---------------------------------------------
-- -- -- --
-- "The One Armed Bandit" --
-- Created by: FlipDeluXe --
-- Date: May 10 2003 --
-- Converted to lua 5 by TiMeTrAVelleR
-- -- -- --
---------------------------------------------
botName="?1-Armed Bandit?"
wins="bandit_wins.txt"
plays="bandit_plays.txt"
A=5
credit=0
player="foo"
function Main() OnOrOff="off" end function ChatArrival(user, data)
if( string.sub(data, 1, 1) == "<" ) then
-- remove end pipe
data=string.sub(data,1,string.len(data)-1)
-- parse the command
s,e,cmd = string.find( data, "%b<>%s+(%S+)" )
if (cmd=="!insert") and (OnOrOff=="off") then
OnOrOff="on"
A=6
player=user.sName
SendToAll(botName, "Yeah!! "..player.." just threw in a buck!")
SendToAll(botName, "started. Pull with >> !hit << in Main Chat!")
SendToAll("credits left:",A)
elseif (cmd=="!hit") and A == 0 then
OnOrOff="off"
SendToAll(botName, "Outta credits, insert coin.")
elseif (cmd=="!hit") and (OnOrOff=="off") then
SendToAll(botName, "Outta credits, insert coin!")
elseif (cmd=="!hit") and (OnOrOff=="on") and (player~=user.sName) then
SendToAll(botName, "Sorry "..user.sName.." you must wait until "..player.." is done with his round.")
elseif (cmd=="!hit") and (OnOrOff=="on") and (player==user.sName) then
local first=math.random(1,8)
local second=math.random(1,8)
local third=math.random(1,8)
local rollone="@"
local rolltwo="@"
local rollthree="@"
A=A-1
SendToAll("credits left:",A)
if first == 1 and second == 1 and third == 1 then
SendToAll(botName, "Cool " ..user.sName.. ", you just won 10 bucks!")
credit=credit+10
elseif first == 2 and second == 2 and third == 2 then
SendToAll(botName, "Great!! " ..user.sName.." 20 bucks for you!")
credit=credit+20
elseif first == 3 and second == 3 and third == 3 then
SendToAll(botName, user.sName..", just won 30 bucks...")
credit=credit+30
elseif first == 4 and second == 4 and third == 4 then
SendToAll(botName, "Wow! "..user.sName.." it must be your lucky day, 40 bucks!!")
credit=credit+40
elseif first == 5 and second == 5 and third == 5 then
SendToAll(botName, "yeah!! " ..user.sName.." cha-ching 50 bucks!!!")
credit=credit+50
elseif first == 6 and second == 6 and third == 6 then
SendToAll(botName, "Woohoo!! " ..user.sName.." You're on a winning spree!! 70 bucks!!!")
credit=credit+70
elseif first == 7 and second == 7 and third == 7 then
SendToAll(botName, "Wow, you won 90 bucks " ..user.sName.."!!")
credit=credit+90
elseif first == 8 and second == 8 and third == 8 then
SendToAll(botName, "Awesome!! " ..user.sName.." You just hit the jackpot! cha-ching 100 bucks!!!")
credit=credit+100
elseif first == 1 and second == 1 and third ~= 1 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 2 and second == 2 and third ~= 2 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 3 and second == 3 and third ~= 3 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 4 and second == 4 and third ~= 4 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 5 and second == 5 and third ~= 5 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 6 and second == 6 and third ~= 6 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 7 and second == 7 and third ~= 7 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 8 and second == 8 and third ~= 8 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 1 and second == 1 and third == 1 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 2 and second == 2 and third == 2 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 3 and second == 3 and third == 3 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 4 and second == 4 and third == 4 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 5 and second == 5 and third == 5 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 6 and second == 6 and third == 6 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 7 and second == 7 and third == 7 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= 8 and second == 8 and third == 8 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 1 and second ~= 1 and third == 1 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 2 and second ~= 2 and third == 2 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 3 and second ~= 3 and third == 3 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 4 and second ~= 4 and third == 4 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 5 and second ~= 5 and third == 5 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 6 and second ~= 6 and third == 6 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 7 and second ~= 7 and third == 7 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first == 8 and second ~= 8 and third == 8 then
SendToAll(botName, "Great!! " ..user.sName.." a buck for you!")
credit=credit+1
elseif first ~= second and first ~= third then
SendToAll(botName,"Ahhh, too bad "..user.sName.." you won nothing...")
return 1
end
if first == 1 then
rollone="@"
elseif first == 2 then
rollone="$"
elseif first == 3 then
rollone="#"
elseif first == 4 then
rollone="&"
elseif first == 5 then
rollone="B"
elseif first == 6 then
rollone="O"
elseif first == 7 then
rollone="%"
elseif first == 8 then
rollone="?"
end
if second == 1 then
rolltwo="@"
elseif second == 2 then
rolltwo="$"
elseif second == 3 then
rolltwo="#"
elseif second == 4 then
rolltwo="&"
elseif second == 5 then
rolltwo="B"
elseif second == 6 then
rolltwo="O"
elseif second == 7 then
rolltwo="%"
elseif second == 8 then
rolltwo="?"
end
if third == 1 then
rollthree="@"
elseif third == 2 then
rollthree="$"
elseif third == 3 then
rollthree="#"
elseif third == 4 then
rollthree="&"
elseif third == 5 then
rollthree="B"
elseif third == 6 then
rollthree="O"
elseif third == 7 then
rollthree="%"
elseif third == 8 then
rollthree="?"
end
SendToAll(" ----------------------------------")
SendToAll(" One-Armed-Bandit \r\n")
SendToAll(" >>>> "..rollone.." - "..rolltwo.." - "..rollthree.." <<<< \r")
--SendToAll(" "..first.." "..second.." "..third.." \r\n")
SendToAll(" ----------------------------------")
if A == 0 then
OnOrOff="off"
SendToAll(botName, "Outta credits, insert coin.")
end
if (credit~=0) and (OnOrOff=="off") then
appendto(wins)
write("\t"," "..user.sName.." won "..credit.." Bucks \r\n")
writeto()
credit=0
end
if (A==0) and (OnOrOff=="off") then
appendto(plays)
write("",""..player.." \r\n")
writeto()
return 1
end
end
end
end
greetzzz TT
I thought you'd like to see this ..
--- begin " RW?One-ArmedBandit.lua "
-------------------------------------------------------------------------------
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
--- "The One Armed Bandit" ---
--- Created by: FlipDeluXe ---
--- Date: May 10 2003 ---
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
--- touched by Herodes' one arm :) ---
--- Date: July 27 2004 ---
--- RW in the title of the script is for : ReWrite ---
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
-------------------------------------------------------------------------------
--- there is !insert to start the game... ( FlipDeluxe )
--- Pull the arm with !hit ... ( FlipDeluxe )
--- At any point there is !oknow to take your bucks and go .. :) ( Herodes )
------------------------------------------------------------------ 18/4 - 2005
--- Lua 5 conversion ( Herodes )
--- some small optimisations .. ( Herodes )
-------------------------------------------------------------------------------
----------------- edit this at will ...
Bot="Bandit"
----------------- pls dont touch below here ..
----------------- or if you touch dont blame either of the authors .. :)
function Main()
bSwitch, sPlayer, iTriesLeft = false, "", 5
end
function ChatArrival( user, data )
local data=string.sub(data,1,-2)
s,e,cmd = string.find( data, "%b<>%s+(%S+)" )
if cmd then
local t = {
["!insert"] = function ( user, data )
if not bSwitch then
sStart, iCredit, bSwitch, iTriesLeft, sPlayer = os.date("%X"), 0, true, 5, user.sName
SendToAll( Bot, "Alright!, "..sPlayer.." just threw in a buck! Let's see what he can do ..." )
SendToAll( Bot, "Credits left : "..iTriesLeft )
user:SendData( Bot, "started. Pull with !hit in Main Chat!" )
end
end,
["!hit"] = function ( user, data )
if sPlayer ~= user.sName then SendToAll(Bot, "Sorry "..user.sName.." you must wait until "..sPlayer.." is done with his round."); return 1; end
if ( (iTriesLeft == 0) or (not bSwitch) ) then bSwitch = false;SendToAll( Bot, "Better insert a coin if you wanna play with me ..." ); return 1; end
-- checks done carry on playing
local iFirst, iSecond, iThird = math.random( 1, 8 ), math.random( 1, 8 ), math.random( 1, 8 )
-- one try less left
iTriesLeft = iTriesLeft - 1
local tFruits = { "@", "$", "#","&", "?","O","%","?" }
sFirst, sSecond, sThird = tFruits[iFirst], tFruits[iSecond], tFruits[iThird]
SendToAll("\t...----------------o-0-o----------------...")
SendToAll("\t? One-Armed-Bandit ?")
SendToAll("\t? >>> "..sFirst.." - "..sSecond.." - "..sThird.." <<< ?")
--SendToAll("\t"..iFirst.." "..iSecond.." "..iThird)
SendToAll("\t```----------------o-0-o----------------```" )
local Reward = {
{ "Cool " ..user.sName.. ", you just won 10 bucks!", 10 },
{ "Great!! " ..user.sName.." 20 bucks for you!", 20},
{ user.sName..", just won 30 bucks...", 30},
{ "Wow! "..user.sName.." it must be your lucky day, 40 bucks!!", 40},
{ "yeah!! " ..user.sName.." cha-ching 50 bucks!!!", 50},
{ "Woohoo!! " ..user.sName.." You're on a winning spree!! 70 bucks!!!", 70},
{ "Wow, you won 90 bucks " ..user.sName.."!!", 90},
{ "Awesome!! " ..user.sName.." You just hit the jackpot! cha-ching 100 bucks!!!", 100},
{ "Great!! " ..user.sName.." a buck for you!", 1},
}
for i, v in Reward do
failed = nil
if (iFirst == i) then
if (iSecond == i) then
if (iThird == i) then
SendToAll( Bot, Reward[i][1] ) ; iTriesLeft = iTriesLeft + Reward[i][2] ; iCredit = iCredit + Reward[i][2]
SendToAll("A : credit is "..iCredit.." because I added "..Reward[i][2])
break
else
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("B : credit is "..iCredit.." because I added "..Reward[9][2])
break
end
else
if (iThird == i) then
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("C : credit is "..iCredit.." because I added "..Reward[9][2])
break
else
failed = true
end
end
else
if ( iSecond == i ) then
if ( iThird == i ) then
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("D : credit is "..iCredit.." because I added "..Reward[9][2])
break
else
failed = true
end
else
failed = true
end
end
end
if failed then SendToAll(Bot, "Ahhh, too bad "..user.sName.." you won nothing..."); end
SendToAll("Credits left : "..iTriesLeft)
if ( iTriesLeft == 0) then
bSwitch = false
SendToAll( Bot, "Outta credits, insert coin.")
end
if (not bSwitch) then IQuit( user, sStart, iTriesLeft ) end
end,
["!oknow"] = function ( user, data )
if bSwitch then
bSwitch = false
if (iCredit > 0) then
SendToAll(Bot , user.sName.." has taken the money... He dont wanna play with me ...")
else
SendToAll(Bot, user.sName.." is a quiter ...")
end
IQuit( user, sStart, iTriesLeft, true )
end
end,
}
if t[cmd] then return t[cmd]( user, data ) end
end
end
function IQuit( user, sStart, iTriesLeft, bQuit )
if (iCredit > 0) then
local f = io.open( "bandit_wins.txt", "a+" )
local m = "\n - ? -"..user.sName.." won "..iCredit.." bucks - started playing at "..sStart.." ended at "..os.date("%X ? on %d/%m-%Y")
if bQuit then m = m.." ? * quiter *";end;
f:write( m );f:close();iCredit = 0
end
local f = io.open( "bandit_plays.txt", "a+" )
local m = "\n - ? -"..sPlayer.." - started playing at "..sStart.." ended at "..os.date("%X ? on %d/%m-%Y")
if bQuit then m = m.." ? * quiter *"; end;
f:write( m ); f:close()
end
nice one 1 thing it shows command in main like this
Alright!, -T??--T?M??r?V?ll?R just threw in a buck! Let's see what he can do ...
[19:50:39] Credits left : 5
[19:50:39] started. Pull with !hit in Main Chat!
[19:50:39] <-T??--T?M??r?V?ll?R> !insert
greetzz TT
QuoteOriginally posted by T?M??r?V?ll?R
nice one 1 thing it shows command in main like this
Alright!, -T??--T?M??r?V?ll?R just threw in a buck! Let's see what he can do ...
[19:50:39] Credits left : 5
[19:50:39] started. Pull with !hit in Main Chat!
[19:50:39] <-T??--T?M??r?V?ll?R> !insert
greetzz TT
yep,... left it on purpose so ppl can see who is playing ...
could you tel me to get it away ;)
greetzz TT
QuoteOriginally posted by T?M??r?V?ll?R
could you tel me to get it away ;)
greetzz TT
in ChatArrival there is a table that includes the commands like :
["!cmd"] = function ( user, data )
-- do smth
end,
["!cmd2"] = function (user, data)
-- do smth else
end,
you'll need to insert a 'return 1' before the end of each function... like :
["!cmd"] = function ( user, data )
-- do smth
return 1
end,
["!cmd2"] = function (user, data)
-- do smth else
return 1
end,
good luck TT ;)
--- begin " RW?One-ArmedBandit.lua "
-------------------------------------------------------------------------------
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
--- "The One Armed Bandit" ---
--- Created by: FlipDeluXe ---
--- Date: May 10 2003 ---
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
--- touched by Herodes' one arm :) ---
--- Date: July 27 2004 ---
--- RW in the title of the script is for : ReWrite ---
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ---
-------------------------------------------------------------------------------
--- there is !insert to start the game... ( FlipDeluxe )
--- Pull the arm with !hit ... ( FlipDeluxe )
--- At any point there is !oknow to take your bucks and go .. :) ( Herodes )
------------------------------------------------------------------ 18/4 - 2005
--- Lua 5 conversion ( Herodes )
--- some small optimisations .. ( Herodes )
-------------------------------------------------------------------------------
----------------- edit this at will ...
Bot="Bandit"
SendComm = 1 -- Send user command [right click] "1"=yes "0"=no
SetTo = {
[0] = 1, -- Masters
[1] = 1, -- Operators
[2] = 1, -- Vips
[3] = 1, -- Regs
[4] = 1, -- Moderator
[5] = 1, -- NetFounder
[-1] = 0, -- Users
}
----------------- pls dont touch below here ..
----------------- or if you touch dont blame either of the authors .. :)
function NewUserConnected(user)
if SendComm == 1 and SetTo[user.iProfile] == 1 then
if user.bUserCommand then -- Is new function to check if client has UserCommand support.
user:SendData("$UserCommand 0 3")
user:SendData("$UserCommand 1 3 -=( The One Armed Bandit )=-\\Insert Coin $<%[mynick]> !insert||")
user:SendData("$UserCommand 1 3 -=( The One Armed Bandit )=-\\Hit Arm$<%[mynick]> !hit||")
user:SendData("$UserCommand 1 3 -=( The One Armed Bandit )=-\\Take Money & Quite $<%[mynick]> !oknow||")
end
end
end
OpConnected = NewUserConnected
function Main()
bSwitch, sPlayer, iTriesLeft = false, "", 5
end
function ChatArrival( user, data )
local data=string.sub(data,1,-2)
s,e,cmd = string.find( data, "%b<>%s+(%S+)" )
if cmd then
local t = {
["!insert"] = function ( user, data )
if not bSwitch then
sStart, iCredit, bSwitch, iTriesLeft, sPlayer = os.date("%X"), 0, true, 5, user.sName
SendToAll( Bot, "Alright!, "..sPlayer.." just threw in a buck! Let's see what he can do ..." )
SendToAll( Bot, "Credits left : "..iTriesLeft )
user:SendData( Bot, "started. Pull with !hit in Main Chat!" )
return 1
end
end,
["!hit"] = function ( user, data )
if sPlayer ~= user.sName then SendToAll(Bot, "Sorry "..user.sName.." you must wait until "..sPlayer.." is done with his round."); return 1; end
if ( (iTriesLeft == 0) or (not bSwitch) ) then bSwitch = false;SendToAll( Bot, "Better insert a coin if you wanna play with me ..." ); return 1; end
-- checks done carry on playing
local iFirst, iSecond, iThird = math.random( 1, 8 ), math.random( 1, 8 ), math.random( 1, 8 )
-- one try less left
iTriesLeft = iTriesLeft - 1
local tFruits = { "@", "$", "#","&", "?","O","%","?" }
sFirst, sSecond, sThird = tFruits[iFirst], tFruits[iSecond], tFruits[iThird]
SendToAll("\t...----------------o-0-o----------------...")
SendToAll("\t? One-Armed-Bandit ?")
SendToAll("\t? >>> "..sFirst.." - "..sSecond.." - "..sThird.." <<< ?")
--SendToAll("\t"..iFirst.." "..iSecond.." "..iThird)
SendToAll("\t```----------------o-0-o----------------```" )
local Reward = {
{ "Cool " ..user.sName.. ", you just won 10 bucks!", 10 },
{ "Great!! " ..user.sName.." 20 bucks for you!", 20},
{ user.sName..", just won 30 bucks...", 30},
{ "Wow! "..user.sName.." it must be your lucky day, 40 bucks!!", 40},
{ "yeah!! " ..user.sName.." cha-ching 50 bucks!!!", 50},
{ "Woohoo!! " ..user.sName.." You're on a winning spree!! 70 bucks!!!", 70},
{ "Wow, you won 90 bucks " ..user.sName.."!!", 90},
{ "Awesome!! " ..user.sName.." You just hit the jackpot! cha-ching 100 bucks!!!", 100},
{ "Great!! " ..user.sName.." a buck for you!", 1},
}
for i, v in Reward do
failed = nil
if (iFirst == i) then
if (iSecond == i) then
if (iThird == i) then
SendToAll( Bot, Reward[i][1] ) ; iTriesLeft = iTriesLeft + Reward[i][2] ; iCredit = iCredit + Reward[i][2]
SendToAll("A : credit is "..iCredit.." because I added "..Reward[i][2])
break
else
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("B : credit is "..iCredit.." because I added "..Reward[9][2])
break
end
else
if (iThird == i) then
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("C : credit is "..iCredit.." because I added "..Reward[9][2])
break
else
failed = true
end
end
else
if ( iSecond == i ) then
if ( iThird == i ) then
SendToAll( Bot, Reward[9][1] ) ; iTriesLeft = iTriesLeft + Reward[9][2] ; iCredit = iCredit + Reward[9][2]
SendToAll("D : credit is "..iCredit.." because I added "..Reward[9][2])
break
else
failed = true
end
else
failed = true
end
end
end
if failed then SendToAll(Bot, "Ahhh, too bad "..user.sName.." you won nothing..."); end
SendToAll("Credits left : "..iTriesLeft)
if ( iTriesLeft == 0) then
bSwitch = false
SendToAll( Bot, "Outta credits, insert coin.")
end
if (not bSwitch) then IQuit( user, sStart, iTriesLeft ) end
return 1
end,
["!oknow"] = function ( user, data )
if bSwitch then
bSwitch = false
if (iCredit > 0) then
SendToAll(Bot , user.sName.." has taken the money... He dont wanna play with me ...")
else
SendToAll(Bot, user.sName.." is a quiter ...")
return 1
end
IQuit( user, sStart, iTriesLeft, true )
end
end,
}
if t[cmd] then return t[cmd]( user, data ) end
end
end
function IQuit( user, sStart, iTriesLeft, bQuit )
if (iCredit > 0) then
local f = io.open( "bandit_wins.txt", "a+" )
local m = "\n - ? -"..user.sName.." won "..iCredit.." bucks - started playing at "..sStart.." ended at "..os.date("%X ? on %d/%m-%Y")
if bQuit then m = m.." ? * quiter *";end;
f:write( m );f:close();iCredit = 0
end
local f = io.open( "bandit_plays.txt", "a+" )
local m = "\n - ? -"..sPlayer.." - started playing at "..sStart.." ended at "..os.date("%X ? on %d/%m-%Y")
if bQuit then m = m.." ? * quiter *"; end;
f:write( m ); f:close()
end
added mouse commands and commands wont show in main now :P
Greetzz TT
good job TT.. although you should add user.bUserCommand checking for the users that don't support $UserCommand, .. just some lil banwidth saver ;)
Script updated thanks for tip ;)
Any chance the bot can be made saving "scores" so users can continue playint at another point? Even if they leave hub, gets disconnected by hub (ie reset by server)
I think I had a one armed bandit in lua4 that had that options... unfortunatly I cant seem to find that version now...
This is a cool version though, but I'd prefere if scores were saved, and it would be nice with some possibility of showing top 5 players for instance
noticed one other thing, it seem to have probs counting:
[14:13] ...----------------o-0-o----------------...
[14:13] ? One-Armed-Bandit ?
[14:13] ? >>> ? - @ - ? <<< ?
[14:13] ```----------------o-0-o----------------```
[14:13] ????_OneArmedBandit?????> Great!! ????? Anna ????? a buck for you!
[14:13] C : credit is 4 because I added 1 <---- I got a feeling sme goes bad here...
[14:13] Credits left : 1
hmm, im confused is one armed bandit, by chill or by flipdeluxe, or is flipdeluxe == chill? or chill just remake the script ?
QuoteOriginally posted by Anna
Any chance the bot can be made saving "scores" so users can continue playint at another point? Even if they leave hub, gets disconnected by hub (ie reset by server)
I think I had a one armed bandit in lua4 that had that options... unfortunatly I cant seem to find that version now...
This is a cool version though, but I'd prefere if scores were saved, and it would be nice with some possibility of showing top 5 players for instance
From what I saw, this script does save "scores" but not all.
It saves them everytime a user runs out of tries or when he uses the !oknow command.
Cheers