TRIVIA CONVERT TO NEW PX 0.4.1
 

TRIVIA CONVERT TO NEW PX 0.4.1

Started by AFRIKA_KORPS, 15 June, 2008, 18:26:26

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AFRIKA_KORPS

-- Converted to Lua5.1 By Madman  09/11/06

BotName = "[ASOT]TRIVIA"
ScriptVersion = "v1.0"
BotVersion = BotName.." "..ScriptVersion

-- This file is not needed it will be created if it not exists
strTrivScoreFile = "TriviaScores.dat"

-- This file is needed unless you want to run a Trivia with only two questions ;)
strDefTrivFile = "trivia.dat"
strTrivFile = strDefTrivFile
strQFile = "Questions.dat"

-- This char will be the global separator? (Make it one that is not used in nicknames nor questions ;)
strGSep = "*"

-- This char is used to mask the unrevealed chars
strCMask = "#"

-- Default startup mode of Trivia!
lngDefMode = 0 -- (0 = game is played in chat!, 1 = game is played in chat but questions only show for players, 2 = game is played in pm with players)
lngMode = lngDefMode

-- Max number of questions to show when a Operator ask to see list Questions 0 = 0, -1 = Disabled
lngMaxShowList = 50

-- Max no of Hints per word, and always hit on a hidden char
lngMaxHints = 5
boolHintAlwaysHitHidden = nil -- (nil = off, 1 = on)

-- How much time before a question end. Time in Trivia is measured in 15 seconds, 1 = 15 seconds, 2 = 30 seconds etc!
-- Rest is how long to rest after a question is solved depening on when the word is solved in the Timer loop it is ?15 secs to the setting!
lngMaxTime = 8 -- (Needs to be a multiple of 4   i.e. 4 / 8 / 12 / 16)
lngRestTime = 1
lngHintTime = lngMaxTime / 4

-- How often should the bot autosave the scores
boolAutoSaveScores = 1 -- (nil = off, 1 = on)
countSaveTurns = 1 -- After how many questions should the scores be saved

-- Should bot reveal the correct answer once time is up?
boolRevealAnswer = 1 -- (nil = off, 1 = on)

-- Should the bot display what guess made the word become a little clearer if played in PM!
boolShowGuessesInPM = 1 -- (nil = off, 1 = on)

-- Should the bot Auto Reveal Hints?
boolAutoHint = 1 -- (nil = off, 1 = on)

-- Should the bot auto login every user on connect ?
boolAutoLogin = 1 -- (nil = off, 1 = on)

-- Do you want users to be able to add questions ? Operators can always add questions.
boolAddQuestion = 1 -- (nil = No, 1 = Yes)

-- TriggStart is what char the commands should begin with I use ! but you can use # or whatever
TriggStart = ""

-- Theese are the different triggers I've tried to name them so that one easily understand what they do!
-- I include TriggStart and then the word within "" this word is not casesensitive!
JoinTrigg = TriggStart.."joc"
PartTrigg = TriggStart.."nujoc"
StartTrigg = TriggStart.."start"
StopTrigg = TriggStart.."stop"
WordTrigg = TriggStart.."cuvant"
QuizTrigg = TriggStart.."curent"
RestartTrigg = TriggStart.."druifje"
PointTrigg = TriggStart.."puncte"
ScoreTrigg = TriggStart.."scor"
PlayerTrigg = TriggStart.."jucatori"
QuestionsTrigg = TriggStart.."intrebari"
ReloadTrigg = TriggStart.."Reload"
HelpTrigg = TriggStart.."help"
ExtraHelpTrigg = TriggStart.."help+"
SaveTrigg = TriggStart.."save"
LoadTrigg = TriggStart.."load"
ModeTrigg = TriggStart.."mod"
HintTrigg = TriggStart.."indiciu"
TopTrigg = TriggStart.."top10"
AddTrigg = TriggStart.."adauga"

bcount = 0
scount = 0
sQuestion = "intrebari"
sAnswer = ""
guessArray = {}
lngGuessmax = 0
playerArray = {}
pointArray = {}
lngWord = 0
lngPassed = 0
lngHinted = 0
strWord = ""
strQuestion = "intrebari"
strSolved = ""
strBanner = ""
strStart = "Trivia a fost pornita de catre un Operator!"..strBanner
strStopp = "Trivia a fost oprita de catre un Operator!"..strBanner
----------------------
function Main()
	frmHub:RegBot(BotName)
	ReloadQuestions()
end
------------------------
function NewUserConnected(curUser)
	if (boolAutoLogin) then
		if (not (playerArray[curUser.sName])) then
			playerArray[curUser.sName] = 1
		else
			playerArray[curUser.sName] = nil
		end
	end
end
------------------------------
function OpConnected(curUser)
	if (boolAutoLogin) then
		if (not (playerArray[curUser.sName])) then
			playerArray[curUser.sName] = 1 
		else
			playerArray[curUser.sName] = nil
		end
	end
end
--------------------------------
function UserDisconnected(curUser)
	playerArray[curUser.sName] = nil
end
--------------------------------
function OpDisconnected(curUser)
	playerArray[curUser.sName] = nil
end
-------------------------------
function ToArrival(curUser, data)
	ChatArrival(curUser, data)
end
-------------------------------
function ChatArrival(curUser, data)
  local boolPlaydata = nil
  if (string.sub(data, 1, 1) == "<") then
    data = string.sub(data, 1, (string.len(data) - 1))
    if ((lngMode == 0) or (lngMode == 1)) then
      boolPlaydata = 1
    end
  elseif (string.sub(data, 1, 4) == "$To:") then
    data = string.sub(data, 1, (string.len(data) - 1))
    local _, _, whoTo = string.find(data,"$To:%s+(%S+)")
    if (whoTo == BotName) then
      data = string.sub(data, (15 + string.len(BotName) + string.len(curUser.sName)))
      if (lngMode == 2) then
        boolPlaydata = 1
	local _, _, chat = string.find(data, "%b<>%s(.+)")
	SendChatToOthers(chat, curUser)
      end
    end
  end


  local _, _, firstWord = string.find(data, "%b<>%s+(%S+)")
  
  if (firstWord ~= nil) then
    if ((string.lower(firstWord) == string.lower(HelpTrigg)) or (string.lower(firstWord) == string.lower(ExtraHelpTrigg))) then
      showHelp(curUser)
    elseif (string.lower(firstWord) == string.lower(SaveTrigg)) then
      if (curUser.bOperator) then
        SaveScores(curUser)
      end
    elseif (string.lower(firstWord) == string.lower(LoadTrigg)) then
      if (curUser.bOperator) then
        LoadScores(curUser)
      end
    elseif (string.lower(firstWord) == string.lower(TopTrigg)) then
	  TopTen(user)
    elseif (string.lower(firstWord) == string.lower(AddTrigg)) then
      if (boolAddQuestion) then
	s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")	
	  AddQuestion(curUser,sQuestion,sAnswer)
      elseif (curUser.bOperator) then
      	s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")	
	  AddQuestion(curUser,sQuestion,sAnswer)
      else
	  SendToPlayers("Pentru moment nu mai pot fi adaugate intrebari")
      end
    elseif (string.lower(firstWord) == string.lower(ModeTrigg)) then
      if (curUser.bOperator) then
        local _, _, ModeDigit = string.find(data, "%b<>%s+%S+%s+(%d+)")
        if (ModeDigit ~= nil) then
          lngMode = tonumber(ModeDigit)
          if (lngMode == 0) then
            SendToPlayers("Jocul are loc pe main chat")
          elseif (lngMode == 1) then
            SendToPlayers("Jocul are loc pe main chat dar intrebarile pot fi vazute numai de jucatori")
          elseif (lngMode == 2) then
            SendToPlayers("Jocul are loc pe privat")
          else
            SendToPlayers("MOD eronat, modul va fi setat pe cel standard")
            lngMode = lngDefMode
          end
        end
      end
    elseif (string.lower(firstWord) == string.lower(JoinTrigg)) then
      if (not (playerArray[curUser.sName])) then
        playerArray[curUser.sName] = 1
        SendToPlayers(curUser.sName.." a intrat in joc!")
      else curUser:SendPM(BotName, "Esti deja inregistrat ca jucator dar nu stiai...Probail pentru ca te-ai auto logat")
      end
    elseif (string.lower(firstWord) == string.lower(PartTrigg)) then
      if (playerArray[curUser.sName]) then
        SendToPlayers(curUser.sName.." a parasit jocul!")
        playerArray[curUser.sName] = nil
      end
    elseif (string.lower(firstWord) == string.lower(RestartTrigg)) then
      if (curUser.bOperator) then
        SendToPlayers("Botul de TRIVIA a fost restartat..toate punctele au fost sterse!")
        SendToPlayers("Daca doriti sa folositi comanda SAVE vechile salvari vor fi suprapuse!")
        pointArray = {}
        StopQuiz(1)
      end
    elseif ((string.lower(firstWord) == string.lower(PointTrigg)) and (playerArray[curUser.sName])) then
      if (pointArray[curUser.sName]) then
        SendToPlayers(curUser.sName.." ai "..pointArray[curUser.sName].." puncte!")
      else
        SendToPlayers(curUser.sName.." pentru moment ai 0 puncte!")
      end
    elseif ((string.lower(firstWord) == string.lower(HintTrigg)) and (playerArray[curUser.sName])) then
      if ((lngWord ~= 0) and string.find(strSolved, strCMask, 1, plain)) then
        if (lngHinted < lngMaxHints) then
  	  for nn=1,bcount do
              local lngRepChar = math.random(1, string.len(strWord))
              while 1 do
                if (boolHintAlwaysHitHidden) then
                  if (string.sub(strSolved, lngRepChar, lngRepChar) == strCMask) then
                    break
                  end
                else
                  break
                end
                lngRepChar = math.random(1, string.len(strWord))
              end
              local strTurn = ""
              for x=1, string.len(strWord) do
                if (x == lngRepChar) then
                 strTurn = strTurn..string.sub(strWord, x, x)
                else
                  strTurn = strTurn..string.sub(strSolved, x, x)
                end
	      end
              strSolved = strTurn
	  end
            lngHinted = lngHinted + 1
	    lngHintTimeCount = lngHintTimeCount + lngHintTime
            SendToPlayers("indiciu: "..strSolved)
	    acount = ""
         else
            SendToPlayers("Toate indiciile pentru acest cuvant au fost folosite!")
       end
      else
        SendToPlayers("Nu e nevoie de indicii!")
      end
    elseif ((string.lower(firstWord) == string.lower(ScoreTrigg)) and (playerArray[curUser.sName])) then
      curUser:SendPM(BotName, "SCORES:")
      curUser:SendPM(BotName, "---------------------------------------------------------")
      for index, value in pairs(pointArray) do
        curUser:SendPM(BotName, index.."'s Puncte: "..value)
      end
      curUser:SendPM(BotName, "---------------------------------------------------------")
    elseif ((string.lower(firstWord) == string.lower(PlayerTrigg)) and (playerArray[curUser.sName])) then
      curUser:SendPM(BotName, "Jucatori:")
      curUser:SendPM(BotName, "---------------------------------------------------------")
      for index, value in pairs(playerArray) do
        curUser:SendPM(BotName, index)
      end
      curUser:SendPM(BotName, "---------------------------------------------------------")
    elseif (string.lower(firstWord) == string.lower(QuestionsTrigg)) then
      if (curUser.bOperator) then
        curUser:SendPM(BotName, "TOP "..lngMaxShowList.." Intrebari:")
        curUser:SendPM(BotName, "---------------------------------------------------------")
        local lngShowMax = lngMaxShowList
        for index, value in pairs(guessArray) do
          if (lngShowMax == 10) then
            break
          end
          arrTmp = tokenize(guessArray[index], strGSep)
          strTmp = arrTmp[1]
          curUser:SendPM(BotName, "["..index.."] "..strTmp)
          lngShowMax = lngShowMax - 1
        end
        curUser:SendPM(BotName, "Total # intrebari: "..lngGuessmax)
        curUser:SendPM(BotName, "---------------------------------------------------------")
        curUser:SendPM(BotName, " ")
      end
    elseif (string.lower(firstWord) == string.lower(StartTrigg)) then
      if (curUser.bOperator) then
        if (lngWord == 0) then
          playerArray[curUser.sName] = 1
          SendToAll(BotName, strStart)
          if (lngMode == 2) then
            SendToPlayers(strStart)
          end
          StopQuiz(1)
        else
          SendToAll(BotName, "Deja jocul este in desfasurare scrie "..JoinTrigg.." pentru a fi inregistrat ca jucator!")
        end
      else
	curUser:SendPM(BotName, "TRIVIA poate fi pornita numai de OPERATORI.")
      end
    elseif (string.lower(firstWord) == string.lower(StopTrigg)) then
      if (curUser.bOperator) then
        HoldQuiz()
        StopQuiz()
        SendToAll(BotName, strStopp)
        if (lngMode == 2) then
          SendToPlayers(strStopp)
        end
      end
    elseif (string.lower(firstWord) == string.lower(WordTrigg)) then
      if ((lngWord ~= 0) and (playerArray[curUser.sName] == "Player")) then
        SendToPlayers("Intrebarea curenta este : "..strSolved.." ("..string.len(strSolved)..")")
      end
    elseif (string.lower(firstWord) == string.lower(QuizTrigg)) then
      if ((lngWord ~= 0) and (playerArray[curUser.sName])) then
        SendToPlayers("Question is: "..strQuestion)
      end
    elseif (string.lower(firstWord) == string.lower(ReloadTrigg)) then
      if (curUser.bOperator) then
        local _, _, secondWord = string.find(data, "%b<>%s+%S+%s+(%S+)")
        if (secondWord) then
        handle = io.open(secondWord, "r")
          if (handle) then
            handle:close()
            strTrivFile = secondWord
          end
        end
        
        HoldQuiz()
        ReloadQuestions()
      end
    else
	if ((lngWord ~= 0) and (boolPlaydata)) then
        if (playerArray[curUser.sName]) then
          local msg = string.sub(data, (4 + string.len(curUser.sName)))
          if (string.len(msg) >= string.len(strWord)) then
            local boolDisc = nil
            
	local strTurn = "" 
		  if string.lower(msg) == string.lower(strWord) then 
		    strTurn = strWord
		    boolDisc = 1 
		  else 
		    strTurn = strSolved
		  end 
 
            
            if (boolDisc) then
              strSolved = strTurn
            end
            if (boolDisc) then
              if (string.lower(msg) ~= string.lower(strWord)) then
                SendToOthers(curUser, msg)
                SendToPlayers("Raspunsul este : "..strSolved)
              end
            end
            if (string.lower(msg) == string.lower(strWord)) then
              if (not (pointArray[curUser.sName])) then
                pointArray[curUser.sName] = 0
              end
		if lngHinted == 3 then pointArray[curUser.sName] = pointArray[curUser.sName] + 1
		elseif lngHinted == 2 then pointArray[curUser.sName] = pointArray[curUser.sName] + 2
		elseif lngHinted == 1 then pointArray[curUser.sName] = pointArray[curUser.sName] + 3
		else pointArray[curUser.sName] = pointArray[curUser.sName] + 4
		end 
              SendToPlayers("Raspunsul a fost : "..strSolved)
              SendToPlayers("Raspunsul a fost rezolvat de : "..curUser.sName)
              SendToPlayers("Urmatoarea intrebare in : "..(lngRestTime * 15).." (?15) Secunde")
              lngPassed = lngMaxTime
              SendToPlayers(curUser.sName.."'s Puncte : "..pointArray[curUser.sName])
              HoldQuiz()
            end
          end
        end
      end
    end
  end
end
--------------------------------
function HoldQuiz()
  strWord = ""
  strQuestion = ""
  strSolved = ""
end

function StopQuiz(restart)
  lngWord = 0
  lngPassed = 0
  strWord = ""
  strQuestion = ""
  strSolved = ""
  StopTimer()
  if (restart) then
    StartQuiz()
  end
end

function StartQuiz()
  lngWord = math.random(1, lngGuessmax)
  QWarray = tokenize(guessArray[lngWord], strGSep)
  strQuestion = QWarray[1]
  strWord = QWarray[2]
  strSolved = ""
  for x=1, string.len(strWord) do
    if (string.sub(strWord, x, x) == " ") then
      strSolved = strSolved.." "
    else
      strSolved = strSolved..strCMask
    end
  end
  lngPassed = 0
  lngHinted = 0
  lngHintTimeCount = lngHintTime
  if string.len(strWord) < 4 then
	bcount = math.random(1, 2)
  elseif string.len(strWord) >= 4 and string.len(strWord) <= 9 then
	bcount = math.random(1, 3)
  elseif string.len(strWord) >= 9 and string.len(strWord) <= 20 then
	bcount = math.random(2, 4)
  else
	bcount = math.random(3, 5)
  end
  SetTimer(15000)
  StartTimer()
  SendToPlayers("Intrebare : "..strQuestion)
  SendToPlayers("Raspuns : "..strSolved.." ("..string.len(strSolved)..")")
end
-----------------------------------------
function OnTimer()
  lngPassed = lngPassed + 1
  if (lngPassed == lngMaxTime) then
    scount = scount + 1
    if scount == countSaveTurns then
	   local handle = io.open(strTrivScoreFile, "w")
	    	for index, value in pairs(pointArray) do
   	   	handle:write(index..strGSep..value.."\r\n")
 	   end
   	   handle:close()
    scount = 0
    end
    if (boolRevealAnswer) then
      SendToPlayers("Raspunsul corect a fost'"..strWord.."' si nu a fost dat!")
    else
      SendToPlayers("Raspunsul la intrebare nu a fost dat!")
    end
    SendToPlayers("Urmatoarea intrebare in :"..(lngRestTime * 15).." Secunde")
    HoldQuiz()
  elseif (lngPassed >= (lngRestTime + lngMaxTime)) then
    StopQuiz(1)
  elseif (lngPassed == lngHintTimeCount) then
    if (boolAutoHint) then
	for nn=1,bcount do
            local lngRepChar = math.random(1, string.len(strWord))
            while 1 do
              if (boolHintAlwaysHitHidden) then
                if (string.sub(strSolved, lngRepChar, lngRepChar) == strCMask) then
                  break
                end
              else
                break
              end
              lngRepChar = math.random(1, string.len(strWord))
            end
            local strTurn = ""
            for x=1, string.len(strWord) do
              if (x == lngRepChar) then
               strTurn = strTurn..string.sub(strWord, x, x)
              else
                strTurn = strTurn..string.sub(strSolved, x, x)
              end
	    end
            strSolved = strTurn
	end
            lngHinted = lngHinted + 1
	    lngHintTimeCount = lngHintTimeCount + lngHintTime
            SendToPlayers("Indiciu: "..strSolved)
	end  
  end
end
---------------------------------------
function tokenize (inString,token)
  _WORDS = {}
  local matcher = "([^"..token.."]+)"
  string.gsub(inString, matcher, function (w) table.insert(_WORDS,w) end)
  return _WORDS
end
----------------------------------------
function ReloadQuestions()
  guessArray = {}
  lngGuessmax = 0
  local boolRestart = nil
  if (lngWord ~= 0) then
    SendToPlayers("Jocul sa inchis pentru moment pentru a permite reincarcarea intrebarilor!")
    StopQuiz()
    boolRestart = 1
  end
  handle = io.open(strTrivFile, "r")
  if (handle) then
    local line = handle:read()
    
    while line do
      if ((line ~= "") and (string.find(line, strGSep, 1, plain))) then
        table.insert(guessArray, line)
        lngGuessmax = lngGuessmax + 1
      end
      line = handle:read()
    end
  handle:close()
  end
  if (lngGuessmax < 1) then
  guessArray = {
    "The finest car there is?"..strGSep.."Honda CRX del Sol",
    "CREATORUL ACESTUI BOT DE TRIVIA"..strGSep.."[ASOT]Snoopy"
  }
  lngGuessmax = 2
  end
  if (boolRestart) then
    SendToPlayers("Intrebarile au fost incarcate; jocul va fi repornit! Numar curent # de intrebari: "..lngGuessmax)
    StartQuiz()
  end
  strTrivFile = strDefTrivFile
end
----------------------------------------
function SaveScores(curUser)
  local handle = io.open(strTrivScoreFile, "w")
  for index, value in pairs(pointArray) do
    handle:write(index..strGSep..value.."\r\n")
  end
  curUser:SendData(BotName,"Scoruri salvate!")
  handle:close()
end
-----------------------------------------
function LoadScores(curUser)
	local handle = io.open(strTrivScoreFile, "r")
	if (handle) then
		local line = handle:read()
		while line do
			local arrTmp = tokenize(line, strGSep)
			if ((arrTmp[1] ~= nil) and (arrTmp[2] ~= nil)) then
				pointArray[arrTmp[1]] = tonumber(arrTmp[2])
			end
			line = handle:read()
		end
	curUser:SendData(BotName,"Scoruri incarcate!")
	handle:close()
	end
end
---------------------------------------------------
function AddQuestion(curUser, sQuestion, sAnswer)
  local handle = io.open(strQFile, "a")
  handle:write("Intrebare incarcata de : <"..curUser.sName.."> "..sQuestion..strGSep..sAnswer.."\r\n")
  SendToPlayers(curUser.sName.." A incarcat intrebarea "..sQuestion)
  curUser:SendPM(BotName,curUser.sName.." Raspunsul tau a fost: "..sAnswer)
  handle:close()
end
--------------------------------------------
function SendToPlayers(msg)
  if ((lngMode > 2) or (lngMode < 0)) then
    lngMode = lngDefMode
  end
  
  if (lngMode == 0) then
    SendToAll(BotName, msg)
  elseif (lngMode == 1) then
    for index, value in pairs(playerArray) do
      SendToNick(index, "<"..BotName.."> "..msg)
    end
  elseif (lngMode == 2) then
    for index, value in pairs(playerArray) do
      SendPmToNick(index, BotName, msg)
    end
  end
end
---------------------------------------------
function SendToOthers(msg, curUser)
  if ((lngMode == 2) and (boolShowGuessesInPM)) then
    for index, value in pairs(playerArray) do
      if (index ~= curUser.sName) then
        SendPmToNick(index, BotName, "<"..curUser.sName.."> "..msg)
      end
    end
  end
end
-----------------------------------------------
function SendChatToOthers(chat, curUser)
  if (lngMode == 2) then
    for index, value in pairs(playerArray) do
      if (index ~= curUser.sName) then
	SendToNick(index, "$To: "..index.." DE LA: "..BotName.." $<"..curUser.sName.."> "..chat)
      end
    end
  end
end
--------------------------------------------
function showHelp(curUser)
  curUser:SendData("<Help> ")
  curUser:SendData("<Help> "..BotVersion.." Comenzi:")
  curUser:SendData("<Help> ")
  if (lngMode == 0) then
    curUser:SendData("<Help>    "..BotVersion.." este setat pentru a fi jucat pe mainchat ")
  elseif (lngMode == 1) then
    curUser:SendData("<Help>    "..BotVersion.." este setat pentru a fi jucat pe mainchat(ascuns)")
  else
    curUser:SendData("<Help>    "..BotVersion.." este setat pentru a fi jucat pe privat")
  end
  curUser:SendData("<Help>    "..HelpTrigg.." - Iti arata toate comenzile")
  curUser:SendData("<Help>    "..JoinTrigg.." - Intri in joc")
  curUser:SendData("<Help>    "..PartTrigg.." - Parasesti Trivia")
  curUser:SendData("<Help>    "..QuizTrigg.." - Iti arata intrebarea curenta")
  curUser:SendData("<Help>    "..PointTrigg.." - Iti arata punctele tale")
  curUser:SendData("<Help>    "..ScoreTrigg.." - Arata scorul tuturor")
  curUser:SendData("<Help>    "..PlayerTrigg.." - Arata toti jucatorii care participa in momentul de fatza la Trivia")
  curUser:SendData("<Help>    "..HintTrigg.." - Descopera unul din caracterele ascunse ")
  curUser:SendData("<Help>    "..TopTrigg.." - Arata lista cu primii 10 jucatori")
  curUser:SendData("<Help>   ")
  if (curUser.bOperator) then
    curUser:SendData("<Help> ")
    curUser:SendData("<Help>    "..BotVersion.." Comenzile OPERATORULUI:")
    curUser:SendData("<Help>    "..StopTrigg.." - Opreste botul de Trivia")
    curUser:SendData("<Help>    "..RestartTrigg.." - Restarteaza Botul si sterge scorurile curente!")
    curUser:SendData("<Help>    "..QuestionsTrigg.." - Arata toate intrebarile din jocul curent!")
    curUser:SendData("<Help>    "..ReloadTrigg.." (<filename>) - Reincarca cartela de la"..strDefTrivFile)
    curUser:SendData("<Help>    "..ModeTrigg.." - Pentru a schimba modul de joc (0-2)!")
    curUser:SendData("<Help>    "..SaveTrigg.." - Salveaza scorurile "..strTrivScoreFile)
    curUser:SendData("<Help>    "..LoadTrigg.." - Incarca intrebarile "..strTrivScoreFile)
    curUser:SendData("<Help>    "..StartTrigg.." -  Daca dai start la Trivia automat ejti jucator(operatori)")
    curUser:SendData("<Help> ")
    curUser:SendData("<Help>    "..BotVersion.." Moduri de joc :")
    curUser:SendData("<Help>    ".."0 = Jocul se desfasoara pe main chat!")
    curUser:SendData("<Help>    ".."1 = Jocul se desfasoara dar intrebarile sunt afisate numai jucatorilor")
    curUser:SendData("<Help>    ".."2 = Jocul se desfasoara pe PM")
  end
end
----------------------------------------------
function TopTen() 
	local index = {} 
	for nick,score in pairs(pointArray) do table.insert(index,nick) end 
	table.sort(index, function(a,b) return pointArray[a] > pointArray[b] end) 
	local result = "\r\nTop 10 Trivia scores in [ASOT] Hub..\r\n Pos\t Score\t\t Nick\t\r\n" 
	for I=1,10 do 
		if index[I] == nil then 
			break 
		else 
			result = result.."\r\n "..I..".\t"..pointArray[index[I]].."\t\t"..index[I] 
		end 
	end 
	msg = result 
	SendToPlayers(msg) 
end



scripts\Trivia.Lua 5.1.lua:132: table index is nil

CriszZ

It's Stupid  ???   Try >>>   >>>>>     dchub://back-up.sytes.net

kalle370

http://forum.ptokax.org/index.php?topic=7910.0

Nice work :D

can some help me to get rightclik to work ??

many thanks

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