Buffer overload
 

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Buffer overload

Started by remaster-it, 13 February, 2004, 14:15:38

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remaster-it

every so often get buffer overload on a user (and have seen on one of my ops)

first and second time .. message "user stays on line"

third time the user is disconnected

I am sure that some one knows what the message means .. look forward to a reply..

Snooze

Yes please - a shot explenation would be nice..

What should i be looking for in the script ?
What could course it ?


**Snooze

plop

ok let me try 2 explain it really simple (hope it's correct).

it's not the scripts.
every client sends data 2 the hub, the hub in return processes that 1 by 1.
if the hub is busy the data is stuffed in a buffer, some temp memory, see it as a bucket and the data is the water which goes in it.
now as you know there only fits a certain amount of water in the bucket, if it gets 2 much the water flows over the edge of the bucket.
tada we have a overflow.
the latest data (water) is lost, not a real problem as the client will send it again if it's important.
but 2 be safe the hub disconnects the client if it keeps happening so it can't cause any real damage.

plop
http://www.plop.nl lua scripts/howto\'s.
http://www.thegoldenangel.net
http://www.vikingshub.com
http://www.lua.org

>>----> he who fights hatred with hatred, drives the spreading of hatred <----<<

remaster-it


Sudds

Plop is right again on the buffer thing :D and u not seeing ur op that could be any number of things including his client lost his account loads of stuff or he could simply be takeing a holiday.
Sudds

remasterit

Thank you for the explaination  ..

It's good to know why it was happening ..

Cyberia

Think it's a good explanation.
That's what a buffer is.  :))

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