriv:UpdHint()
            if curTriv:GetGetQues() then
               -- Show the Answer
               curTriv:ShowAnswer()
               -- Check for Streak
               curTriv.streak:UpdStreak()
            else
               curTriv:SendQuestion()
            end
         end
      end
   end
   if (self._Sets.savestats ~= 0) then
      TrivTimers.savestats = TrivTimers.savestats + 1

      if TrivTimers.savestats >= self._Sets.savestats then

         TrivTimers.savestats = 0
         if (curTriv.streak.write_scores == 1) then
            self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..TrivEx._Sets.ScoresFile)
            curTriv.streak.write_scores = 0
         end

      end
   end

end
-------------------------
function TrivEx:SendToUser(curUser,data)
   if (self._datamode == "main") then
      curUser:SendData(TrivEx._Sets.bot,data)
   else
      curUser:SendPM(TrivEx._Sets.bot,data)
   end
end
--------------------------
function TrivEx:SendToPlayers(data,curUser)
   if (self:GetPlayMode() == "main") then
      SendToAll(self._Sets.bot,data)
   else
      local snick = ""
      if curUser then
         snick = curUser.sName
      else
         data = "<"..self._Sets.bot.."> "..data
      end
      for i,_ in self._PMPlayers do
         local user = GetItemByName(i)

         if user then
            if (i ~= snick) then
               user:SendData("$To: "..i.." From: "..self._Sets.bot.." $"..data)
            end

         else
            self._PMPlayers = nil

         end

      end
   end
end
---------------------------
function TrivEx:AllowedProf(status,curUser)
   if self._Profiles[status] and self._Profiles[status][curUser.iProfile] then
      return 1
   end
end
----------------------------
function TrivEx:SetPlayMode(mode)
   if (mode == "main") then
      self._PMPlayers = {}
      if (self._Sets.regbot == 0) then
         frmHub:UnregBot(self._Sets.bot)
      end
      self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
      StartTimer()
      curTriv:SetGetQues(1)
      self._Config.mode = mode
   elseif (mode == "pm") then
      self._PMPlayers = {}
      frmHub:RegBot(self._Sets.bot)

      SendToAll(self._Sets.botmyinfo)
      self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
      self._Config.mode = mode
   end
end
------------------------------
function TrivEx:GetPlayMode()
   return self._Config.mode
end
------------------------------
function TrivEx:LoadQuestions(getques)
   self._Questions = {n = 0}
   local howmany = self._Sets.memques
   if (self._Config.showquesmode == 1) and (not getques) then
      local getlines = {}
      for _ = 1,howmany do
         getlines[math.random(curTriv.totalques)] = 1
      end
      local handle = io.open(self._Sets.folder.."/"..self._Sets.questionfile,"r")

      if handle then
         local curTrivQuestions = {}
         local slinecount = 0
         local line = handle:read()
         while line do
            slinecount = slinecount + 1
            if getlines[slinecount] then
               local cat,ques,ans = self:SplitLine(line)
               if (cat and ques and ans) then

                  table.insert(curTrivQuestions,{cat,ques,ans,slinecount})

               end
            end
            line = handle:read()

         end

         handle:close()
         for _ = 1,table.getn(curTrivQuestions) do
            local num = math.random(table.getn(curTrivQuestions))
            table.insert(self._Questions,curTrivQuestions[num])
            table.remove(curTrivQuestions,num)
         end               

      end
   elseif (self._Config.showquesmode == 2) or (getques) then
      self._Config.sequentialnum = self._Config.sequentialnum or 0
      local getlines = {}
      for _ = 1,howmany do
         self._Config.sequentialnum = self._Config.sequentialnum + 1
         if (self._Config.sequentialnum <= curTriv.totalques) then
            getlines[self._Config.sequentialnum] = 1
            if getques then
               break
            end
         else
            self._Config.sequentialnum = 0
         end
      end
      local handle = io.open(self._Sets.folder.."/"..self._Sets.questionfile,"r")
      if handle then
         local slinecount = 0
         local line = handle:read()
         while line do
            slinecount = slinecount + 1
            if getlines[slinecount] then
               local cat,ques,ans = self:SplitLine(line)
               if (cat and ques and ans) then

                  table.insert(self._Questions,{cat,ques,ans,slinecount})

               end
            end
            line = handle:read()

         end

         handle:close()
      end
      if (not getques) then
         TrivEx:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..TrivEx._Sets.TrivConfigFile)
      end
   end   

end

BlueMoon

-----------------------------
function TrivEx:SplitLine(line,dividechar)

   local dividechar = dividechar or self._Sets.dividechar
   local set,cat,ques,ans = {0,1},"","",{n=0}
   for i = 1,string.len(line) do
      if (string.sub(line,i,i) == dividechar) then
         if (self._Sets.quesmode == 1) then
            if (set[1] == 0) then
               cat = string.sub(line,set[2],(i-1))
               set = { 1,(i+1) }
            elseif (set[1] == 1) then
               ques = string.sub(line,set[2],(i-1))
               ans = string.sub(line,(i+1),string.len(line))
               ans = self:SplitAnswer(ans,dividechar)
               return cat,ques,ans
            end
         elseif (self._Sets.quesmode == 2) then
            ques = string.sub(line,1,(i-1))
            ans = string.sub(line,(i+1),string.len(line))
            ans = self:SplitAnswer(ans,dividechar)
            return cat,ques,ans
         end
      end
   end
end
----------------------------
function TrivEx:SplitAnswer(ans,dividechar)
   local set1,anst = 1,{n=0}
   for i = 1,string.len(ans) do
      if (string.sub(ans,i,i) == dividechar) then
         table.insert(anst,string.sub(ans,set1,(i-1)))
         set1 = (i+1)
      elseif i == string.len(ans) then
         table.insert(anst,string.sub(ans,set1,string.len(ans)))
      end
   end
   return anst
end
--------------------------------------------
function TrivEx:WriteTable(table,tablename,file)
   local hFile = io.open(file,"w+")
   self:Serialize(table,tablename,hFile);
   hFile:close()
end
-------------------------------------------
function TrivEx:Serialize(tTable,sTableName,hFile,sTab)
   sTab = sTab or "";
   hFile:write(sTab..sTableName.." = {\n");
   for key,value in tTable do
      if (type(value) ~= "function") then
         local sKey = (type(key) == "string") and string.format("[%q]",key) or string.format("[%d]",key);
         if(type(value) == "table") then
            self:Serialize(value,sKey,hFile,sTab.."\t");
         else
            local sValue = (type(value) == "string") and string.format("%q",value) or tostring(value);
            hFile:write(sTab.."\t"..sKey.." = "..sValue);
         end
         hFile:write(",\n");
      end
   end
   hFile:write(sTab.."}");
end
--------------------------------------------
function TrivEx:TrivHelp(curUser)
   if (self:AllowedProf("Config+",curUser)) then
      self:SendToUser(curUser,TrivEx.Data["HelpConfig+"])
   elseif self:AllowedProf("Config",curUser) then
      self:SendToUser(curUser,TrivEx.Data.HelpConfig)
   elseif self:AllowedProf("Normal",curUser) then
      self:SendToUser(curUser,TrivEx.Data.HelpNormal)
   end
end
----------------------------------
function TrivEx:TrivScore(curUser)
   if self:AllowedProf("Normal",curUser) then
      local TCopy = {}

      table.foreach(self._Scores, function(i,v) table.insert(TCopy, {i,v}) end)

      table.sort(TCopy,function(a,b) return(a[2].Score>b[2].Score) end)

      local msg = " -- Top "..self._Sets.displscorers.." Trivia Scorers --\r\n\r\n"

      for i = 1,TrivEx._Sets.displscorers do

         if TCopy then

            msg = msg.."\t# "..i.."  -  "..TCopy[1]..",  Points: "..TCopy[2].Score.."\r\n"

         end

      end

      self:SendToUser(curUser,msg)
   end
end
------------------------------------
function TrivEx:TrivMyScore(curUser)
   if self:AllowedProf("Normal",curUser) then
      if self._Scores[curUser.sName] then
         local TCopy = {}
         table.foreach(self._Scores, function(i,v) table.insert(TCopy, {i,v}) end)
         table.sort(TCopy,function(a,b) return(a[2].Score>b[2].Score) end)
         for i = 1,table.getn(TCopy) do
            if TCopy[1] == curUser.sName then
               local msg = ""
               if TCopy[(i+1)] and TCopy[(i-1)] then
                  msg = "\r\n\r\n\t\t# "..(i-1).." - "..TCopy[(i-1)][1]..",  Points: "..TCopy[(i-1)][2].Score..".  Diff = "..(TCopy[(i-1)][2].Score-TCopy[2].Score).." Point(s)."..
                  "\r\n\t---->\t# "..i.." - "..TCopy[1]..",  Points: "..TCopy[2].Score.."."..
                  "\r\n\t\t# "..(i+1).." - "..TCopy[(i+1)][1]..",  Points: "..TCopy[(i+1)][2].Score..".  Diff = "..(TCopy[(i+1)][2].Score-TCopy[2].Score).." Point(s)."
               elseif TCopy[(i-1)] then
                  msg = "\r\n\r\n\t\t# "..(i-1).." - "..TCopy[(i-1)][1]..",  Points: "..TCopy[(i-1)][2].Score..".  Diff = "..(TCopy[(i-1)][2].Score-TCopy[2].Score).." Point(s)."..
                  "\r\n\t--->\t# "..i.." - "..TCopy[1]..",  Points: "..TCopy[2].Score.."."
               elseif TCopy[(i+1)] then
                  msg = "\r\n\r\n\t--->\t# "..i.." - "..TCopy[1]..",  Points: "..TCopy[2].Score.."."..
                  "\r\n\t\t# "..(i+1).." - "..TCopy[(i+1)][1]..",  Points: "..TCopy[(i+1)][2].Score..".  Diff = "..(TCopy[(i+1)][2].Score-TCopy[2].Score).." Point(s)."
               end
               self:SendToUser(curUser,"------ "..curUser.sName.."'s Player Stats. Total Players = "..table.getn(TCopy).." ------"..msg.."\r\n\r\n"..
               "\t\t"..curUser.sName.."'s longest run = "..TCopy[2].Streak..".\r\n")
            end
         end
      else
         self:SendToUser(curUser,"Your current score is : 0 Point(s).")
      end
   end
end
--------------------------------      
function TrivEx:TrivStats(curUser)
   if self:AllowedProf("Normal",curUser) then
      local TCopy = {}

      table.foreach(self._Scores, function(i,v) table.insert(TCopy, {i,v}) end)

      table.sort(TCopy,function(a,b) return(a[2].Score>b[2].Score) end)
      local msg = "----- Top "..self._Sets.displtoptrivs.." Player Stats -----\r\n\r\n\tTop "..self._Sets.displtoptrivs.." Scorers.\r\n\r\n"
      for i = 1,self._Sets.displtoptrivs do
         if TCopy then
            msg = msg.."\t# "..i.."  -  "..TCopy[1]..",  Points: "..TCopy[2].Score.."\r\n"
         end
      end

      table.sort(TCopy,function(a,b) return(a[2].Streak>b[2].Streak) end)
      local msg = msg.."\r\n\tTop "..self._Sets.displtoptrivs.." Runners.\r\n\r\n"
      for i = 1,self._Sets.displtoptrivs do
         if TCopy then
            msg = msg.."\t# "..i.."  -  "..TCopy[1]..",  Run: "..TCopy[2].Streak.."\r\n"
         end
      end

      table.sort(TCopy,function(a,b) return(a[2].AvTime[3]      local msg = msg.."\r\n\tTop "..self._Sets.displtoptrivs.." Typos.\r\n\r\n"
      for i = 1,self._Sets.displtoptrivs do
         if TCopy then
            msg = msg.."\t# "..i.."  -  "..TCopy[1]..", Average Answering Time: "..TCopy[2].AvTime[3].." sec.\r\n"
         end
      end

      table.sort(TCopy,function(a,b) return(a[2].AvTime[2]>b[2].AvTime[2]) end)
      local msg = msg.."\r\n\tTop "..self._Sets.displtoptrivs.." Wizos.\r\n\r\n"
      for i = 1,self._Sets.displtoptrivs do
         if TCopy then
            msg = msg.."\t# "..i.."  -  "..TCopy[1]..", Answered Questions: "..TCopy[2].AvTime[2].."\r\n"
         end
      end
      self:SendToUser(curUser,msg)
   end
end
----------------------------
function TrivEx:Login(curUser)
   if self:AllowedProf("Normal",curUser) then
      if (self:GetPlayMode() == "pm") then
         if not self._PMPlayers[curUser.sName] then
            self._PMPlayers[curUser.sName] = 1

            self:SendToPlayers("\""..curUser.sName.."\" has joined the Trivia.")
         else
            self:SendToUser(curUser,"You are already loged into Trivia.")
         end
      else

         self:SendToUser(curUser,"Trivia is played in Main Chat. You don't need to login.")

      end
   end
end
------------------------------
function TrivEx:Logout(curUser)
   if self:AllowedProf("Normal",curUser) then
      if (self:GetPlayMode() == "pm") then
         if self._PMPlayers[curUser.sName] then
            self:SendToPlayers("\""..curUser.sName.."\" has parted the trivia..")
            self._PMPlayers[curUser.sName] = nil
         else
            self:SendToUser(curUser,mode,"You are not loged into Trivia.")
         end
      else

         self:SendToUser(curUser,"Trivia is played in Main Chat. You don't need to logout.")

      end
   end
end
-------------------------------
function TrivEx:ShowTrivPlayers(curUser)
   if self:AllowedProf("Normal",curUser) then
      if (self:GetPlayMode() == "pm") then
         local players = ""

         for i,_ in self._PMPlayers do

            players = players.."\r\n\t-  "..i

         end
         self:SendToUser(curUser,"Currently Loged In:\r\n"..players.."\r\n")
      else
         self:SendToUser(curUser,"Trivia is played in Main Chat. Everybody is a player.")
      end

   end
end
-----------------------------------
function TrivEx:DoTrivSkip(curUser)
   if self:AllowedProf("Normal",curUser) then
      if (self._Config.trivskip == 1) then
         if not curTriv:GetGetQues() then
            self:SendToPlayers("\""..curUser.sName.."\" has skipped this question.")

            curTriv:SetGetQues(1)
         else
            self:SendToUser(curUser,"No question to skip")
         end
      else

         self:SendToUser(curUser,"TriviaSkip is currently disabled.")
      end
   end
end
-------------------------------------
function TrivEx:DoTrivHint(curUser)
   if self:AllowedProf("Normal",curUser) then
      if (self._Config.trivhint == 1) then
         if not curTriv:GetGetQues() then

            self:SendToPlayers("\""..curUser.sName.."\" needs a hint.")

            curTriv:UpdHint()
            if curTriv:GetGetQues() then
               curTriv:ShowAnswer()
            else
               curTriv:SendQuestion()
            end
         else

            self:SendToUser(curUser,"No question given")

         end
      else

         self:SendToUser(curUser,"TriviaHint is currently disabled.")

      end
   end
end
------------------------
function TrivEx:TrivStart(curUser)
   if self:AllowedProf("Config",curUser) then
      curTriv.unansques = 0
      curTriv:SetGetQues(1)
      StartTimer()

      self:SendToUser(curUser,"Trivia is started.")
      self:SendToPlayers("Trivia was started by "..curUser.sName)
   end

end

-----------------------------
function TrivEx:TrivStop(curUser)
   if self:AllowedProf("Config",curUser) then
      StopTimer()

      curTriv:SetGetQues(1)
      self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..self._Sets.ScoresFile)
      self:SendToUser(curUser,"Trivia is stoped.")
      self:SendToPlayers("Trivia was stoped by "..curUser.sName)
   end

end
--------------------------------
function TrivEx:LoadQuestion(curUser,data)
   if self:AllowedProf("Config",curUser) then
      local _,_,arg1 = string.find(data,"^%b<>%s+%S+%s+(%d+)")
      local num = tonumber(arg1) or 1
      self._Config.sequentialnum = num-1
      self:LoadQuestions(1)
      curTriv:SetGetQues(1)
      self:SendToUser(curUser,"Trying to load QuestionNr. "..num)
   end
end   
-----------------------------------
function TrivEx:AddQuestion(curUser,data)
   if self:AllowedProf("Config",curUser) then
      local _,_,newquestion = string.find(data,"^%b<>%s+%S+%s+(.*)")
      if newquestion then
         local Cat,Ques,tAns = self:SplitLine(newquestion,"/")
         if Ques and Ques ~= "" then
            local handle = io.open(self._Sets.folder.."/"..self._Sets.addquestionfile,"a")
            if (self._Sets.quesmode == 1) then
               local msg = ""
               msg = msg.."Category: "..Cat..", Question: "..Ques..", Answers: "
               handle:write(Cat..self._Sets.dividechar..Ques)
               for i = 1,table.getn(tAns) do
                  msg = msg..tAns..", "
                  handle:write(self._Sets.dividechar..tAns)
               end
               handle:write("\n")
               self:SendToUser(curUser,"Added Question: "..msg)
            elseif (self._Sets.quesmode == 2) then
               local msg = ""
               local handle = io.open(self._Sets.folder.."/"..self._Sets.addquestionfile,"a")
               msg = msg.."Question: "..Ques..", Answers: "
               handle:write(Ques)
               for i = 1,table.getn(tAns) do
                  msg = msg..tAns..", "
                  handle:write(self._Sets.dividechar..tAns)
               end
               handle:write("\n")
               self:SendToUser(curUser,"Added Question: "..msg)
            end
            handle:close()
         else
            self:SendToUser(curUser,"Couldn't parse Question: "..newquestion)
         end
      else
         self:SendToUser(curUser,"No Question given!")
      end
   end
end

BlueMoon

-----------------------
function TrivEx:ConfTrivSkip(curUser)
   if self:AllowedProf("Config+",curUser) then
      if (self._Config.trivskip == 1) then
         self._Config.trivskip = 0
         self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
         self:SendToUser(curUser,"TriviaSkip is now disabled.")
      elseif (self._Config.trivskip == 0) then
         self._Config.trivskip = 1
         self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
         self:SendToUser(curUser,"TriviaSkip is now enabled.")
      end
   end
end
---------------------------------
function TrivEx:ConfTrivHint(curUser)
   if self:AllowedProf("Config+",curUser) then
      if (self._Config.trivhint == 1) then
         self._Config.trivhint = 0
         self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
         self:SendToUser(curUser,"TriviaHint is now disabled.")
      elseif (self._Config.trivhint == 0) then
         self._Config.trivhint = 1
         self:WriteTable(self._Config,"TrivEx._Config",self._Sets.folder.."/"..self._Sets.TrivConfigFile)
         self:SendToUser(curUser,"TriviaHint is now enabled.")
      end
   end
end
--------------------------------------
function TrivEx:PlayTrivMain(curUser)
   if self:AllowedProf("Config+",curUser) then
      self:SetPlayMode("main")
      self:SendToUser(curUser,"Trivia is now played in MainChat.")
   end

end
--------------------------------------
function TrivEx:PlayTrivPM(curUser)
   if self:AllowedProf("Config+",curUser) then
      self:SetPlayMode("pm")

      self:SendToUser(curUser,"Trivia is now played in PM.")
   end

end
-----------------------------------------
function TrivEx:ResetScore(curUser)
   if self:AllowedProf("Config+",curUser) then
      self._Scores = {}

      self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..self._Sets.ScoresFile)

      self:SendToUser(curUser,"The scores have been reset.")
   end

end
--------------------------------------
function TrivEx:ChangeQuesMode(curUser)
   if self:AllowedProf("Config+",curUser) then
      if (self._Config.showquesmode == 1) then
         self._Config.showquesmode = 2
         self:LoadQuestions()
         self:SendToUser(curUser,"Questionmode is set to Sequential.")
      elseif (self._Config.showquesmode == 2) then
         self._Config.showquesmode = 1
         self:LoadQuestions()
         self:SendToUser(curUser,"Questionmode is set to Random.")
      end

      self:WriteTable(self._Scores,"TrivEx._Scores",self._Sets.folder.."/"..self._Sets.ScoresFile)
   end

end

---------------------------------------------------------------------------------------

--   TRIVIA EX COMMANDS

---------------------------------------------------------------------------------------
TrivEx._Cmds = {}

-- Normal Commands

TrivEx._Cmds.trivhelp = TrivEx.TrivHelp         -- Trivia Help

TrivEx._Cmds.trivscore = TrivEx.TrivScore      -- Shows the Ranking of the best Trivias
TrivEx._Cmds.trivmyscore = TrivEx.TrivMyScore      -- Shows only your score
TrivEx._Cmds.trivstats = TrivEx.TrivStats      -- Shows the top "TrivEx._Sets.displtoptrivs" player stats.

TrivEx._Cmds.login = TrivEx.Login         -- Allows you to login to Trivia

TrivEx._Cmds.logout = TrivEx.Logout         -- Allows you to logout of Trivia

TrivEx._Cmds.trivplayers = TrivEx.ShowTrivPlayers   -- Show's the Trivia Players
TrivEx._Cmds.trivskip =   TrivEx.DoTrivSkip      -- Lets you skip a question, trivskip
TrivEx._Cmds.trivhint =   TrivEx.DoTrivHint      -- Gives you a Hint

-- Configure Commands

TrivEx._Cmds.trivstart = TrivEx.TrivStart      -- Strats Trivia

TrivEx._Cmds.trivstop =   TrivEx.TrivStop         -- Stops Trivia

TrivEx._Cmds.trivquestion = TrivEx.LoadQuestion      -- Expects a number as argument, e.g. +trivquestion 111
TrivEx._Cmds.trivaddquestion = TrivEx.AddQuestion   -- Lets you add a question to a file

-- Configure+ Commands

TrivEx._Cmds.triviaskip = TrivEx.ConfTrivSkip      -- Enables/Disables triviaskip

TrivEx._Cmds.triviahint = TrivEx.ConfTrivHint      -- Enables/Disables triviahint
TrivEx._Cmds.triviamain = TrivEx.PlayTrivMain      -- Allows you to play in Main
TrivEx._Cmds.triviapm = TrivEx.PlayTrivPM      -- Allows you to play in PM, implements the regging of a bot
TrivEx._Cmds.triviascorereset =   TrivEx.ResetScore   -- Resets the Trivia Score
TrivEx._Cmds.triviachangemode = TrivEx.ChangeQuesMode   -- Chages the Question Mode

BlueMoon

phewww   this last bit, being the part of the script i want to activate


---------------------------------------------------------------------------------------

--   TRIVIA GAME

---------------------------------------------------------------------------------------


-- Timers
TrivTimers = {}
TrivTimers.timebreak = 0
TrivTimers.breaktime = 0
TrivTimers.showques = 0
TrivTimers.savestats = 0

UnRevealed = {}
FirstLetters = {}

-- Current TriviaGame
curTriv = {}

curTriv.unansques = 0

curTriv.totalques = 0
curTriv.pause = 0
curTriv.getques = 1

curTriv.quesnum = 0
curTriv.cat = ""
curTriv.ques = ""
curTriv.ans = {}
curTriv.availans = 0
curTriv.points = 0
curTriv.hint = ""

curTriv.unrevealed = {}
curTriv.unrevealed.fl = {n = 0}
curTriv.unrevealed.ol = {n = 0}

curTriv.revealnum = 0

curTriv.streak = {}
curTriv.streak.nick = ""
curTriv.streak.streak = 0
curTriv.streak.write_scores = 0
-------------------------------------
-- funcs curTriv.streak
curTriv.streak.UpdStreak = function(self,curUser)

   if curUser then
      -- Write Scores by next saving
      curTriv.streak.write_scores = 1
      -- Set Unanswered Questions to zero
      curTriv.unansques = 0
      local nick = curUser.sName
      if (self.nick == nick) then
         self.streak = self.streak + 1
         if (self.streak > TrivEx._Scores[curUser.sName].Streak)  then
            TrivEx:SendToPlayers(nick..", you broke your current run of "..TrivEx._Scores[curUser.sName].Streak..".")
            TrivEx._Scores[curUser.sName].Streak = self.streak
         end
         if (self.streak == 12) then
            TrivEx:SendToPlayers(nick.." you have a big head ;), "..self.streak.." runs in a row. Amazing.")
         elseif (self.streak == 9) then
            TrivEx:SendToPlayers(nick.." seems to be unstopable, "..self.streak.." runs in a row.")
         elseif (self.streak == 6) then
            TrivEx:SendToPlayers("And the miracle continues, "..nick.." that makes "..self.streak.." runs in a row now.")
         elseif (self.streak == 3) then
            TrivEx:SendToPlayers(nick..", that makes "..self.streak.." runs in a row.")
         end
      else
         if (self.streak >= 12) then
            TrivEx:SendToPlayers("And "..nick.." ends "..self.nick.." miracle of "..self.streak.." runs in a row. Ole!")
         elseif (self.streak >= 9) then
            TrivEx:SendToPlayers(nick.." *applause*, was about time to break, "..self.nick.."'s "..self.streak.." runs in a row.")
         elseif (self.streak >= 6) then
            TrivEx:SendToPlayers("Beat it "..self.nick..", "..nick.." just set and end to your "..self.streak.." runs in a row.")
         elseif (self.streak >= 3) then
            TrivEx:SendToPlayers("There goes "..self.nick.."'s run of "..self.streak)
         end
         self.nick = nick
         self.streak = 1
      end
   else
      if (self.nick ~= "") then
         if (self.streak >= 12) then
            TrivEx:SendToPlayers("Well that was obvious, that this questions would end "..self.nick.."'s run of "..self.streak.." ;)")
         elseif (self.streak >= 9) then
            TrivEx:SendToPlayers(self.nick.." say 'good bye' to your run of "..self.streak)
         elseif (self.streak >= 3) then
            TrivEx:SendToPlayers("There goes "..self.nick.."'s run of "..self.streak)
         end
      end
      self.nick = ""
      self.streak = 0
   end
end
-------------------------------
-- funcs curTriv
function curTriv:Pause()
   if (self.pause == 1) then
      return 1
   end
end
------------------------------
function curTriv:SetPause(arg)
   self.pause = arg
end
-----------------------------
function curTriv:GetNewQues()
   if (self.getques == 1) then
      self:GetQuestion()
      return 1
   end
end
------------------------------
function curTriv:GetQuestion()

   self.quesnum = TrivEx._Questions[1][4]

   self.cat = TrivEx._Questions[1][1]
   self.ques = TrivEx._Questions[1][2]
   self.ans = TrivEx._Questions[1][3]
   self.availans = table.getn(self.ans)
   table.remove(TrivEx._Questions,1)
   self.points = 0
   self.hint = string.gsub(self.ans[1],"(%S)",function (w)  self.points = self.points + 1 return(TrivEx._Sets.revealchar) end)
   self.unrevealed.fl = {n = 0}
   self.unrevealed.ol = {n = 0}
   for i = 1,string.len(self.hint) do
      if (string.sub(self.hint,i,i) == TrivEx._Sets.revealchar) then
         if (TrivEx._Sets.revealques == 2) and ((i == 1) or (string.sub(self.hint,(i-1),(i-1)) == " ")) then
            table.insert(self.unrevealed.fl,i)
         else
            table.insert(self.unrevealed.ol,i)
         end
      end
   end
   if (TrivEx._Sets.trivshowhint == 2) then
      if ((self.points/TrivEx._Sets.shownhints - math.floor(self.points/TrivEx._Sets.shownhints)) >= 0.5) then
         self.revealnum = math.floor(self.points/TrivEx._Sets.shownhints) + 1
      elseif (math.floor(self.points/TrivEx._Sets.shownhints) == 0) then
         self.revealnum = 1
      else
         self.revealnum = math.floor(self.points/TrivEx._Sets.shownhints)
      end
   else
      self.revealnum = TrivEx._Sets.revealedchars
   end
   self.start = os.clock()
   self:SetGetQues(0)

end
----------------------------------
function curTriv:SetGetQues(arg)
   TrivTimers.showques = 0
   self.getques = arg
end
----------------------------------
function curTriv:GetGetQues()
   if (self.getques == 1) then   
      return 1
   end
end
-----------------------------------
function curTriv:SendQuestion()
   if (TrivEx._Sets.showquestion == 1) then
      TrivEx:SendToPlayers("QUESTION - Nr. "..self.quesnum.." from "..self.totalques.." Questions.\r\n"..

      "\t----------------------------------------------------------------------\r\n"..

      "\t> Category: "..self.cat.." - Point(s): "..self.points.." - Total Answers: "..self.availans.."\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "\t----------------------------------------------------------------------")
   elseif (TrivEx._Sets.showquestion == 2) then
      TrivEx:SendToPlayers("QUESTION - Nr. "..self.quesnum.." from "..self.totalques.." Questions.\r\n"..

      "\t----------------------------------------------------------------------\r\n"..

      "\t> Point(s): "..self.points.." - Total Answers: "..self.availans.."\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "\t----------------------------------------------------------------------")
   elseif (TrivEx._Sets.showquestion == 3) then
      TrivEx:SendToPlayers("\r\n"..

      "\r\n"..

      "\t"..self:doSplitQuestion("QUESTION: "..self.ques).."\r\n"..

      "\tHINT:  "..self.hint.."\r\n"..

      "")
   end

end
-----------------------------------
function curTriv:doSplitQuestion(sQues)
   for i = TrivEx._Sets.splitques,string.len(sQues) do
      if (string.sub(sQues,i,i) == " ") then
         local srest = string.sub(sQues,(i+1),string.len(sQues))
         srest = self:doSplitQuestion(srest)
         return (string.sub(sQues,1,(i-1)).."\r\n\t "..srest)
      end
   end
   return(sQues)
end
--------------------------------------
function curTriv:UpdHint()
   local thint = self:toTable(self.hint)
   if (TrivEx._Sets.revealques == 1) then
      for _ = 1,curTriv.revealnum do
         if (table.getn(curTriv.unrevealed.ol) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.ol))
            local strnum = curTriv.unrevealed.ol[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.ol,rannum)
         end
      end
   elseif(TrivEx._Sets.revealques == 2) then
      for _ = 1,curTriv.revealnum do
         if (table.getn(curTriv.unrevealed.fl) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.fl))
            local strnum = curTriv.unrevealed.fl[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.fl,rannum)
         elseif (table.getn(curTriv.unrevealed.ol) ~= 0) then
            local rannum = math.random(table.getn(curTriv.unrevealed.ol))
            local strnum = curTriv.unrevealed.ol[rannum]
            thint[strnum] = string.sub(self.ans[1],strnum,strnum)
            curTriv.points = curTriv.points - 1
            table.remove(curTriv.unrevealed.ol,rannum)
         end
      end
   end
   self.hint = self:toString(thint)
   if ((table.getn(curTriv.unrevealed.fl)+table.getn(curTriv.unrevealed.ol)) <= TrivEx._Sets.solveques) then
      self.hint = self.ans[1]
      self:SetGetQues(1)
   end
end
----------------------------------
function curTriv:toTable(String)
   local Table = {n = 0}
   for i = 1,string.len(String) do
      table.insert(Table,string.sub(String,i,i))
   end
   return Table
end
-----------------------------------
function curTriv:toString(Table)
   local String = ""
   for i = 1,table.getn(Table) do
      String = String..Table
   end
   return(String)
end
-------------------------------------
function curTriv:ShowAnswer()
   TrivEx:SendToPlayers("The answer is:  "..curTriv.ans[1])
   if curTriv.availans > 1 then
      local msg = ""
      for i = 2,curTriv.availans do
         msg = msg..curTriv.ans..", "
      end
      msg = string.sub(msg,1,string.len(msg)-2)
      curTriv:SendToPlayers("Other answers were: "..msg..".")
   end
end

Mogli

oh I think that part of the script was removed :S sorry,
but I could add this part again, but it would need some
time since Jelf would need to do his part as well,
so if you really want it its possible :).
What do you think?

BlueMoon

That would be great, I can wait, I have been searching and searching for just over a month, I little bit more time wont do any harm. Thankyou very much  :]

BlueMoon

This is what I want it to do, this is a working script from another hub, I have asked for help, but as per normal in hubs no one wants to help you with a script for another hub   ;(
Not that I would ever have a problem with it.


 > Category: Misc - Point(s): 7 - Total Answers: 1
   QUESTION: Whats another name for tetanus
   HINT:  @@@@@@@

lockjaw

Correct BlueMoon the answer was "lockjaw", You get 7 Point(s). Answer solved in 14.75 sec.


BlueMoon's Stats, Score: 9579 Point(s), Longest Run: 17
 - Rank: ( 4 / 114 ), 132 Point(s) behind Peter
 - Answerd Questions: 1242, Average Answering Time: 33.73 sec.

I can see this version at the bottom of the script, but blowed if I know how to activate it.

Mogli

well but then its not that script for sure, so no worries
we'll help you, I'd say everything is in progress :),
plus there are some new features coming to the new version, that where added to triviaex clientside, and
and haven't been added to the ptokax trivia,
plus a much easier questionfile support and some other stuff, you'll see be patient :)

BlueMoon

A BIG thankyou, from a damsel in distress  ;(

Mogli


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