hi i use this script is a trivia game but it doesent save scores....please can someone help me??
-- Converted to Lua5 By Jelf 15/03/05
BotName = "Trivia"
ScriptVersion = "v2.2"
BotVersion = BotName.." "..ScriptVersion
-- This file is not needed it will be created if it not exists
strTrivScoreFile = "TriviaScores.dat"
-- This file is needed unless you want to run a Trivia with only two questions ;)
strDefTrivFile = "trivia.dat"
strTrivFile = strDefTrivFile
strQFile = "Questions.dat"
-- This char will be the global separator? (Make it one that is not used in nicknames nor questions ;)
strGSep = "*"
-- This char is used to mask the unrevealed chars
strCMask = "@"
-- Default startup mode of Trivia!
lngDefMode = 1 -- (0 = game is played in chat!, 1 = game is played in chat but questions only show for players, 2 = game is played in pm with players)
lngMode = lngDefMode
-- Max number of questions to show when a Operator ask to see list Questions 0 = 0, -1 = Disabled
lngMaxShowList = 5
-- Max no of Hints per word, and always hit on a hidden char
lngMaxHints = 4
boolHintAlwaysHitHidden = nil -- (nil = off, 1 = on)
-- How much time before a question end. Time in Trivia is measured in 15 seconds, 1 = 15 seconds, 2 = 30 seconds etc!
-- Rest is how long to rest after a question is solved depening on when the word is solved in the Timer loop it is ?15 secs to the setting!
lngMaxTime = 8 -- (Needs to be a multiple of 4 i.e. 4 / 8 / 12 / 16)
lngRestTime = 2
lngHintTime = lngMaxTime / 4
-- How often should the bot autosave the scores
boolAutoSaveScores = 1 -- (nil = off, 1 = on)
countSaveTurns = 3 -- After how many questions should the scores be saved
-- Should bot reveal the correct answer once time is up?
boolRevealAnswer = 1 -- (nil = off, 1 = on)
-- Should the bot display what guess made the word become a little clearer if played in PM!
boolShowGuessesInPM = 1 -- (nil = off, 1 = on)
-- Should the bot Auto Reveal Hints?
boolAutoHint = 1 -- (nil = off, 1 = on)
-- Should the bot auto login every user on connect ?
boolAutoLogin = nil -- (nil = off, 1 = on)
-- Do you want users to be able to add questions ? Operators can always add questions.
boolAddQuestion = 1 -- (nil = No, 1 = Yes)
-- TriggStart is what char the commands should begin with I use ! but you can use # or whatever
TriggStart = ""
-- Theese are the different triggers I've tried to name them so that one easily understand what they do!
-- I include TriggStart and then the word within "" this word is not casesensitive!
JoinTrigg = TriggStart.."tbjoin"
PartTrigg = TriggStart.."tbpart"
StartTrigg = TriggStart.."tbstart"
StopTrigg = TriggStart.."tbstop"
WordTrigg = TriggStart.."tbword"
QuizTrigg = TriggStart.."tbquestion"
RestartTrigg = TriggStart.."tbrestart"
PointTrigg = TriggStart.."tbpoints"
ScoreTrigg = TriggStart.."tbscores"
PlayerTrigg = TriggStart.."tbplayers"
QuestionsTrigg = TriggStart.."tbquestions"
ReloadTrigg = TriggStart.."tbreload"
HelpTrigg = TriggStart.."tbhelp"
ExtraHelpTrigg = TriggStart.."tbhelp+"
SaveTrigg = TriggStart.."tbsavescores"
LoadTrigg = TriggStart.."tbloadscores"
ModeTrigg = TriggStart.."tbmode"
HintTrigg = TriggStart.."tbhintme"
TopTrigg = TriggStart.."tbtopten"
AddTrigg = TriggStart.."tbaddquestion"
bcount = 0
scount = 0
sQuestion = ""
sAnswer = ""
guessArray = {}
lngGuessmax = 0
playerArray = {}
pointArray = {}
lngWord = 0
lngPassed = 0
lngHinted = 0
strWord = ""
strQuestion = ""
strSolved = ""
strBanner = "Type '"..StartTrigg.."' to start Trivia, '"..StopTrigg.."' to stop Trivia, type '"..JoinTrigg.."' to Join and '"..PartTrigg.."' to Part!"
strStart = "TriviaBot "..ScriptVersion.." started! "..strBanner
strStopp = "TriviaBot "..ScriptVersion.." stopped! "..strBanner
----------------------
function Main()
frmHub:RegBot(BotName)
ReloadQuestions()
end
------------------------
function NewUserConnected(curUser)
if (boolAutoLogin) then
if (not (playerArray[curUser.sName])) then
playerArray[curUser.sName] = 1
else
playerArray[curUser.sName] = nil
end
end
end
------------------------------
function OpConnected(curUser)
if (boolAutoLogin) then
if (not (playerArray[curUser.sName])) then
playerArray[curUser.sName] = 1
else
playerArray[curUser.sName] = nil
end
end
end
--------------------------------
function UserDisconnected(curUser)
playerArray[curUser.sName] = nil
end
--------------------------------
function OpDisconnected(curUser)
playerArray[curUser.sName] = nil
end
-------------------------------
function ToArrival(curUser, data)
ChatArrival(curUser, data)
end
-------------------------------
function ChatArrival(curUser, data)
local boolPlaydata = nil
if (string.sub(data, 1, 1) == "<") then
data = string.sub(data, 1, (string.len(data) - 1))
if ((lngMode == 0) or (lngMode == 1)) then
boolPlaydata = 1
end
elseif (string.sub(data, 1, 4) == "$To:") then
data = string.sub(data, 1, (string.len(data) - 1))
local _, _, whoTo = string.find(data,"$To:%s+(%S+)")
if (whoTo == BotName) then
data = string.sub(data, (15 + string.len(BotName) + string.len(curUser.sName)))
if (lngMode == 2) then
boolPlaydata = 1
local _, _, chat = string.find(data, "%b<>%s(.+)")
SendChatToOthers(chat, curUser)
end
end
end
local _, _, firstWord = string.find(data, "%b<>%s+(%S+)")
if (firstWord ~= nil) then
if ((string.lower(firstWord) == string.lower(HelpTrigg)) or (string.lower(firstWord) == string.lower(ExtraHelpTrigg))) then
showHelp(curUser)
elseif (string.lower(firstWord) == string.lower(SaveTrigg)) then
if (curUser.bOperator) then
SaveScores(curUser)
end
elseif (string.lower(firstWord) == string.lower(LoadTrigg)) then
if (curUser.bOperator) then
LoadScores(curUser)
end
elseif (string.lower(firstWord) == string.lower(TopTrigg)) then
TopTen(user)
elseif (string.lower(firstWord) == string.lower(AddTrigg)) then
if (boolAddQuestion) then
s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")
AddQuestion(curUser,sQuestion,sAnswer)
elseif (curUser.bOperator) then
s,e,sQuestion,sAnswer = string.find(data, "%b<>%s+%S+%s+(.+)#(.+)")
AddQuestion(curUser,sQuestion,sAnswer)
else
SendToPlayers("Questions cannot be added by users at this time")
end
elseif (string.lower(firstWord) == string.lower(ModeTrigg)) then
if (curUser.bOperator) then
local _, _, ModeDigit = string.find(data, "%b<>%s+%S+%s+(%d+)")
if (ModeDigit ~= nil) then
lngMode = tonumber(ModeDigit)
if (lngMode == 0) then
SendToPlayers("Game is played in chat")
elseif (lngMode == 1) then
SendToPlayers("Game is played in chat but Questions only show for players")
elseif (lngMode == 2) then
SendToPlayers("Game is played in PM with Players")
else
SendToPlayers("Errorous mode, mode set to default")
lngMode = lngDefMode
end
end
end
elseif (string.lower(firstWord) == string.lower(JoinTrigg)) then
if (not (playerArray[curUser.sName])) then
playerArray[curUser.sName] = 1
SendToPlayers(curUser.sName.." is now a player!")
else curUser:SendPM(BotName, "You are already a player and you didn't know. Possibly because you were autologged in")
end
elseif (string.lower(firstWord) == string.lower(PartTrigg)) then
if (playerArray[curUser.sName]) then
SendToPlayers(curUser.sName.." is no longer a player!")
playerArray[curUser.sName] = nil
end
elseif (string.lower(firstWord) == string.lower(RestartTrigg)) then
if (curUser.bOperator) then
SendToPlayers("TriviaBot restarted. All points etc are lost!")
SendToPlayers("If Save is used now it will overwrite the old save!")
pointArray = {}
StopQuiz(1)
end
elseif ((string.lower(firstWord) == string.lower(PointTrigg)) and (playerArray[curUser.sName])) then
if (pointArray[curUser.sName]) then
SendToPlayers(curUser.sName.." you have "..pointArray[curUser.sName].." points!")
else
SendToPlayers(curUser.sName.." you have 0 points!")
end
elseif ((string.lower(firstWord) == string.lower(HintTrigg)) and (playerArray[curUser.sName])) then
if ((lngWord ~= 0) and string.find(strSolved, strCMask, 1, plain)) then
if (lngHinted < lngMaxHints) then
for nn=1,bcount do
local lngRepChar = math.random(1, string.len(strWord))
while 1 do
if (boolHintAlwaysHitHidden) then
if (string.sub(strSolved, lngRepChar, lngRepChar) == strCMask) then
break
end
else
break
end
lngRepChar = math.random(1, string.len(strWord))
end
local strTurn = ""
for x=1, string.len(strWord) do
if (x == lngRepChar) then
strTurn = strTurn..string.sub(strWord, x, x)
else
strTurn = strTurn..string.sub(strSolved, x, x)
end
end
strSolved = strTurn
end
lngHinted = lngHinted + 1
lngHintTimeCount = lngHintTimeCount + lngHintTime
SendToPlayers("Hint: "..strSolved)
acount = ""
else
SendToPlayers("All hints used for this word!")
end
else
SendToPlayers("No hint needed!")
end
elseif ((string.lower(firstWord) == string.lower(ScoreTrigg)) and (playerArray[curUser.sName])) then
curUser:SendPM(BotName, "SCORES:")
curUser:SendPM(BotName, "---------------------------------------------------------")
for index, value in pointArray do
curUser:SendPM(BotName, index.."'s points: "..value)
end
curUser:SendPM(BotName, "---------------------------------------------------------")
elseif ((string.lower(firstWord) == string.lower(PlayerTrigg)) and (playerArray[curUser.sName])) then
curUser:SendPM(BotName, "PLAYERS:")
curUser:SendPM(BotName, "---------------------------------------------------------")
for index, value in playerArray do
curUser:SendPM(BotName, index)
end
curUser:SendPM(BotName, "---------------------------------------------------------")
elseif (string.lower(firstWord) == string.lower(QuestionsTrigg)) then
if (curUser.bOperator) then
curUser:SendPM(BotName, "TOP "..lngMaxShowList.." QUESTIONS:")
curUser:SendPM(BotName, "---------------------------------------------------------")
local lngShowMax = lngMaxShowList
for index, value in guessArray do
if (lngShowMax == 0) then
break
end
arrTmp = tokenize(guessArray[index], strGSep)
strTmp = arrTmp[1]
curUser:SendPM(BotName, "["..index.."] "..strTmp)
lngShowMax = lngShowMax - 1
end
curUser:SendPM(BotName, "Total # of questions: "..lngGuessmax)
curUser:SendPM(BotName, "---------------------------------------------------------")
curUser:SendPM(BotName, " ")
end
elseif (string.lower(firstWord) == string.lower(StartTrigg)) then
if (curUser.bOperator) then
if (lngWord == 0) then
playerArray[curUser.sName] = 1
SendToAll(BotName, strStart)
if (lngMode == 2) then
SendToPlayers(strStart)
end
StopQuiz(1)
else
SendToAll(BotName, "There is already a game going on type "..JoinTrigg.." to join!")
end
else
curUser:SendPM(BotName, "Only Operators can start the Trivia because it might be off for a reason.")
end
elseif (string.lower(firstWord) == string.lower(StopTrigg)) then
if (curUser.bOperator) then
HoldQuiz()
StopQuiz()
SendToAll(BotName, strStopp)
if (lngMode == 2) then
SendToPlayers(strStopp)
end
end
elseif (string.lower(firstWord) == string.lower(WordTrigg)) then
if ((lngWord ~= 0) and (playerArray[curUser.sName] == "Player")) then
SendToPlayers("Current question is: "..strSolved.." ("..string.len(strSolved)..")")
end
elseif (string.lower(firstWord) == string.lower(QuizTrigg)) then
if ((lngWord ~= 0) and (playerArray[curUser.sName])) then
SendToPlayers("Question is: "..strQuestion)
end
elseif (string.lower(firstWord) == string.lower(ReloadTrigg)) then
if (curUser.bOperator) then
local _, _, secondWord = string.find(data, "%b<>%s+%S+%s+(%S+)")
if (secondWord) then
handle = io.open(secondWord, "r")
if (handle) then
handle:close()
strTrivFile = secondWord
end
end
HoldQuiz()
ReloadQuestions()
end
else
if ((lngWord ~= 0) and (boolPlaydata)) then
if (playerArray[curUser.sName]) then
local msg = string.sub(data, (4 + string.len(curUser.sName)))
if (string.len(msg) >= string.len(strWord)) then
local boolDisc = nil
local strTurn = ""
if string.lower(msg) == string.lower(strWord) then
strTurn = strWord
boolDisc = 1
else
strTurn = strSolved
end
if (boolDisc) then
strSolved = strTurn
end
if (boolDisc) then
if (string.lower(msg) ~= string.lower(strWord)) then
SendToOthers(curUser, msg)
SendToPlayers("Answer is now: "..strSolved)
end
end
if (string.lower(msg) == string.lower(strWord)) then
if (not (pointArray[curUser.sName])) then
pointArray[curUser.sName] = 0
end
if lngHinted == 3 then pointArray[curUser.sName] = pointArray[curUser.sName] + 1
elseif lngHinted == 2 then pointArray[curUser.sName] = pointArray[curUser.sName] + 2
elseif lngHinted == 1 then pointArray[curUser.sName] = pointArray[curUser.sName] + 3
else pointArray[curUser.sName] = pointArray[curUser.sName] + 4
end
SendToPlayers("Answer was: "..strSolved)
SendToPlayers("Answer was solved by: "..curUser.sName)
SendToPlayers("Next question in "..(lngRestTime * 15).." (?15) Secs")
lngPassed = lngMaxTime
SendToPlayers(curUser.sName.."'s points: "..pointArray[curUser.sName])
HoldQuiz()
end
end
end
end
end
end
end
--------------------------------
function HoldQuiz()
strWord = ""
strQuestion = ""
strSolved = ""
end
function StopQuiz(restart)
lngWord = 0
lngPassed = 0
strWord = ""
strQuestion = ""
strSolved = ""
StopTimer()
if (restart) then
StartQuiz()
end
end
function StartQuiz()
lngWord = math.random(1, lngGuessmax)
QWarray = tokenize(guessArray[lngWord], strGSep)
strQuestion = QWarray[1]
strWord = QWarray[2]
strSolved = ""
for x=1, string.len(strWord) do
if (string.sub(strWord, x, x) == " ") then
strSolved = strSolved.." "
else
strSolved = strSolved..strCMask
end
end
lngPassed = 0
lngHinted = 0
lngHintTimeCount = lngHintTime
if string.len(strWord) < 4 then
bcount = math.random(1, 2)
elseif string.len(strWord) >= 4 and string.len(strWord) <= 9 then
bcount = math.random(1, 3)
elseif string.len(strWord) >= 9 and string.len(strWord) <= 20 then
bcount = math.random(2, 4)
else
bcount = math.random(3, 5)
end
SetTimer(15000)
StartTimer()
SendToPlayers("Question: "..strQuestion)
SendToPlayers("Answer: "..strSolved.." ("..string.len(strSolved)..")")
end
-----------------------------------------
function OnTimer()
lngPassed = lngPassed + 1
if (lngPassed == lngMaxTime) then
scount = scount + 1
if scount == countSaveTurns then
local handle = io.open(strTrivScoreFile, "w")
for index, value in pointArray do
handle:write(index..strGSep..value.."\r\n")
end
handle:close()
scount = 0
end
if (boolRevealAnswer) then
SendToPlayers("Answer was '"..strWord.."' and was not solved!")
else
SendToPlayers("Answer was not solved!")
end
SendToPlayers("Next question in "..(lngRestTime * 15).." Secs")
HoldQuiz()
elseif (lngPassed >= (lngRestTime + lngMaxTime)) then
StopQuiz(1)
elseif (lngPassed == lngHintTimeCount) then
if (boolAutoHint) then
for nn=1,bcount do
local lngRepChar = math.random(1, string.len(strWord))
while 1 do
if (boolHintAlwaysHitHidden) then
if (string.sub(strSolved, lngRepChar, lngRepChar) == strCMask) then
break
end
else
break
end
lngRepChar = math.random(1, string.len(strWord))
end
local strTurn = ""
for x=1, string.len(strWord) do
if (x == lngRepChar) then
strTurn = strTurn..string.sub(strWord, x, x)
else
strTurn = strTurn..string.sub(strSolved, x, x)
end
end
strSolved = strTurn
end
lngHinted = lngHinted + 1
lngHintTimeCount = lngHintTimeCount + lngHintTime
SendToPlayers("Hint: "..strSolved)
end
end
end
---------------------------------------
function tokenize (inString,token)
_WORDS = {}
local matcher = "([^"..token.."]+)"
string.gsub(inString, matcher, function (w) table.insert(_WORDS,w) end)
return _WORDS
end
----------------------------------------
function ReloadQuestions()
guessArray = {}
lngGuessmax = 0
local boolRestart = nil
if (lngWord ~= 0) then
SendToPlayers("Reloading questions, game will be shut down!")
StopQuiz()
boolRestart = 1
end
handle = io.open(strTrivFile, "r")
if (handle) then
local line = handle:read()
while line do
if ((line ~= "") and (string.find(line, strGSep, 1, plain))) then
table.insert(guessArray, line)
lngGuessmax = lngGuessmax + 1
end
line = handle:read()
end
handle:close()
end
if (lngGuessmax < 1) then
guessArray = {
"The finest car there is?"..strGSep.."Honda CRX del Sol",
"Who brought you this TriviaBot"..strGSep.."Leon a.k.a. Don Leon"
}
lngGuessmax = 2
end
if (boolRestart) then
SendToPlayers("Reloaded questions, game will be restarted! Current # of questions: "..lngGuessmax)
StartQuiz()
end
strTrivFile = strDefTrivFile
end
----------------------------------------
function SaveScores(curUser)
local handle = io.open(strTrivScoreFile, "w")
for index, value in pointArray do
handle:write(index..strGSep..value.."\r\n")
end
curUser:SendData(BotName,"Scores saved")
handle:close()
end
-----------------------------------------
function LoadScores(curUser)
local handle = io.open(strTrivScoreFile, "r")
if (handle) then
local line = handle:read()
while line do
local arrTmp = tokenize(line, strGSep)
if ((arrTmp[1] ~= nil) and (arrTmp[2] ~= nil)) then
pointArray[arrTmp[1]] = tonumber(arrTmp[2])
end
line = handle:read()
end
curUser:SendData(BotName,"Scores Loaded")
handle:close()
end
end
---------------------------------------------------
function AddQuestion(curUser, sQuestion, sAnswer)
local handle = io.open(strQFile, "a")
handle:write("Submitted by <"..curUser.sName.."> "..sQuestion..strGSep..sAnswer.."\r\n")
SendToPlayers(curUser.sName.." Has added the question "..sQuestion)
curUser:SendPM(BotName,curUser.sName.." you gave the answer as "..sAnswer)
handle:close()
end
--------------------------------------------
function SendToPlayers(msg)
if ((lngMode > 2) or (lngMode < 0)) then
lngMode = lngDefMode
end
if (lngMode == 0) then
SendToAll(BotName, msg)
elseif (lngMode == 1) then
for index, value in playerArray do
SendToNick(index, "<"..BotName.."> "..msg)
end
elseif (lngMode == 2) then
for index, value in playerArray do
SendPmToNick(index, BotName, msg)
end
end
end
---------------------------------------------
function SendToOthers(msg, curUser)
if ((lngMode == 2) and (boolShowGuessesInPM)) then
for index, value in playerArray do
if (index ~= curUser.sName) then
SendPmToNick(index, BotName, "<"..curUser.sName.."> "..msg)
end
end
end
end
-----------------------------------------------
function SendChatToOthers(chat, curUser)
if (lngMode == 2) then
for index, value in playerArray do
if (index ~= curUser.sName) then
SendToNick(index, "$To: "..index.." From: "..BotName.." $<"..curUser.sName.."> "..chat)
end
end
end
end
--------------------------------------------
function showHelp(curUser)
curUser:SendData(" ")
curUser:SendData(" "..BotVersion.." commands:")
curUser:SendData(" ")
if (lngMode == 0) then
curUser:SendData(" "..BotVersion.." is set to be played in chat")
elseif (lngMode == 1) then
curUser:SendData(" "..BotVersion.." is set to be played in chat (hidden)")
else
curUser:SendData(" "..BotVersion.." is set to be played in PM")
end
curUser:SendData(" "..HelpTrigg.." - Displays this help")
curUser:SendData(" "..JoinTrigg.." - Joins you to Trivia")
curUser:SendData(" "..PartTrigg.." - Parts you from Trivia")
curUser:SendData(" "..WordTrigg.." - Shows current word (answer)")
curUser:SendData(" "..QuizTrigg.." - Shows current question")
curUser:SendData(" "..PointTrigg.." - Shows your points only")
curUser:SendData(" "..ScoreTrigg.." - Shows everyones score")
curUser:SendData(" "..PlayerTrigg.." - Shows all players in current game")
curUser:SendData(" "..HintTrigg.." - Reveals a char in current word")
curUser:SendData(" "..TopTrigg.." - Shows top ten scores")
curUser:SendData(" "..AddTrigg.." - Adds a question to the Trivia Questions File. Type the question, then separate the answer with a #")
curUser:SendData(" EXAMPLE : tbquestion How fast does a bird fly?#Dont know")
if (curUser.bOperator) then
curUser:SendData(" ")
curUser:SendData(" "..BotVersion.." Operator commands:")
curUser:SendData(" "..StopTrigg.." - Stops the TriviaBot")
curUser:SendData(" "..RestartTrigg.." - Restarts the bot, reseting all scores!")
curUser:SendData(" "..QuestionsTrigg.." - Shows all questions in current game")
curUser:SendData(" "..ReloadTrigg.." () - Reloads questions from "..strDefTrivFile)
curUser:SendData(" "..ModeTrigg.." - To change mode of the game (0-2)!")
curUser:SendData(" "..SaveTrigg.." - Saves scores into "..strTrivScoreFile)
curUser:SendData(" "..LoadTrigg.." - Loads scores from "..strTrivScoreFile)
curUser:SendData(" "..StartTrigg.." - Starts the TriviaBot and automatically adds you as a player")
curUser:SendData(" ")
curUser:SendData(" "..BotVersion.." Modes:")
curUser:SendData(" ".."0 = Game is played in chat!")
curUser:SendData(" ".."1 = Game is played in chat but Questions only show for players")
curUser:SendData(" ".."2 = Game is played in PM with Players")
end
end
----------------------------------------------
function TopTen(user)
local index = {n=0}
table.foreach(pointArray, function(nick, score) table.insert(index, nick) end)
local func = function(a, b) return pointArray[a] > pointArray end
table.sort(index, func)
x = x or 10 if x > index.n then x = index.n end
local result = "\r\nTop "..x.." Trivia scores in this hub..\r\n Pos\t Score\t\t Nick\t\r\n"
for i = 1, x do result = result.."\r\n "..i..".\t"..pointArray[index].."\t\t"..index end
msg = result
SendToPlayers(msg)
end
Sorry for the big lent i dont know how to put in a link
i went here http://board.univ-angers.fr/thread.php?threadid=4545&boardid=29&sid=02215f75f69a710028b9f80914e21728
But i cant fix the problem
regards
well. u have to read that thread more thoroughly, i solved it there!
p.s. Its the same as the other just a different language.
and i cant answer to ur pms, it always says, "This username doesn't exist." probably because of the symbols in ur nick !
Ok I have this script 2 and my problem was that the bot didn't autoload/save the scores! So I took a look at the unconverted script and i've noticed that at this part
function Main()
frmHub:RegBot(BotName)
ReloadQuestions()
end
something was missing! U have to add this:
function Main()
frmHub:RegBot(BotName)
ReloadQuestions()
LoadScores()
end
That resolved both of my problems! And I have putted instead of this
-- How often should the bot autosave the scores
boolAutoSaveScores = 1 -- (nil = off, 1 = on)
countSaveTurns = 3 -- After how many questions should the scores be saved
I've putted countsaveturns = 1 -- After how many questions should the scores be saved
Now my bot works good and my hub is happy! Aniway when I load the script I still get an error but that when I play trivia I didn't noticed one so it doesn't matter if I get that error as long as my scripts works good with autosave/load scores! Hope that helps! And my english is not so good :D!