PtokaX forum

Stuff => Offtopic => Topic started by: RiPOFF on 28 January, 2005, 22:29:16

Title: DCH++
Post by: RiPOFF on 28 January, 2005, 22:29:16
If you guys are looking for a stable robust hub with no exploits, you guys are looking at DCH++. It has just been released with lua v5 scripting.

http://dchpp.digitalbrains.com

Oh and yes, it is open source.
Title:
Post by: n1ck on 29 January, 2005, 02:00:45
DCH++ will be released soon. Check back here...


Could've told us when it was actually ready lol
Title:
Post by: VidFamne on 29 January, 2005, 10:12:30
lol ;))
Well, its ready.
Download the source and compile it. ;))
Title:
Post by: Quattro on 29 January, 2005, 21:35:57
I know DCH++ :D
is going to be Tha Bomb
i believe even better than  ptokax..
less user friendly though :S
so it's going to be an evolution
yhub
ynhub
ptokax
DCH++

:P
Title:
Post by: imby on 29 January, 2005, 22:52:33
well, we'll have to wait and see. can't expect nothing but quality from these guys though.
Title:
Post by: Quattro on 30 January, 2005, 00:00:34
i know the quality of DCH++
I'm regged in the first hub where it was used...
it's very stable and fast
Title:
Post by: ??????Hawk?????? on 30 January, 2005, 03:36:42
Quotelol ;))
Well, its ready.
Download the source and compile it. ;))

If only it was as easy as that....

first to Download you need to install and use  SVN

Secondly  " compile it "  hehehehe  ive been  trying for Hrs now  with no sucess..  BUT  i havnt downloaded all the plug ins yet that VS .net  complains about when you load up the Project file.

Maby someone thats done it and suceeded could put a Step By Step guide of exactly whats needed..


Cheers  


??????Hawk??????
Title: the war is oN
Post by: jaggudada on 30 January, 2005, 08:13:29
ptokax Vs dch++

but i doubt whether DCH++ (when released)will ever be as flexible as ptokax..cause  DCH++ is sure to be made keeping in mind  ease of use to  evrybody and preinsatalled scripts  to make it easy ..so its left to see >>

UNtil then Ptokax Rocks....

Now where would that leave Yhub??? third place?

Have fun People !!

 :P
Title:
Post by: ??????Hawk?????? on 30 January, 2005, 08:57:51
Quotebut i doubt whether DCH++ (when released)will ever be as flexible as ptokax

as far as i can make out  the Flexibility will depend on the Users Ability...

and my  ability Sucks at the moment  :P

so im still with Ptokax  ...  for now..



??????Hawk??????(http://www.hawks-world.com/temp/XN.gif)
Title:
Post by: imby on 30 January, 2005, 12:35:54
QuoteOriginally posted by ??????Hawk??????
Quotelol ;))
Well, its ready.
Download the source and compile it. ;))

If only it was as easy as that....

first to Download you need to install and use  SVN

Secondly  " compile it "  hehehehe  ive been  trying for Hrs now  with no sucess..  BUT  i havnt downloaded all the plug ins yet that VS .net  complains about when you load up the Project file.

Maby someone thats done it and suceeded could put a Step By Step guide of exactly whats needed..


Cheers  


??????Hawk??????

dunno if this is any help, it's certainly beyond me:

http://dcplusplus.sourceforge.net/forum/viewtopic.php?t=14674&sid=43a42ca91ce808d9548ccc11af36d416

Well i'm making it beyond me, will wait 'til it's properly released.
Title:
Post by: ??????Hawk?????? on 30 January, 2005, 12:59:17
(http://www.hawks-world.com/temp/XN.gif) hi m8  

cheers  but ive already got that far  ..  


Ive managed to get the Source  ..  the problems start when you load it up in to  VS .net


i will download all the plugins later and see if i get more joy then  :))  :))


??????Hawk??????
Title:
Post by: Quattro on 30 January, 2005, 13:28:38
I think if we wait a few more days sedulus will release a compiled version. :D

*edit*
that way you know for sure the bugs will be minimal.
on the other hand....
by doing it yourself you can learn how the hubsoft works..
it's a shame i don't have to much experience with C++
*edit*
Title:
Post by: Skrollster on 30 January, 2005, 16:25:12
unfortunatly i'm not allowed to redistribute the biniaries according to the licens..

but it is a pice of cake to compile it..

use the guides out there on how to compile dc++

and then compile dch++ the same way with the same libiraries
Title:
Post by: Typhoon on 30 January, 2005, 23:18:43
acording to a experienced C++ dude i know , so remember to close those holes that current are in the sources, all holse are fixed at DC Dev , but apparently not in the "older" source

"not confirmed by arne or sedulus" so take it as you like :o)

Typhoon?
Title:
Post by: (uk-kingdom)John on 02 February, 2005, 22:42:03
I've tried compiling this to get it working but can't get it to compile, anyone got a guide on how to compile it properly and whats needed to compile it?
Title:
Post by: ??????Hawk?????? on 03 February, 2005, 01:33:19
(http://www.hawks-world.com/temp/XN.gif) hi m8  

ok  first of all follow the instruction and SVN  the source to a folder of your choice

Download SVN  here   (http://subversion.tigris.org/files/documents/15/17847/svn-1.0.9-setup.exe)  


download and include these in VS

WTL 7.1  (http://www.microsoft.com/downloads/thankyou.aspx?FamilyID=1be1eb52-aa96-4685-99a5-4256737781c5&displaylang=en)   Click Download Now  

Download Stlport46.2 from here (http://sourceforge.net/projects/dcplusplus/)         click the    ' Things needed for compiling '


Create a folder wtl7.1 and another Stlport46.2, extract/install the files you have downloaded into the relevant folders.

Within VS net 2003, Tools -> Options -> Projects -> VC++ Directories, In right hand corner, drop down box select -> include files.

Open new line from icon below drop down box and browse to the Wtl folder, click open and repeat for the Stl folder.

debug and compile away

your compiled version will be in the app folder

copy and edit   dchpp.xml file over to the config folder


Have fun....
Title:
Post by: ??????Hawk?????? on 03 February, 2005, 01:59:58
ohh  

for lua 5 script support  youll need to add the plug in:-

LuaScript.dll

and the code
LuaScriptadded to the dchpp.xml  file

and youll need the  LuaScript.xml file in the config folder and edited for the scripts your going to use..

Now the fun of converting scripts to LUA 5  and a New API Starts  hehehehe :P



??????Hawk??????
Title:
Post by: (uk-kingdom)John on 03 February, 2005, 22:45:27
thanks, got it working now :D
Title:
Post by: Quattro on 05 February, 2005, 14:06:40
We got it working over here now too, with a little help..
Nice, i like the hubsoft :D
Title:
Post by: imby on 05 February, 2005, 22:51:36
where's VS net 2003?
Title:
Post by: ??????Hawk?????? on 05 February, 2005, 22:59:31
hi m8  


search for this in your dc

/search Microsoft.Visual.Studio.NET.2003.Enterprise.Architect.PROPER-TBE


??????Hawk??????
Title:
Post by: imby on 05 February, 2005, 23:02:20
ok thanks, this is all making partial sense, will see how I get on. Does DCH++ have a graphical interface like ptokax?
Title:
Post by: ??????Hawk?????? on 05 February, 2005, 23:18:42
hehehe  no m8  you get a nice little  command window open  to tell you its running  ..


something like this..  

(http://www.hawks-world.com/temp/DCH.JPG)



??????Hawk??????
Title:
Post by: imby on 05 February, 2005, 23:29:02
hehe, ok makes sense :) will it be released finally compiled with an interface, or will it always be like that?
Title:
Post by: Quattro on 05 February, 2005, 23:31:24
okay that's the lame way :P
that way its quite easy to just shut it down by accident
here it comes

go to command
go to the directory of dch
type in: dchpp -i
it will install a service called

go back to windows
open the run in your start menu
type in: net start

now it runs as a service

It's that easy
Title:
Post by: Quattro on 05 February, 2005, 23:35:29
QuoteOriginally posted by imby
hehe, ok makes sense :) will it be released finally compiled with an interface, or will it always be like that?

i believe it will be always like this
graphical interfaces use uneccesary memory anyways so.... :D
Title:
Post by: ??????Hawk?????? on 05 February, 2005, 23:39:22
hi peeps  

Quoteokay that's the lame way :P
that way its quite easy to just shut it down by accident
here it comes

Yup Agreed  BUT for script debugging that little black box is a must as all errors are reported to it .. :P  :P

 ??????Hawk??????
Title:
Post by: imby on 05 February, 2005, 23:56:03
well, that kinda sucks in a way. i think my last question is this, what about security? ptokax has deflood , any decent equivelants for DCH++?
Title:
Post by: Quattro on 06 February, 2005, 00:52:15
dch++ has deflood incorporated into it, check dc dev public regularly...
gets a lot of flooders..
shouting
get out this hub or you all shall die
get out this hub or you all shall die
get out this hub or you all shall die
get out this hub or you all shall die
get out this hub or you all shall die....
......
alakazam he's gone :P

*edit*
and one of the op's says afterwards: apparantly we didn't die :P
*edit*
Title:
Post by: (uk-kingdom)John on 06 February, 2005, 13:38:30
I can't get OpCom plugin to compile, any ideas on how it's compiled? mine just shows a load of errors when I goto build... :(
Title:
Post by: oblivion on 06 February, 2005, 23:48:59
ok im stupid, how do you get this thing to work  :rolleyes: download this download that...hmm i need an idiots guide  :)
Title:
Post by: Meka][Meka on 07 February, 2005, 11:20:48
dch++ is really bad if u ask me, we tested security  against an old ptokax and dch++, dch++ used more bandwidth, also slowed down terribly, drops connections as they try connect,

as for compiling, for whats going on around with dc clients and the bsa, wud u really trust binaries anyways?  ;)
Title:
Post by: Quattro on 07 February, 2005, 11:28:17
QuoteOriginally posted by Meka][Meka
dch++ is really bad if u ask me, we tested security  against an old ptokax and dch++, dch++ used more bandwidth, also slowed down terribly, drops connections as they try connect,

as for compiling, for whats going on around with dc clients and the bsa, wud u really trust binaries anyways?  ;)

I don't know about the bandwith but the memory shouldn't be a problem....
It drops connections from connecting users that try to search before they are fully connected, it's a protection of the users and the hub....
Title:
Post by: Meka][Meka on 07 February, 2005, 11:34:03
QuoteOriginally posted by Quattro
QuoteOriginally posted by Meka][Meka
dch++ is really bad if u ask me, we tested security  against an old ptokax and dch++, dch++ used more bandwidth, also slowed down terribly, drops connections as they try connect,

as for compiling, for whats going on around with dc clients and the bsa, wud u really trust binaries anyways?  ;)

I don't know about the bandwith but the memory shouldn't be a problem....
It drops connections from connecting users that try to search before they are fully connected, it's a protection of the users and the hub....

mem is not a prob, cpu isnt a prob, but users that dont search 'tested' are not just being dropped, all connecting users are being dropped whilst its under attacked  :rolleyes:
Title:
Post by: (uk-kingdom)John on 08 February, 2005, 21:01:36
QuoteOriginally posted by oblivion
ok im stupid, how do you get this thing to work  :rolleyes: download this download that...hmm i need an idiots guide  :)

Heres how to get it.

http://dcplusplus.sourceforge.net/forum/viewtopic.php?t=14674&sid=465662de3a445506eda1baf71896e78f

Read hawks post to find out how to compile it :)
Title:
Post by: Quattro on 10 February, 2005, 15:20:53
originaly posted by meka meka :P
mem is not a prob, cpu isnt a prob, but users that dont search 'tested' are not just
being dropped, all connecting users are being dropped
whilst its under attacked


Could be but when a hub is under attack it shouldn't allow anything in because that would pose a security threat wouldn't it?

*sorry for pagestretching :S*
Title:
Post by: Meka][Meka on 10 February, 2005, 18:27:28
well not really, new ptokax will drop only the attacking ips from the hub, and allow new incoming connections, dch++ begins dropping even none threats, all new connecting ips ;)
Title:
Post by: imby on 12 February, 2005, 03:32:38
ah, what the fuck, i need to burn 3 .bin cds (Microsoft.Visual.Studio.NET.2003.Enterprise.Architect.PROPER-TBE) for something that probably wont even be able to get to work. Thanks, whoevers bright idea it was to do it this way. what a load of unnecessary hassle.
Title:
Post by: (uk-kingdom)John on 13 February, 2005, 18:21:35
follow the guides and you will get it to work..

QuoteThanks, whoevers bright idea it was to do it this way. what a load of unnecessary hassle.
no one asked you to download it or to compile it, you asked how to get it.
Title:
Post by: imby on 13 February, 2005, 19:27:50
QuoteOriginally posted by (uk-kingdom)John
follow the guides and you will get it to work..

QuoteThanks, whoevers bright idea it was to do it this way. what a load of unnecessary hassle.
no one asked you to download it or to compile it, you asked how to get it.

I'm sure I will get it to work, if I spend enough time with it. I just wonder for what purpose it is realised like this, and not as one single, compiled file.
Title:
Post by: ??????Hawk?????? on 13 February, 2005, 20:19:41
QuoteOriginally posted by imby
QuoteOriginally posted by (uk-kingdom)John
follow the guides and you will get it to work..

QuoteThanks, whoevers bright idea it was to do it this way. what a load of unnecessary hassle.
no one asked you to download it or to compile it, you asked how to get it.

I'm sure I will get it to work, if I spend enough time with it. I just wonder for what purpose it is realised like this, and not as one single, compiled file.


Probably  because if you are not Capable of  compiling it  then you " Probably " not capable of configuring it and running it....  Choose another Hub Soft...
Title:
Post by: bastya_elvtars on 13 February, 2005, 20:41:38
QuoteOriginally posted by ??????Hawk??????

Probably  because if you are not Capable of  compiling it  then you " Probably " not capable of configuring it and running it....  Choose another Hub Soft...

There are verli binaries out there, just to mention. OK, the serious way, compiling C/C++ code under windows is a bit hard. Under *nix it's nice. As I don't know anything about C(++), i cannot predict whether the win32 version of gcc can compile it but who knows? :)
Title:
Post by: plop on 14 February, 2005, 00:18:54
verlihub and dc++ are on sourceforge, which has a special compile farm.
and by using cvs/svn you can release updates a bit faster.
check out the forum from verlihub and you'll see msg's from the crew "get the latest cvs, just fixed it".

plop
Title:
Post by: imby on 14 February, 2005, 02:30:44
QuoteOriginally posted by ??????Hawk??????
QuoteOriginally posted by imby
QuoteOriginally posted by (uk-kingdom)John
follow the guides and you will get it to work..

QuoteThanks, whoevers bright idea it was to do it this way. what a load of unnecessary hassle.
no one asked you to download it or to compile it, you asked how to get it.

I'm sure I will get it to work, if I spend enough time with it. I just wonder for what purpose it is realised like this, and not as one single, compiled file.


Probably  because if you are not Capable of  compiling it  then you " Probably " not capable of configuring it and running it....  Choose another Hub Soft...

That sounds pretty elitist to me. A hubsoft should be geared towards hub owners, not the programming elite. Glad to hear from plop that it was actually done for a decent reason ;) Anyway, I was just upset I had to part with my precious, rare CD-Rs, I really think my comments were taken too seriously.
Title:
Post by: bastya_elvtars on 14 February, 2005, 02:37:57
The whole hubsoft would be easier to compile and test under linux (not suse though.) Thus bug reports would miss a high amount of windows-related complaints.
Title:
Post by: ??????Hawk?????? on 14 February, 2005, 18:58:53
Hi imby :))

QuoteThat sounds pretty elitist to me. A hubsoft should be geared towards hub owners, not the programming elite. Glad to hear from plop that it was actually done for a decent reason  Anyway, I was just upset I had to part with my precious, rare CD-Rs, I really think my comments were taken too seriously.

Sorry if you took offence it was not meant in that way..

it just after my experience setting it up it is not the easiest of hub softs to get going and some sort of programing knowledge Certainly Helps..

I was taking a Guess at the reason, Hence the Quoted  " Probably "..

pls never take my wording in posts literally cause my  Typing Sucks  and my grammar is not far behind.  :P  :P

Cheers


??????Hawk??????
Title:
Post by: Josh_J on 17 February, 2005, 17:56:58
I myself tried compiling it while including stlport and the other and I get a weird dll error concerning stlport.

QuoteCompiling...
stdinc.cpp
Compiling...
Util.cpp
TimerManager.cpp
StringDefs.cpp
SocketManager.cpp
Socket.cpp
SimpleXML.cpp
SettingsManager.cpp
ServerSocket.cpp
ResourceManager.cpp
RegistrationManager.cpp
PluginManager.cpp
ManagedSocket.cpp
LogManager.cpp
DCPlusPlus.cpp
CryptoManager.cpp
ClientManager.cpp
Client.cpp
AccessManager.cpp
Linking...
LINK : fatal error LNK1104: cannot open file 'stlport_vc71.lib'

I've searched both the stlport folder, windows itself and even google and can't seem to find the file in question...very strange indeed..no one else gets this error?

*edit*

Please ignore my stupidity, I solved it  :]
Title:
Post by: Quattro on 18 February, 2005, 09:23:16
QuoteOriginally posted by Quattro
originaly posted by meka meka :P
mem is not a prob, cpu isnt a prob, but users that dont search 'tested' are not just
being dropped, all connecting users are being dropped
whilst its under attacked


Could be but when a hub is under attack it shouldn't allow anything in because that would pose a security threat wouldn't it?

*sorry for pagestretching :S*

To come back on my post....
I had a flooder in my DCH++ hub several days ago, I think it was a Ptokax Hub destroyer dunno for sure....
But it flooded at 3 posts a second and was pumping my hub full of users and was trying the myinfospam...
The hub used at max 26 MB of memory.....
My computer kept working en i could get the ip of the spammer through the simple log..
I think the hubsoft passed very well...

*edit*
Lost al my users during the attack though
Set my floodtrigger a little faster now
*edit*
Title:
Post by: Quattro on 18 February, 2005, 09:34:01
QuoteOriginally posted by Mutor
take all the fun out of the post, why dont ya :P

As I understand it, theres a GUI in the works, and Im sure a full release is not that far off. Hang in there peeps.

How do you mean a gui?
That would be an exe to graphically display the settings in the xml's, which aren't hard to understand once you use a good xml editor like this one  Look here (http://www.xmlcooktop.com/)
Title:
Post by: plop on 18 February, 2005, 17:54:45
QuoteOriginally posted by Quattro
To come back on my post....
I had a flooder in my DCH++ hub several days ago, I think it was a Ptokax Hub destroyer dunno for sure....
But it flooded at 3 posts a second and was pumping my hub full of users and was trying the myinfospam...
The hub used at max 26 MB of memory.....
My computer kept working en i could get the ip of the spammer through the simple log..
I think the hubsoft passed very well...

*edit*
Lost al my users during the attack though
Set my floodtrigger a little faster now
*edit*
i call that failing.
what would have happend if you weren't around to stop it?
and the fake myinfo's shouldn't even be posible.
finaly all users got dropped.

plop
Title:
Post by: Psycho_Chihuahua on 18 February, 2005, 19:10:59
got the hub compiled, but how do i compile the scripts?


somehow cant get them running  ;(


btw: usin win 2003 sp1


Ok got them compiled but now i end up with this when i start the hub

1. this one

(http://psycho-chihuahua.net/images/hubdll.JPG)

2. then this one

(http://psycho-chihuahua.net/images/hubdll2.JPG)


3. and then it runs

(http://psycho-chihuahua.net/images/dchpp.jpg)

after clicking those 2 messages away the hub works but doesnt load scripts.

has anyone had this prob to?
Title:
Post by: Psycho_Chihuahua on 18 February, 2005, 20:58:06
ok i found out where i went wrong ^^


only had made the debug versions lol all working now
Title:
Post by: (uk-kingdom)John on 18 February, 2005, 21:04:02
QuoteOriginally posted by Quattro
QuoteOriginally posted by Quattro
originaly posted by meka meka :P
mem is not a prob, cpu isnt a prob, but users that dont search 'tested' are not just
being dropped, all connecting users are being dropped
whilst its under attacked


Could be but when a hub is under attack it shouldn't allow anything in because that would pose a security threat wouldn't it?

*sorry for pagestretching :S*

To come back on my post....
I had a flooder in my DCH++ hub several days ago, I think it was a Ptokax Hub destroyer dunno for sure....
But it flooded at 3 posts a second and was pumping my hub full of users and was trying the myinfospam...
The hub used at max 26 MB of memory.....
My computer kept working en i could get the ip of the spammer through the simple log..
I think the hubsoft passed very well...

*edit*
Lost al my users during the attack though
Set my floodtrigger a little faster now
*edit*

did u check the cpu? mine went to 77% --> 99% on a flood/attack test..
Title:
Post by: Psycho_Chihuahua on 19 February, 2005, 04:14:18
any ideas on how to get the lua scripts working on dchpp++?

from what i can see they are supposed to be in /Scripts/
i.e:    Scripts/
and loaded through the LuaScript.xml something like this

   
      
   

   
      
   

   
      
   

   
      
   

   
      
   



or am i madly mistaken? They just dont wanna work even though they are scripts from the same place as the hub is

all i get in the Log is

2005-02-19 03:10:34: LuaScript: Failed reading AntiAdv.lua: Das System kann den angegebenen Pfad nicht finden.
2005-02-19 03:10:34: LuaScript: Failed reading AntiLeet.lua: Das System kann den angegebenen Pfad nicht finden.
2005-02-19 03:10:34: LuaScript: Failed reading CensorBot.lua: Das System kann den angegebenen Pfad nicht finden.
2005-02-19 03:10:34: LuaScript: Failed reading ChatHistory.lua: Das System kann den angegebenen Pfad nicht finden.
2005-02-19 03:10:34: LuaScript: Failed reading FileChecker.lua: Das System kann den angegebenen Pfad nicht finden.
2005-02-19 03:10:34: LuaScript: Failed reading OpComExtra.lua: Das System kann den angegebenen Pfad nicht finden.
Title:
Post by: Psycho_Chihuahua on 19 February, 2005, 16:08:21
thnx for the Info Mutor, but even after i changed the Path in the config (LuaScript.xml) to scripts/, it still says it cant find the scripts....

Could it be that i did something wrong in compiling? I've tried about 4 times already and also copied the scripts folder all over the place
Title:
Post by: VidFamne on 19 February, 2005, 16:45:00
Have you tried absolute path?
Title:
Post by: Psycho_Chihuahua on 19 February, 2005, 16:59:14
Found my mistake...i had copied the scripts folder everywhere exept where iit had to be....

i guess i should stop smoking pot ^^

thnx for the help anyways
Title:
Post by: Pothead on 20 February, 2005, 01:05:05
hehe Mutor, a man after my own heart.

QuoteOriginally posted by ??????Hawk??????
Probably  because if you are not Capable of  compiling it  then you " Probably " not capable of configuring it and running it....  Choose another Hub Soft...
This is what i thought as well, but what plop says makes a lot of sense.   Updating the source is as easy as clicking on a .bat file.  

I got it 2 days after release and had it compiled 10 mins later, and don't see what all the trouble is (i'm no programming wizard either).  

Only problems i've got with it is the -3 user count in Dreamlands and the hanging on Connected part, if you start and stop the hub a few times (moving the directory sorts this, but is a pain)
Title:
Post by: FleetCommand on 14 September, 2005, 00:12:08
I haven't found any other dchpp forum on the net, so I try to ask here.

I downloaded the new svn today, ./configure works fine, but the make doesn't semms to like me ;)

Do anyone has some idea?

FleetCommand

Quote
fleet@elite:~/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0$ make
Making all in hub
make[1]: Entering directory `/home/fleet/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0/hub'
make  all-am
make[2]: Entering directory `/home/fleet/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0/hub'
if /bin/sh ../libtool --tag=CXX --mode=compile g++ -DHAVE_CONFIG_H -I. -I. -I.    -DBUILDING_DCHPP=1 -Wall -g -O2 -MT libdchpp_la-AccessManager.lo -MD -MP -MF ".deps/libdchpp_la-AccessManager.Tpo" -c -o libdchpp_la-AccessManager.lo `test -f 'AccessManager.cpp' || echo './'`AccessManager.cpp; \
then mv -f ".deps/libdchpp_la-AccessManager.Tpo" ".deps/libdchpp_la-AccessManager.Plo"; else rm -f ".deps/libdchpp_la-AccessManager.Tpo"; exit 1; fi
 g++ -DHAVE_CONFIG_H -I. -I. -I. -DBUILDING_DCHPP=1 -Wall -g -O2 -MT libdchpp_la-AccessManager.lo -MD -MP -MF .deps/libdchpp_la-AccessManager.Tpo -c AccessManager.cpp  -fPIC -DPIC -o .libs/libdchpp_la-AccessManager.o
In file included from AccessManager.h:19,
                 from AccessManager.cpp:15:
Util.h: In instantiation of `IsOfClassType':
Util.h:38:   instantiated from `TypeTraits'
AccessInfo.h:35:   instantiated from here
Util.h:33: error: invalid use of undefined type `class IsOfClassType'
Util.h:28: error: declaration of `class IsOfClassType'
Util.h:33: error: enumerator value for `Result' not integer constant
Util.h: In instantiation of `IsOfClassType':
Util.h:38:   instantiated from `TypeTraits'
AccessInfo.h:37:   instantiated from here
Util.h:33: error: invalid use of undefined type `class
   IsOfClassType'
Util.h:28: error: declaration of `class IsOfClassType'
Util.h:33: error: enumerator value for `Result' not integer constant
Util.h: In instantiation of `IsOfClassType':
Util.h:38:   instantiated from `TypeTraits'
AccessInfo.h:39:   instantiated from here
Util.h:33: error: invalid use of undefined type `class IsOfClassType'
Util.h:28: error: declaration of `class IsOfClassType'
Util.h:33: error: enumerator value for `Result' not integer constant
Util.h: In instantiation of `IsOfClassType':
Util.h:38:   instantiated from `TypeTraits'
AccessInfo.h:43:   instantiated from here
Util.h:33: error: invalid use of undefined type `class IsOfClassType'
Util.h:28: error: declaration of `class IsOfClassType'
Util.h:33: error: enumerator value for `Result' not integer constant
make[2]: *** [libdchpp_la-AccessManager.lo] Error 1
make[2]: Leaving directory `/home/fleet/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0/hub'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/fleet/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0/hub'
make: *** [all-recursive] Error 1
fleet@elite:~/dc-hubs/dchpp/dchpp-1.0-szep13/dchpp-1.0$

Title:
Post by: FleetCommand on 14 September, 2005, 01:13:15
AH

Maybe I got the reason. g++ seems to be too old. Well, tomorrow I'll see it... I hope.