I'm having a great time working on a very complicated mod, and everything is runing smoothly.
The problem I am having is with some major, major clutter, simply because I can't seem to figure out how concatenate, or append, a variable to the another variable. Here's an example of my clutter, and hopefully someone here can tell me how to clean it up.
function MT_RightClick()
if MT_FrameClick==1 then
TargName1=""
TargFrame1:Hide()
elseif MT_FrameClick==2 then
TargName2=""
TargFrame2:Hide()
elseif MT_FrameClick==3 then
TargName3=""
TargFrame3:Hide()
elseif MT_FrameClick==4 then
TargName4=""
TargFrame4:Hide()
elseif MT_FrameClick==5 then
TargName5=""
TargFrame5:Hide()
elseif MT_FrameClick==6 then
TargName6=""
TargFrame6:Hide()
end
end
I know some looping would be involved here. What I can't seem to get is how to put two variables together (One from the loop, and the other from local/globals), to piece togeher a single variable I can use in an if statement within the loop.
Any help is very much appreciated, as my project is getting a bit out of hand with all the messy lists of commands like the one above.
Thanks in advanced.
-Bart
First store ur commands in tables then access them as u wish.
lua can only make a new var from other vars.
var_total = var1..var2
but you can re-use 1 of the old offcourse
var1 = var1..var2
other example of what dessamator ment.
-- this table stores all the functions, indexed by number MT_RightClick
tClick = {
[1] = function()
TargName1=""
TargFrame1:Hide()
end,
[2] = function()
TargName2=""
TargFrame2:Hide()
end,
[3] = function()
TargName3=""
TargFrame3:Hide()
end,
[4] = function()
TargName4=""
TargFrame4:Hide()
end,
[5] = function()
TargName5=""
TargFrame5:Hide()
end,
[6] = function()
TargName6=""
TargFrame6:Hide()
end,
}
function MT_RightClick(var)
if tClick[MT_FrameClick] then
-- code in the function is allready executed by the above call if it excisted.
end
end
plop
thanks to you both. :D