Trivia Work Bad
 

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Trivia Work Bad

Started by Casanova82, 09 April, 2005, 13:28:41

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Casanova82

I use this trivia script,but command or answer or everything you do in the game appears after command:

[13:21:08] ??????????v2.2 ? stato fermato! Digita 'tbstart' per far partire il Trivia, 'tbstop' per fermare il Trivia, digita 'tbjoin' per giocare e 'tbpart' per uscire dal gioco.Buon Divertimento!
[13:21:08] <''''????????????C?????V??''''> tbstop

i post the script...

-- Converted to Lua5 By Jelf 15/03/05

BotName = "??????????"
ScriptVersion = "v2.2"
BotVersion = BotName.." "..ScriptVersion

-- This file is not needed it will be created if it not exists
strTrivScoreFile = "TriviaScores.dat"

-- This file is needed unless you want to run a Trivia with only two questions ;)
strDefTrivFile = "trivia.dat"
strTrivFile = strDefTrivFile
strQFile = "Questions.dat"

-- This char will be the global separator? (Make it one that is not used in nicknames nor questions ;)
strGSep = "*"

-- This char is used to mask the unrevealed chars
strCMask = "@"

-- Default startup mode of Trivia!
lngDefMode = 0 -- (0 = game is played in chat!, 1 = game is played in chat but questions only show for players, 2 = game is played in pm with players)
lngMode = lngDefMode

-- Max number of questions to show when a Operator ask to see list Questions 0 = 0, -1 = Disabled
lngMaxShowList = 5

-- Max no of Hints per word, and always hit on a hidden char
lngMaxHints = 4
boolHintAlwaysHitHidden = nil -- (nil = off, 1 = on)

-- How much time before a question end. Time in Trivia is measured in 15 seconds, 1 = 15 seconds, 2 = 30 seconds etc!
-- Rest is how long to rest after a question is solved depening on when the word is solved in the Timer loop it is 15 secs to the setting!
lngMaxTime = 8 -- (Needs to be a multiple of 4   i.e. 4 / 8 / 12 / 16)
lngRestTime = 2
lngHintTime = lngMaxTime / 4

-- How often should the bot autosave the scores
boolAutoSaveScores = 1 -- (nil = off, 1 = on)
countSaveTurns = 10 -- After how many questions should the scores be saved

-- Should bot reveal the correct answer once time is up?
boolRevealAnswer = 1 -- (nil = off, 1 = on)

-- Should the bot display what guess made the word become a little clearer if played in PM!
boolShowGuessesInPM = 1 -- (nil = off, 1 = on)

-- Should the bot Auto Reveal Hints?
boolAutoHint = 1 -- (nil = off, 1 = on)

-- Should the bot auto login every user on connect ?
boolAutoLogin = nil -- (nil = off, 1 = on)

-- Do you want users to be able to add questions ? Operators can always add questions.
boolAddQuestion = 1 -- (nil = No, 1 = Yes)

-- TriggStart is what char the commands should begin with I use ! but you can use # or whatever
TriggStart = ""

-- Theese are the different triggers I've tried to name them so that one easily understand what they do!
-- I include TriggStart and then the word within "" this word is not casesensitive!
JoinTrigg = TriggStart.."tbjoin"
PartTrigg = TriggStart.."tbpart"
StartTrigg = TriggStart.."tbstart"
StopTrigg = TriggStart.."tbstop"
WordTrigg = TriggStart.."tbword"
QuizTrigg = TriggStart.."tbquestion"
RestartTrigg = TriggStart.."tbrestart"
PointTrigg = TriggStart.."tbpoints"
ScoreTrigg = TriggStart.."tbscores"
PlayerTrigg = TriggStart.."tbplayers"
QuestionsTrigg = TriggStart.."tbquestions"
ReloadTrigg = TriggStart.."tbreload"
HelpTrigg = TriggStart.."tbhelp"
ExtraHelpTrigg = TriggStart.."tbhelp+"
SaveTrigg = TriggStart.."tbsavescores"
LoadTrigg = TriggStart.."tbloadscores"
ModeTrigg = TriggStart.."tbmode"
HintTrigg = TriggStart.."tbhintme"
TopTrigg = TriggStart.."tbtopten"
AddTrigg = TriggStart.."tbaddquestion"

bcount = 0
scount = 0
sQuestion = ""
sAnswer = ""
guessArray = {}
lngGuessmax = 0
playerArray = {}
pointArray = {}
lngWord = 0
lngPassed = 0
lngHinted = 0
strWord = ""
strQuestion = ""
strSolved = ""
strBanner = "Digita '"..StartTrigg.."' per far partire il Trivia, '"..StopTrigg.."' per fermare il Trivia, digita '"..JoinTrigg.."' per giocare e '"..PartTrigg.."' per uscire dal gioco.Buon Divertimento!:)"
strStart = "??????????"..ScriptVersion.." ? partito! "..strBanner
strStopp = "??????????"..ScriptVersion.." ? stato fermato! "..strBanner

Casanova82

----------------------
function Main()
   frmHub:RegBot(BotName)
   ReloadQuestions()
end
------------------------
function NewUserConnected(curUser)
   if (boolAutoLogin) then
      if (not (playerArray[curUser.sName])) then
         playerArray[curUser.sName] = 1
      else
         playerArray[curUser.sName] = nil
      end
   end
end
------------------------------
function OpConnected(curUser)
   if (boolAutoLogin) then
      if (not (playerArray[curUser.sName])) then
         playerArray[curUser.sName] = 1
      else
         playerArray[curUser.sName] = nil
      end
   end
end
--------------------------------
function UserDisconnected(curUser)
   playerArray[curUser.sName] = nil
end
--------------------------------
function OpDisconnected(curUser)
   playerArray[curUser.sName] = nil
end
--------------------------------
function ChatArrival(curUser, data)
   data = string.sub(data, 1, (string.len(data) - 1))
   if ((lngMode == 0) or (lngMode == 1)) then
      boolPlaydata = 1
   end
   GotoTriggs(curUser, data)
end
----------------------------------
function ToArrival(curUser, data)
   data = string.sub(data, 1, (string.len(data) - 1))
   local _, _, whoTo = string.find(data,"$To:%s+(%S+)")
   if (whoTo == BotName) then
      data = string.sub(data, (15 + string.len(BotName) + string.len(curUser.sName)))
      if (lngMode == 2) then
         boolPlaydata = 1
         local _, _, chat = string.find(data, "%b<>%s(.+)")
         SendChatToOthers(chat, curUser)
      end
   end
   GotoTriggs(curUser, data)
end
-------------------------------------------
function GotoTriggs(curUser, data)
  local _, _, firstWord = string.find(data, "%b<>%s+(%S+)")
 
  if (firstWord ~= nil) then
    if ((string.lower(firstWord) == string.lower(HelpTrigg)) or (string.lower(firstWord) == string.lower(ExtraHelpTrigg))) then
      showHelp(curUser)
    elseif (string.lower(firstWord) == string.lower(SaveTrigg)) then
      if (curUser.bOperator) then
        SaveScores(curUser)
      end
    elseif (string.lower(firstWord) == string.lower(LoadTrigg)) then
      if (curUser.bOperator) then
        LoadScores(curUser)
      end
    elseif (string.lower(firstWord) == string.lower(TopTrigg)) then
     TopTen(user)
    elseif (string.lower(firstWord) == string.lower(AddTrigg)) then
      if (boolAddQuestion) then
   s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")   
     AddQuestion(curUser,sQuestion,sAnswer)
      elseif (curUser.bOperator) then
         s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")   
     AddQuestion(curUser,sQuestion,sAnswer)
      else
     SendToPlayers("Le domande non possono essere inserite dall'user al momento.")
      end
    elseif (string.lower(firstWord) == string.lower(ModeTrigg)) then
      if (curUser.bOperator) then
        local _, _, ModeDigit = string.find(data, "%b<>%s+%S+%s+(%d+)")
        if (ModeDigit ~= nil) then
          lngMode = tonumber(ModeDigit)
          if (lngMode == 0) then
            SendToPlayers("Il gioco si svolge in main-chat")
          elseif (lngMode == 1) then
            SendToPlayers("Il gioco si svolge in main-chat ma le domande compaiono solo ai giocatori")
          elseif (lngMode == 2) then
            SendToPlayers("Il gioco si svolge in Pm con i giocatori")
          else
            SendToPlayers("Modalit? errata,riprova!")
            lngMode = lngDefMode
          end
        end
      end
    elseif (string.lower(firstWord) == string.lower(JoinTrigg)) then
      if (not (playerArray[curUser.sName])) then
        playerArray[curUser.sName] = 1
        SendToPlayers(curUser.sName.." ? gi? un giocatore!")
      else curUser:SendPM(BotName, "Stai gia giocando.Probabilmente non te n'eri accorto.")
      end
    elseif (string.lower(firstWord) == string.lower(PartTrigg)) then
      if (playerArray[curUser.sName]) then
        SendToPlayers(curUser.sName.." non ? pi? un giocatore!")
        playerArray[curUser.sName] = nil
      end
    elseif (string.lower(firstWord) == string.lower(RestartTrigg)) then
      if (curUser.bOperator) then
        SendToPlayers("Il ??????????? ? stato resettato.I punteggi e tutto son andati perduti!")
        SendToPlayers("Salvando ora perderai i salvataggi precedenti!")
        pointArray = {}
        StopQuiz(1)
      end
    elseif ((string.lower(firstWord) == string.lower(PointTrigg)) and (playerArray[curUser.sName])) then
      if (pointArray[curUser.sName]) then
        SendToPlayers(curUser.sName.." hai totalizzato "..pointArray[curUser.sName].." punti!")
      else
        SendToPlayers(curUser.sName.." hai totalizzato 0 punti!")
      end
    elseif ((string.lower(firstWord) == string.lower(HintTrigg)) and (playerArray[curUser.sName])) then
      if ((lngWord ~= 0) and string.find(strSolved, strCMask, 1, plain)) then
        if (lngHinted < lngMaxHints) then
       for nn=1,bcount do
              local lngRepChar = math.random(1, string.len(strWord))
              while 1 do
                if (boolHintAlwaysHitHidden) then
                  if (strsub(strSolved, lngRepChar, lngRepChar) == strCMask) then
                    break
                  end
                else
                  break
                end
                lngRepChar = math.random(1, string.len(strWord))
              end
              local strTurn = ""
              for x=1, string.len(strWord) do
                if (x == lngRepChar) then
                 strTurn = strTurn..string.sub(strWord, x, x)
                else
                  strTurn = strTurn..string.sub(strSolved, x, x)
                end
         end
              strSolved = strTurn
     end
            lngHinted = lngHinted + 1
       lngHintTimeCount = lngHintTimeCount + lngHintTime
            SendToPlayers("Suggerimento: "..strSolved)
       acount = ""
         else
            SendToPlayers("Tutti i suggerimenti per questa domanda sono stati dati!")
       end
      else
        SendToPlayers("Nessun suggerimento trovato!")
      end
    elseif ((string.lower(firstWord) == string.lower(ScoreTrigg)) and (playerArray[curUser.sName])) then
      curUser:SendPM(BotName, "Punteggi:")
      curUser:SendPM(BotName, "---------------------------------------------------------")
      for index, value in pointArray do
        curUser:SendPM(BotName, index.."'s punti: "..value)
      end
      curUser:SendPM(BotName, "---------------------------------------------------------")
    elseif ((string.lower(firstWord) == string.lower(PlayerTrigg)) and (playerArray[curUser.sName])) then
      curUser:SendPM(BotName, "Giocatori:")
      curUser:SendPM(BotName, "---------------------------------------------------------")
      for index, value in playerArray do
        curUser:SendPM(BotName, index)
      end
      curUser:SendPM(BotName, "---------------------------------------------------------")
    elseif (string.lower(firstWord) == string.lower(QuestionsTrigg)) then
      if (curUser.bOperator) then
        curUser:SendPM(BotName, "Domande "..lngMaxShowList.." pi? frequenti:")
        curUser:SendPM(BotName, "---------------------------------------------------------")
        local lngShowMax = lngMaxShowList
        for index, value in guessArray do
          if (lngShowMax == 0) then
            break
          end
          arrTmp = tokenize(guessArray[index], strGSep)
          strTmp = arrTmp[1]
          curUser:SendPM(BotName, "["..index.."] "..strTmp)
          lngShowMax = lngShowMax - 1
        end
        curUser:SendPM(BotName, "Numero totale # delle domande: "..lngGuessmax)
        curUser:SendPM(BotName, "---------------------------------------------------------")
        curUser:SendPM(BotName, " ")
      end
    elseif (string.lower(firstWord) == string.lower(StartTrigg)) then
      if (curUser.bOperator) then
        if (lngWord == 0) then
          playerArray[curUser.sName] = 1
          SendToAll(BotName, strStart)
          if (lngMode == 2) then
            SendToPlayers(strStart)
          end
          StopQuiz(1)
        else
          SendToAll(BotName, "E' gi? in svolgimento una partita "..JoinTrigg.." a cui partecipare!")
        end
      else
   curUser:SendPM(BotName, "Soltanto gli Admin possono attivare o fermare il ?????????? .")
      end
    elseif (string.lower(firstWord) == string.lower(StopTrigg)) then
      if (curUser.bOperator) then
        HoldQuiz()
        StopQuiz()
        SendToAll(BotName, strStopp)
        if (lngMode == 2) then
          SendToPlayers(strStopp)
        end
      end
    elseif (string.lower(firstWord) == string.lower(WordTrigg)) then
      if ((lngWord ~= 0) and (playerArray[curUser.sName] == "Giocatore")) then
        SendToPlayers("La domanda ?: "..strSolved.." ("..strlen(strSolved)..")")
      end
    elseif (string.lower(firstWord) == string.lower(QuizTrigg)) then
      if ((lngWord ~= 0) and (playerArray[curUser.sName])) then
        SendToPlayers("La domanda ?: "..strQuestion)
      end
    elseif (string.lower(firstWord) == string.lower(ReloadTrigg)) then
      if (curUser.bOperator) then
        local _, _, secondWord = string.find(data, "%b<>%s+%S+%s+(%S+)")
        if (secondWord) then
        handle = io.open(secondWord, "r")
          if (handle) then
            handle:close()
            strTrivFile = secondWord
          end
        end
       
        HoldQuiz()
        ReloadQuestions()
      end
    else
   if ((lngWord ~= 0) and (boolPlaydata)) then
        if (playerArray[curUser.sName]) then
          local msg = string.sub(data, (4 + string.len(curUser.sName)))
          if (string.len(msg) >= string.len(strWord)) then
            local boolDisc = nil
           
   local strTurn = ""
        if string.lower(msg) == string.lower(strWord) then
          strTurn = strWord
          boolDisc = 1
        else
          strTurn = strSolved
        end
 
           
            if (boolDisc) then
              strSolved = strTurn
            end
            if (boolDisc) then
              if (string.lower(msg) ~= string.lower(strWord)) then
                SendToOthers(curUser, msg)
                SendToPlayers("La risposta corretta ?: "..strSolved)
              end
            end
            if (string.lower(msg) == string.lower(strWord)) then
              if (not (pointArray[curUser.sName])) then
                pointArray[curUser.sName] = 0
              end
      if lngHinted == 3 then pointArray[curUser.sName] = pointArray[curUser.sName] + 1
      elseif lngHinted == 2 then pointArray[curUser.sName] = pointArray[curUser.sName] + 2
      elseif lngHinted == 1 then pointArray[curUser.sName] = pointArray[curUser.sName] + 3
      else pointArray[curUser.sName] = pointArray[curUser.sName] + 4
      end
              SendToPlayers("La risposta era: "..strSolved)
              SendToPlayers("La risposta ? stata data da: "..curUser.sName)
              SendToPlayers("Prossima domanda fra "..(lngRestTime * 15).." (15) Secs")
              lngPassed = lngMaxTime
              SendToPlayers(curUser.sName.."'s punti: "..pointArray[curUser.sName])
              HoldQuiz()
            end
          end
        end
      end
    end
  end
end

Casanova82

--------------------------------
function HoldQuiz()
  strWord = ""
  strQuestion = ""
  strSolved = ""
end

function StopQuiz(restart)
  lngWord = 0
  lngPassed = 0
  strWord = ""
  strQuestion = ""
  strSolved = ""
  StopTimer()
  if (restart) then
    StartQuiz()
  end
end

function StartQuiz()
  lngWord = math.random(1, lngGuessmax)
  QWarray = tokenize(guessArray[lngWord], strGSep)
  strQuestion = QWarray[1]
  strWord = QWarray[2]
  strSolved = ""
  for x=1, string.len(strWord) do
    if (string.sub(strWord, x, x) == " ") then
      strSolved = strSolved.." "
    else
      strSolved = strSolved..strCMask
    end
  end
  lngPassed = 0
  lngHinted = 0
  lngHintTimeCount = lngHintTime
  if string.len(strWord) < 4 then
   bcount = math.random(1, 2)
  elseif string.len(strWord) >= 4 and string.len(strWord) <= 9 then
   bcount = math.random(1, 3)
  elseif string.len(strWord) >= 9 and string.len(strWord) <= 20 then
   bcount = math.random(2, 4)
  else
   bcount = math.random(3, 5)
  end
  SetTimer(15000)
  StartTimer()
  SendToPlayers("Domanda: "..strQuestion)
  SendToPlayers("Risposta: "..strSolved.." ("..string.len(strSolved)..")")
end
-----------------------------------------
function OnTimer()
  lngPassed = lngPassed + 1
  if (lngPassed == lngMaxTime) then
    scount = scount + 1
    if scount == countSaveTurns then
      local handle = io.open(strTrivScoreFile, "w")
          for index, value in pointArray do
            handle:write(index..strGSep..value.."\r\n")
       end
         handle:close()
    scount = 0
    end
    if (boolRevealAnswer) then
      SendToPlayers("La risposta corretta era '"..strWord.."' e non ? stata indovinata!")
    else
      SendToPlayers("La risposta non ? stata indovinata!")
    end
    SendToPlayers("Prossima domanda tra "..(lngRestTime * 15).." Secs")
    HoldQuiz()
  elseif (lngPassed >= (lngRestTime + lngMaxTime)) then
    StopQuiz(1)
  elseif (lngPassed == lngHintTimeCount) then
    if (boolAutoHint) then
   for nn=1,bcount do
            local lngRepChar = math.random(1, string.len(strWord))
            while 1 do
              if (boolHintAlwaysHitHidden) then
                if (string.sub(strSolved, lngRepChar, lngRepChar) == strCMask) then
                  break
                end
              else
                break
              end
              lngRepChar = math.random(1, string.len(strWord))
            end
            local strTurn = ""
            for x=1, string.len(strWord) do
              if (x == lngRepChar) then
               strTurn = strTurn..string.sub(strWord, x, x)
              else
                strTurn = strTurn..string.sub(strSolved, x, x)
              end
       end
            strSolved = strTurn
   end
            lngHinted = lngHinted + 1
       lngHintTimeCount = lngHintTimeCount + lngHintTime
            SendToPlayers("Suggerimento: "..strSolved)
   end  
  end
end
---------------------------------------
function tokenize (inString,token)
  _WORDS = {}
  local matcher = "([^"..token.."]+)"
  string.gsub(inString, matcher, function (w) table.insert(_WORDS,w) end)
  return _WORDS
end
----------------------------------------
function ReloadQuestions()
  guessArray = {}
  lngGuessmax = 0
  local boolRestart = nil
  if (lngWord ~= 0) then
    SendToPlayers("Caricamento domande,il gioco riparte tra qualche istante!!")
    StopQuiz()
    boolRestart = 1
  end
  handle = io.open(strTrivFile, "r")
  if (handle) then
    local line = handle:read()
   
    while line do
      if ((line ~= "") and (string.find(line, strGSep, 1, plain))) then
        table.insert(guessArray, line)
        lngGuessmax = lngGuessmax + 1
      end
      line = handle:read()
    end
  handle:close()
  end
  if (lngGuessmax < 1) then
  guessArray = {
    "The finest car there is?"..strGSep.."Honda CRX del Sol",
    "Who brought you this TriviaBot"..strGSep.."Leon a.k.a. Don Leon"
  }
  lngGuessmax = 2
  end
  if (boolRestart) then
    SendToPlayers("Domande ricaricate,il gioco riparte! Numero totale # di domande: "..lngGuessmax)
    StartQuiz()
  end
  strTrivFile = strDefTrivFile
end
----------------------------------------
function SaveScores(curUser)
  local handle = io.open(strTrivScoreFile, "w")
  for index, value in pointArray do
    handle:write(index..strGSep..value.."\r\n")
  end
  curUser:SendData(BotName,"Punteggi salvati")
  handle:close()
end
-----------------------------------------
function LoadScores(curUser)
   local handle = io.open(strTrivScoreFile, "r")
   if (handle) then
      local line = handle:read()
      while line do
         local arrTmp = tokenize(line, strGSep)
         if ((arrTmp[1] ~= nil) and (arrTmp[2] ~= nil)) then
            pointArray[arrTmp[1]] = tonumber(arrTmp[2])
         end
         line = handle:read()
      end
   curUser:SendData(BotName,"Scores Loaded")
   handle:close()
   end
end
---------------------------------------------------
function AddQuestion(curUser, sQuestion, sAnswer)
  local handle = io.open(strQFile, "a")
  handle:write("Aggiunta da <"..curUser.sName.."> "..sQuestion..strGSep..sAnswer.."\r\n")
  SendToPlayers(curUser.sName.." Ha aggiunto la domanda "..sQuestion)
  curUser:SendPM(BotName,curUser.sName.." hai dato questa risposta "..sAnswer)
  handle:close()
end
--------------------------------------------
function SendToPlayers(msg)
  if ((lngMode > 2) or (lngMode < 0)) then
    lngMode = lngDefMode
  end
 
  if (lngMode == 0) then
    SendToAll(BotName, msg)
  elseif (lngMode == 1) then
    for index, value in playerArray do
      SendToNick(index, "<"..BotName.."> "..msg)
    end
  elseif (lngMode == 2) then
    for index, value in playerArray do
      SendPmToNick(index, BotName, msg)
    end
  end
end
---------------------------------------------
function SendToOthers(msg, curUser)
  if ((lngMode == 2) and (boolShowGuessesInPM)) then
    for index, value in playerArray do
      if (index ~= curUser.sName) then
        SendPmToNick(index, BotName, "<"..curUser.sName.."> "..msg)
      end
    end
  end
end
-----------------------------------------------
function SendChatToOthers(chat, curUser)
  if (lngMode == 2) then
    for index, value in playerArray do
      if (index ~= curUser.sName) then
   SendToNick(index, "$To: "..index.." Da: "..BotName.." $<"..curUser.sName.."> "..chat)
      end
    end
  end
end
--------------------------------------------
function showHelp(curUser)
  curUser:SendData(" ")
  curUser:SendData(" "..BotVersion.." comandi:")
  curUser:SendData(" ")
  if (lngMode == 0) then
    curUser:SendData("    "..BotVersion.." ? programmato per funzionare in chat")
  elseif (lngMode == 1) then
    curUser:SendData("    "..BotVersion.." ? programmato per funzionare in chat ma solo per i giocatori")
  else
    curUser:SendData("    "..BotVersion.." ? programmato per funzionare in Pm")
  end
  curUser:SendData("    "..HelpTrigg.." - Mostra questo help")
  curUser:SendData("    "..JoinTrigg.." - Inizia a giocare")
  curUser:SendData("    "..PartTrigg.." - Esci dal gioco")
  curUser:SendData("    "..WordTrigg.." - Mostra la risposta da indovinare al momento")
  curUser:SendData("    "..QuizTrigg.." - Mostra la domanda attuale")
  curUser:SendData("    "..PointTrigg.." - Mostra il tuo punteggio")
  curUser:SendData("    "..ScoreTrigg.." - Mostra tutti i punteggi")
  curUser:SendData("    "..PlayerTrigg.." - Mostra tutti quelli che stanno giocando")
  curUser:SendData("    "..HintTrigg.." - Suggerimento")
  curUser:SendData("    "..TopTrigg.." - Mostra i 10 punteggi migliori")
  curUser:SendData("    "..AddTrigg.." - Aggiungi una domanda.Scrivi la domanda e separala dalla risposta con #")
  curUser:SendData("    EXAMPLE : tbquestion How fast does a bird fly?#Dont know")
  if (curUser.bOperator) then
    curUser:SendData(" ")
    curUser:SendData("    "..BotVersion.." Comandi operatori:")
    curUser:SendData("    "..StopTrigg.." - Ferma il ??????????")
    curUser:SendData("    "..RestartTrigg.." - Riavvia il ?????????? ,cancellando i punteggi!")
    curUser:SendData("    "..QuestionsTrigg.." - Mostra tutte le domande attualmente programmate.")
    curUser:SendData("    "..ReloadTrigg.." () - Ricarica le domande dal file "..strDefTrivFile)
    curUser:SendData("    "..ModeTrigg.." - Per cambiare la modalit? di gioco (0-2)!")
    curUser:SendData("    "..SaveTrigg.." - Salva i punteggi in "..strTrivScoreFile)
    curUser:SendData("    "..LoadTrigg.." - Carica i punteggi da "..strTrivScoreFile)
    curUser:SendData("    "..StartTrigg.." - Fai partire il ?????????? e automaticamente fai parte del gioco.")
    curUser:SendData(" ")
    curUser:SendData("    "..BotVersion.." Modalit?:")
    curUser:SendData("    ".."0 = Il gioco si svolge in main-chat!")
    curUser:SendData("    ".."1 = Il gioco si svolge in main-chat e le domande compaiono solo ai giocatori")
    curUser:SendData("    ".."2 = Il gioco si svolge in Pm con i giocatori.")
  end
end
----------------------------------------------
function TopTen(user)
   local index = {n=0}
   table.foreach(pointArray, function(nick, score) table.insert(index, nick) end)
   local func = function(a, b) return pointArray[a] > pointArray end
   table.sort(index, func)

   x = x or 10 if x > index.n then x = index.n end
   local result = "\r\nTop "..x.." Punteggi del ?????????? in quest'hub..\r\n Pos\t Score\t\t Nick\t\r\n"
   for i = 1, x do result = result.."\r\n "..i..".\t"..pointArray[index].."\t\t"..index end
   msg = result
   SendToPlayers(msg)
end

Jelf

As far as I'm aware its something to do with the way Ptokax now handles the scripts.

Casanova82

Ok...and to work this string

   user:SendData("$UserCommand 1 3 "..sMenu.."\\??????????\\Per cambiare la modalit? di gioco$<%[mynick]> tbmode &[line:mode]#124;|")

   user:SendData("$UserCommand 1 3 "..sMenu.."\\??????????\\Mostra la risposta da indovinare al momento$<%[mynick]> tbword ||")

In Zrightclicker?

-=NYC=-Hemarr

In the Ptokax Gui  click on script Editor  ckick on trivia script then click on move up. I had to do this to accept the script to work
seems the security bot would not let script funtion right

everything is working fine now

Casanova82

I want that this command go with Rightclicker..

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