Jumble - LUA 5
 

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Jumble - LUA 5

Started by ??????Hawk??????, 16 April, 2005, 01:25:49

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??????Hawk??????

hi peeps

Re-posted here for Easy Finding.

This Game is Also one of the games included in my All-In-One bot   Xsthetic Netserver

Both the  CFG  and  the LUA file

Jumble.cfg  

-- JumbleFever
-- Author: RabidWombat
-- Converted to LUA 5 by ??????Hawk??????
--                  03/03/2005
-- This is the config file to set values.
-- Do so at your own risk.

sBotName = "JumbleFever";

sTranslator = "Your name here";
-- NOTE: this file is a lua file. JumbleFever calls dofile on it. So
-- you can do anything in here that you would want to occur in the
-- PtokaX Main event.

sJumbleWordsFile = "Jumble\\English.txt";
sJumbleScoresFile = "JumbleScores.txt";

sHintChar = "?"

iDisplayScores = 10; --  displays top 10 scores
-- iDisplayScores = nil; -- displays all scores

-- In seconds
iPauseTime = 10;
iHintTime = 60;
iGameEndTime = 120;
iBonusTimeLimit = 10;

-- FORMULA SYSTEM --
-- Scores and Hint are now formula strings that have variables:
-- iLength = length of phrase (minus spaces)
-- iBonusTime = bonus time remaining
-- additional math functions such as min, max, floor, etc can be used
-- If you're not a scripter, don't change this.
-- Cause I don't want to help 20 people with nil problems :-P

sScoreFormula = "6"; -- score equals 6
-- sScoreFormula = "$iLength"; -- score equals length of phrase
-- sScoreFormula = "2 * $iLength + 3" -- score equals length of phrase times 2 plus 3
-- sScoreFormula = "min($iLength - 5, 0) * 2 + 6"; -- score equals 6 plus 2 for every letter beyond 5
sBonusFormula = "$iBonusTime"; -- bonus score equals bonus time
sHintFormula = "math.floor(.4 * $iLength + .5)";

-- Command table.
-- Format: ["cmdname"] = { FunctionName, OperatorOnly, "Description"}

tCommands = {
	[string.lower("a.start")]	= { StartJumbleGame,		0,	"Start the jumble game. Can be used with language selction (a.start language)"},
	[string.lower("a.stop")]	= { StopJumbleGame,		0,	"Stop the jumble game."},
	[string.lower("a.phrase")]	= { DisplayJumblePhrase,	0,	"Display the current jumble phrase."},
	[string.lower("a.help")]	= { DisplayJumbleHelp,		0,	"Display this message."},
	[string.lower("a.scores")]	= { DisplayJumbleScores,	0,	"Display current scores."},
	[string.lower("a.myscore")]	= { DisplayMyJumbleScore, 	0,	"Display your score."}, 
	[string.lower("a.hint")]	= { DisplayJumbleHint, 		0,	"Display the hint."},

	[string.lower("a.join")]	= { JoinJumble, 		0,	"Join the private jumble game."},
	[string.lower("a.leave")]	= { LeaveJumble,		0,	"Leave the private jumble game."},

	[string.lower("a.private")]	= { SetPrivateJumbleGame, 	1,	"Set Jumble to be private."},
	[string.lower("a.public")]	= { SetPublicJumbleGame,	1,	"Set Jumble to be public."},
}

-- This string table is dynamic. You define GLOBAL variables with $varname. To define "$"
-- user $$. All above values are considered globals. All others in this table have easy
-- names so I hope everyone understands without an explaination. Try to use common sense
-- when selecting global variables in a string. If you don't think it will be set at the
-- time the string is displayed, it probably isn't :-P

tStringTable = {
[1] = "\r\n$sBotName designed by: $sAuthor Email: $sEmail\r\n"..
	"Play word jumble with your hub mates! Any text in the main chat is \r\n"..
	"considered a guess for the jumble phrase. Here are the commands:\r\n",
[2] = "$sCmd\t- $sDesc\r\n",
[3] = "10 seconds left!!!",
[4] = "$sUserName recieves $iScore points and $iBonus time bonus. Rank $iRank/$iRankTotal (Score: $iUserScore)",
[5] = "$sUserName recieves $iScore points. Rank $iRank/$iRankTotal (Score: $iUserScore)",
[6] = "$sUserName has started a new $sBotName game!!!",
[7] = "Type \"$sJumbleHelp\" for help.",
[8] = "$sUserName has stopped the $sBotName game. :-(",
[9] = "The Jumble Phrase is: $sJumblePhrase", -- fix
[10] = "Rank: $iRank/$iRankTotal Score: $iUserScore",
[11] = "You don\'t have a score! Loser. :-)",
[12] = "$sUserName has joined the jumble game.",
[13] = "Hello $sUserName",
[14] = "$sUserName has left the jumble game.",
[15] = "The Jumble Phrase was: $sActualPhrase",
[16] = "Top $iDisplayScores $sBotName Players\r\n\r\n",
[17] = "All $sBotName Players\r\n\r\n",
[18] = "No Scores",
[19] = "$iPos) Name: $sUserName - Score: $iUserScore\r\n",
[20] = "Here\'s a hint: $sHint",
[21] = "The $sBotName has stopped automatically. :-("
};

??????Hawk??????

Jumble.lua_5.0.lua  
sAuthor = "RabidWombat";
sEmail = "cbarber@dwc.edu";
sConversion = " Converted to LUA 5 by ??????Hawk?????? 03/03/2005"
bGameRunning, bGamePaused = nil, nil;
sJumblePhrase, sActualPhrases, NoSpacePhrase = nil,nil,nil;
iLength, iBonusTime = 0, 0;
sScoreOutput, sHintOutput, sHelpOutput, sOpHelpOutput = nil, nil, nil, "";
iTimeCount, iGameNoReplyCount = 0, 0;
tScores, tScoresByName  = { n = 0 }, {};
tChannelUsers, iChannelCount = {}, nil;

-- PtokaX Events --

function Main()
	dofile("jumble.cfg");

	sScoreFormula = "return "..sScoreFormula;
	sBonusFormula = "return "..sBonusFormula;
	sHintFormula  = "return "..sHintFormula;

	frmHub:RegBot(sBotName);

	sHelpOutput = StrReplace(tStringTable[1]);

	for cmd,tTemp in tCommands do
		if(tTemp[1] == DisplayJumbleHelp) then
			sJumbleHelp = cmd;
		end

		sCmd, sDesc = cmd, tTemp[3];

		if(tTemp[2] == 0) then
			sHelpOutput = sHelpOutput..StrReplace(tStringTable[2]);
		else
			sOpHelpOutput = sOpHelpOutput..StrReplace(tStringTable[2]);
		end
	end

	OldSendToAll = SendToAll;
	UserDisconnected = LeaveJumble;
	OpDisconnected = LeaveJumble;

	SetTimer(1000);

	ReadScoresFromFile();
	SetScores();
end

function OnTimer()
	if(bGamePaused) then
		iTimeCount = iTimeCount + 1;

		if(iTimeCount >= iPauseTime) then
			StartJumblePhrase();
		end
	elseif(bGameRunning) then
		iTimeCount = iTimeCount + 1;

		if(iTimeCount == iHintTime) then
			SendToAll(sBotName, sHintOutput);
		elseif (iTimeCount == iGameEndTime - 10) then
			SendToAll(sBotName, StrReplace(tStringTable[3]));
		elseif (iTimeCount == iGameEndTime) then
			StopJumblePhrase();
			if(iGameNoReplyCount >= 3) then
				StopJumbleGame();
			end
		else

		end
	else

	end
end



function ChatArrival(curUser, sData)
	local s, e, sNewData, chat, cmd, args = string.find(sData, "(%b<>%s+((%S+)%s*([^%|]*)))%|$");
	local s, e, sTo = string.find(sData, "^%$To: (%S+)");

	if(cmd == nil or (sTo and sTo ~= sBotName)) then return 0; end

	sUserName = curUser.sName;

	if(sTo) then
		curUser.SendData = curUser.SendPM;
	end

	cmd = string.lower(cmd);

	if(tCommands[cmd] and (tCommands[cmd][2] == 0 or curUser.bOperator)) then
		curUser:SendData(sData);
		tCommands[cmd][1](curUser, args);
		return 1;
	else
		if (not(iChannelCount) and string.sub(sData,1,1) == "<") then
			iGameNoReplyCount = 0;
		end

		if(iChannelCount and string.find(sData, "$To: "..sBotName, 1, 1) == 1 and cmd == "!me") then
			sNewData = "* "..sUserName..string.sub(chat, 4);
		end

		if(bGameRunning and bGamePaused == nil and string.find(string.upper(chat), sActualPhrase, 1, 1)) then
			SendToAll(sNewData);

			iBonusTime = math.max(iBonusTimeLimit - iTimeCount, 0);

			iScore = assert(loadstring(StrReplace(sScoreFormula)))();
			iBonus = assert(loadstring(StrReplace(sBonusFormula)))();

			if(tScoresByName[sUserName]) then
				tScoresByName[sUserName][2] = tScoresByName[sUserName][2] + iScore + iBonus;
			else
				tScoresByName[sUserName] = {sUserName, iScore + iBonus};
				table.insert(tScores, tScoresByName[sUserName]);
			end

			iRank = SetScores(sUserName);
			iRankTotal = table.getn(tScores);
			iUserScore = tScoresByName[sUserName][2];

			WriteScoresToFile();

			StopJumblePhrase();

			if(iBonusTime ~= 0) then
				SendToAll(sBotName, StrReplace(tStringTable[4]));
			else
				SendToAll(sBotName, StrReplace(tStringTable[5]));
			end

			iGameNoReplyCount = 0;

			return 1;
		else
			if(iChannelCount and string.find(sData, "^$To: "..sBotName, 1, 1) == 1) then
				if(tChannelUsers[sUserName] == nil) then
					JoinJumble(curUser);
				else
					SendToAll(sNewData);
					iGameNoReplyCount = 0;
				end

				return 1;
			end
		end

	end
end

-- Command Functions --

function StartJumbleGame(curUser, args)
	if(bGameRunning) then return; end
			if(args ~= "") then
				HubGameActive = 2
				local s, e, args = string.find(args, "([%w%s]+)$");
					args = "Jumble\\"..args..".txt";
					local f,e = io.open(args,"r")
					if f then
						sJumbleWordsFile = args;
						f:close(f)
					end
			end
	OldSendToAll(sBotName, StrReplace(tStringTable[6]));
	StartJumblePhrase();
	SendToAll(sBotName, StrReplace(tStringTable[7]));

	iGameNoReplyCount = 0;
end

function StopJumbleGame(curUser)
	if not(bGameRunning) then return; end

	if not(bGamePaused) then
		StopJumblePhrase();
	end

	if(curUser) then
		OldSendToAll(sBotName, StrReplace(tStringTable[8]));
	else
		OldSendToAll(sBotName, StrReplace(tStringTable[21]));
		-- TODO: fix numbers
	end

	bGameRunning, bGamePaused = nil, nil;
	iBonusTime, iLength = 0, 0;
	StopTimer();
end

function DisplayJumblePhrase(curUser)
	if(bGameRunning and not bGamePaused) then
		if(curUser == nil) then
			SendToAll(sBotName, StrReplace(tStringTable[9]));
		else
			curUser:SendData(sBotName, StrReplace(tStringTable[9]));
		end
	end
end

function DisplayJumbleHelp(curUser)
	if(curUser.bOperator) then
		curUser:SendData(sBotName, sHelpOutput..sOpHelpOutput);
	else
		curUser:SendData(sBotName, sHelpOutput);
	end
end

function DisplayJumbleScores(curUser)
	curUser:SendData(sBotName, sScoresOutput);
end

function DisplayMyJumbleScore(curUser)
	iRank = tScoresByName[curUser.sName][3];
	iRankTotal = table.getn(tScores);
	iUserScore = tScoresByName[sUserName][2];

	if(tScoresByName[curUser.sName]) then
		curUser:SendData(sBotName, StrReplace(tStringTable[10]));
	else
		curUser:SendData(sBotName, StrReplace(tStringTable[11]));
	end
end

function DisplayJumbleHint(curUser)
	if(iTimeCount >= iHintTime) then
		curUser:SendData(sBotName, sHintOutput);
	end
end

function JoinJumble(curUser)
	if(iChannelCount and tChannelUsers[curUser.sName] == nil) then
		SendToAll(sBotName, StrReplace(tStringTable[12]));

		curUser:SendPM(sBotName, StrReplace(tStringTable[13]));
		curUser.SendData = curUser.SendPM;

		DisplayJumblePhrase(curUser);
		DisplayJumbleHint(curUser);

		tChannelUsers[curUser.sName] = 1;
		iChannelCount = iChannelCount + 1;
	end
end

function LeaveJumble(curUser)
	if(iChannelCount and tChannelUsers[curUser.sName]) then
		sUserName = curUser.sName;
		SendToAll(sBotName, StrReplace(tStringTable[14]));

		tChannelUsers[curUser.sName] = nil;
		iChannelCount = iChannelCount - 1;

		if(iChannelCount <= 0) then
			iChannelCount = 0;
			StopJumbleGame();
		end
	end
end

function SetPrivateJumbleGame(curUser)
	if(iChannelCount == nil) then
		SendToAll = SendToAllInChannel;
		iChannelCount = 0;
	end
end

function SetPublicJumbleGame(curUser)
	if(iChannelCount) then
		SendToAll = OldSendToAll;
		tChannelUsers = {};
		iChannelCount = nil;
	end
end

-- Jumble Phrase Functions --

function JumbleString(str)
	local tStr = { n = 0; };
	local newString = "";

	string.gsub(str, "(.)", function(c) table.insert(tStr, c); end);

	math.randomseed(os.clock());

	-- Fisher-Yates shuffle
	for n = table.getn(tStr), 1, -1 do
		local pos = math.random(n);
		newString = tStr[pos].." "..newString;
		tStr[pos] = tStr[n];
	end

	return newString;
end

function JumblePhrase(phr)
	return string.sub(string.gsub(phr, "(%S+)", function (w) return JumbleString(w).."  "; end), 1, -2);
end

function StartJumblePhrase()
	local hFile,Er = io.open(sJumbleWordsFile, "r");
	if(hFile == nil) then
		SendToAll(sBotName, "Error opening "..sJumbleWordsFile);
				return;
	end
	local _, phr = nil, nil;
	local iFileSize = hFile:seek("end")
	math.randomseed(os.clock());
	while(phr == nil) do
		hFile:seek("set", math.random(iFileSize)-1);
 		_, phr = hFile:read( "*l", "*l");
	end
	hFile:close();
	sActualPhrase = string.upper(phr);
	sNoSpacePhrase = string.gsub(sActualPhrase, "%s", "");
	sJumblePhrase = JumblePhrase(sActualPhrase);
	iLength = string.len(sNoSpacePhrase);

	SetJumbleHint();

	SendToAll(sBotName, StrReplace(tStringTable[9]));

	iTimeCount = 0;
	bGameRunning = 1;
	bGamePaused = nil;
	StopTimer(); StartTimer();
end

function StopJumblePhrase()
	SendToAll(sBotName, StrReplace(tStringTable[15]));
	sActualPhrase, sNoSpacePhrase, sJumblePhrase = nil, nil, nil;

	iTimeCount = 0;
	bGamePaused = 1;
	iGameNoReplyCount = iGameNoReplyCount + 1;
end

-- String Functions --

function StrReplace(sString)
	sString = string.gsub(sString, "%$(%w+)", function (w)
		if(string.sub(w,1,1) == "$") then
			return string.sub(w,2,-1);
		else
			return _G[w] or "nil";
		end
	end);

	return sString;
end

-- Score Functions --

function SetScores(sName)
	local iCount = table.getn(tScores);
	iDisplayCount = iDisplayScores or iCount

	if(iDisplayScores) then
		sScoresOutput = StrReplace(tStringTable[16]);
	else
		sScoresOutput = StrReplace(tStringTable[17]);
	end

	if(iCount == 0) then
		sScoresOutput = StrReplace(tStringTable[18]);
	else
		table.sort(tScores, function(a, b) return a[2] > b[2]; end);

		for i = 1, iCount, 1 do
			tScores[i][3] = i;	-- set ranks for all users
		end

		for i = 1, math.min(iDisplayCount, iCount), 1 do
			iPos = i;
			sUserName = tScores[iPos][1];
			iUserScore = tScores[iPos][2];
			sScoresOutput = sScoresOutput..StrReplace(tStringTable[19]);
		end
	end

	sUserName = sName;

	if(sName) then
		return tScoresByName[sName][3];
	end
end

function ReadScoresFromFile()
	dofile(sJumbleScoresFile);

	for i = 1, table.getn(tScores), 1 do
		tScoresByName[tScores[i][1]] = tScores[i];
	end
end
function ToArrival(user, data)
	ChatArrival(user, data)
end
function WriteScoresToFile()
	local hFile,Er = io.open(sJumbleScoresFile, "w");
	hFile:write("tScores = {\n");
	for i = 1, table.getn(tScores), 1 do
		hFile:write("["..i.."] = {"..string.format("%q", tScores[i][1])..","..tScores[i][2].."},\n");
	end
	hFile:write("n="..table.getn(tScores).."\n");
	hFile:write("};");
	hFile:close();
end

-- Hint Functions --

function SetJumbleHint()
	local tRevealArray = { };

	local iReveal = assert(loadstring(StrReplace(sHintFormula)))();

	local iPos = nil;

	while(iReveal > 0) do
		repeat iPos = math.random(iLength); until tRevealArray[iPos] == nil

		tRevealArray[iPos] = 1;
		iReveal = iReveal - 1;
	end

	tRevealArray.iPos = 1;

	sHint = string.gsub(sActualPhrase, "(%S)", function (c) 
							if (c == nil) then return ""; end

							local out, tTemp = nil, tRevealArray;

							if(tTemp[tTemp.iPos]) then
								out = c;
							else
								out = sHintChar;
							end

							tTemp.iPos = tTemp.iPos + 1;

							return out.." ";
						end);
	sHint = string.sub(sHint, 1, -2);

	sHintOutput = StrReplace(tStringTable[20]);
end

-- Channel Functions --

function SendToAllInChannel(sSender, sRawOutput)
	if(sSender) then
		local _;

		if(sRawOutput == nil) then
			sRawOutput = sSender;
			_, _, sSender = string.find(sRawOutput, "^%<(.-)%>");
		else
			sRawOutput = "<"..sSender.."> "..sRawOutput;
		end

		for nick, val in tChannelUsers do
			if(nick ~= sSender) then
				SendToNick(nick, "$To: "..nick.." From: "..sBotName.." $"..sRawOutput);
			end
		end
	end
end



Have Fun Peeps


??????Hawk??????

Casanova82

what kind of game is it?

??????Hawk??????

QuoteOriginally posted by Casanova82
what kind of game is it?


Anagram Game...

??????Hawk??????

Tw?sT?d-d?v

How can i add the command reset scores to this script?

MichaelD

Looks like a good script, but how do you play it?   ?(  :D

I don't know what the commands are.  lol

Tw?sT?d-d?v

hope this helps,
tCommands = {
	[string.lower("a.start")]	= { StartJumbleGame,		0,	"Start the jumble game. Can be used with language selction (a.start language)"},
	[string.lower("a.stop")]	= { StopJumbleGame,		0,	"Stop the jumble game."},
	[string.lower("a.phrase")]	= { DisplayJumblePhrase,	0,	"Display the current jumble phrase."},
	[string.lower("a.help")]	= { DisplayJumbleHelp,		0,	"Display this message."},
	[string.lower("a.scores")]	= { DisplayJumbleScores,	0,	"Display current scores."},
	[string.lower("a.myscore")]	= { DisplayMyJumbleScore, 	0,	"Display your score."}, 
	[string.lower("a.hint")]	= { DisplayJumbleHint, 		0,	"Display the hint."},

	[string.lower("a.join")]	= { JoinJumble, 		0,	"Join the private jumble game."},
	[string.lower("a.leave")]	= { LeaveJumble,		0,	"Leave the private jumble game."},

	[string.lower("a.private")]	= { SetPrivateJumbleGame, 	1,	"Set Jumble to be private."},
	[string.lower("a.public")]	= { SetPublicJumbleGame,	1,	"Set Jumble to be public."},
}

dkt

Hey hawk nice script

I want a Autostart for jumble in 30 minutes and autostop if 3 jumble phrases unanswered and also i dont want hint option...
Also..if u do a.myscore and if u have not scored anything
it doesnt display anything..it should at least display the message " you have not scored yet ".

can anyone modify the script for me ?

??????Hawk??????

Use XN m8   :P  :P

see the anagram game


B@B?

#10
@Hawk (or someone special  ;)  )

In [d@] config-file is written a line like this:

sJumbleWordsFile = "Jumble\\German.txt";


My question;

Can we script it so, that this line will be readed every
new start of the game and texted as info without
suffix above the following line:

[9] = "The Jumble Phrase is: $sJumblePhrase", -- fix


Example :

10 Seconds left!!!
The Jumble Phrase was: Blablabla
Theme: German
The Jumble-Phrase is: Blablabla
10 Seconds left!!!
The Jumble Phrase was: Blablabla
Theme: German
The Jumble-Phrase is: Blablabla

et cetera, et cetera, et cetera

If i stop the game and start a new one in english
(english.txt) it should read this one and shows it
like this:

10 Seconds left!!!
The Jumble Phrase was: Blablabla
Theme: English
The Jumble-Phrase is: Blablabla
10 Seconds left!!!
The Jumble Phrase was: Blablabla
Theme: English
The Jumble-Phrase is: Blablabla

et cetera, et cetera, et cetera

Is it the possi-billy-lili-ty?  :P

(And if it is possible, may YOU can tell me where  i must
paste wich  line to make it workable  like this...)
THE DAY AFTER...  

...is >>>>>>>> NOW!




Btw:
Plz excuse my english...
It?s not the best, i?m sure...but it?s funny...isn?t it?

??????Hawk??????

hi there  ..  

Try this  add   the red line to the .CGF file.

[COLOR=red]sJumbleTheme = "German";[/COLOR] 
sJumbleWordsFile = "Jumble\\German.txt";
 


And Use this line in Place of the Other:-
[9] = "Theme: $sJumbleTheme\r\nThe Jumble Phrase is: $sJumblePhrase", -- fix



??????Hawk??????

B@B?

WOW!

Works very fine now; THX a lot !  ;)
THE DAY AFTER...  

...is >>>>>>>> NOW!




Btw:
Plz excuse my english...
It?s not the best, i?m sure...but it?s funny...isn?t it?

??????Hawk??????

#13
y/w   ;)

B@B?

#14
Sorry, must reply:

It doesn?t change the THEME to "english" if i type in main- a.start english...

It only shows the given "German" in cfg.file.

My wish is, that it changes to "English" if i change the txt-file... :rolleyes:

(But it has time. Will be back @ wednesday... ;) )
THE DAY AFTER...  

...is >>>>>>>> NOW!




Btw:
Plz excuse my english...
It?s not the best, i?m sure...but it?s funny...isn?t it?

??????Hawk??????

HI m8  Try this

Replace this function in the Main Lua file

function StartJumbleGame(curUser, args)
	if(bGameRunning) then return; end
			if(args ~= "") then
				HubGameActive = 2
				local s, e, args = string.find(args, "([%w%s]+)$");
					ssJumbleTheme = args;
					args = "Jumble\\"..args..".txt";
					local f,e = io.open(args,"r")
					if f then
					sJumbleTheme = ssJumbleTheme;
						sJumbleWordsFile = args;
						f:close(f)
					end
			end
	OldSendToAll(sBotName, StrReplace(tStringTable[6]));
	StartJumblePhrase();
	SendToAll(sBotName, StrReplace(tStringTable[7]));

	iGameNoReplyCount = 0;
end


??????Hawk??????

exlepra

Hi, how can I make private mode as default for the game?

?Tr??T_????

#17
can someone do a function in this jumble.lua to enable reg bot on hub or not... :rolleyes:

??????Hawk??????

QuoteOriginally posted by ?Tr??T_????
can someone do a function in this jumble.lua to enable reg bot on hub or not... :rolleyes:

Please Elaborate......

?Tr??T_????

#19
u right i tried and i did it...

is just to change:

frmHub:regBot(sBotName);

TO

frmHub:UnregBot(sBotName);

thnx for the help... ;)

Jelf

#20
PMSL  ;(

MDFP

Hi ppl.
I have this script in portuguese.

Ask for it at


LXONLINE@PORTUGALMAIL.PT

______________________


Lxonline.no-ip.info

Alexinno

Hi!
Hawk .. in a new version, can you add this function too ?
Playing Mode
1 = game is played in chat but questions only show for players, 2 = game is played in pm with players


like in the Trivia script by MadMan

-- Default startup mode of Trivia!
lngDefMode = 1 -- (0 = game is played in chat!, 1 = game is played in chat but questions only show for players, 2 = game is played in pm with players)
lngMode = 2

thx :)

zinden

doesnt this script work as it should on "PtokaX DC Hub 0.3.5.1" with 5.0.2 lua?

As i cant start it or cant even get rightclick commands from it......

Anyone got any solution?
Xion++ - Where it all begins
http://www.zinden.net

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