Woordmix Nederlands (only dutch in here)
 

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Woordmix Nederlands (only dutch in here)

Started by Syphrone-NL, 01 April, 2005, 22:13:36

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Syphrone-NL

Hier dan de nederlandse woordmix:

In drie stukken:

jumble.cfg

--------------------------------------------------------------------------------
-- JumbleFever
-- Author: Donald Duck
-- Converted to LUA 5 by ??????Hawk??????
--                  03/03/2005
-- This is the config file to set values.
-- Do so at your own risk.

sBotName = "Lampje";

sTranslator = "Donald Duck";
-- NOTE: this file is a lua file. JumbleFever calls dofile on it. So
-- you can do anything in here that you would want to occur in the
-- PtokaX Main event.

sJumbleWordsFile = "Jumble\\Dutch.txt";
sJumbleScoresFile = "JumbleScores.txt";

sHintChar = "?"

iDisplayScores = 25; --  displays top 10 scores
-- iDisplayScores = nil; -- displays all scores

-- In seconds
iPauseTime = 10;
iHintTime = 60;
iGameEndTime = 120;
iBonusTimeLimit = 10;

-- FORMULA SYSTEM --
-- Scores and Hint are now formula strings that have variables:
-- iLength = length of phrase (minus spaces)
-- iBonusTime = bonus time remaining
-- additional math functions such as min, max, floor, etc can be used
-- If you're not a scripter, don't change this.
-- Cause I don't want to help 20 people with nil problems :-P

sScoreFormula = "6"; -- score equals 6
-- sScoreFormula = "$iLength"; -- score equals length of phrase
-- sScoreFormula = "2 * $iLength + 3" -- score equals length of phrase times 2 plus 3
-- sScoreFormula = "min($iLength - 5, 0) * 2 + 6"; -- score equals 6 plus 2 for every letter beyond 5
sBonusFormula = "$iBonusTime"; -- bonus score equals bonus time
sHintFormula = "math.floor(.4 * $iLength + .5)";

-- Command table.
-- Format: ["cmdname"] = { FunctionName, OperatorOnly, "Description"}

tCommands = {
	[string.lower("a.start")]	= { StartJumbleGame,		0,	"Start de woordmix. kan gebruikt worden met verschillende talen (a.start taal)"},
	[string.lower("a.stop")]	= { StopJumbleGame,		0,	"Stop de woordmix."},
	[string.lower("a.phrase")]	= { DisplayJumblePhrase,	0,	"Laat de woordmix nog eens zien."},
	[string.lower("a.help")]	= { DisplayJumbleHelp,		0,	"Laat deze help nog een keer zien."},
	[string.lower("a.scores")]	= { DisplayJumbleScores,	0,	"Laat de scores zien."},
	[string.lower("a.myscore")]	= { DisplayMyJumbleScore, 	0,	"Laat jou score zien."}, 
	[string.lower("a.hint")]	= { DisplayJumbleHint, 		0,	"Laat een hint zien."},

	[string.lower("a.join")]	= { JoinJumble, 		0,	"Speel mee met het prive spel."},
	[string.lower("a.leave")]	= { LeaveJumble,		0,	"Stop met het prive spel."},

	[string.lower("a.private")]	= { SetPrivateJumbleGame, 	1,	"Zet woordmix naar prive."},
	[string.lower("a.public")]	= { SetPublicJumbleGame,	1,	"Zet woordmix naar mainchat."},
}

-- This string table is dynamic. You define GLOBAL variables with $varname. To define "$"
-- user $$. All above values are considered globals. All others in this table have easy
-- names so I hope everyone understands without an explaination. Try to use common sense
-- when selecting global variables in a string. If you don't think it will be set at the
-- time the string is displayed, it probably isn't :-P

tStringTable = {
[1] = "\r\nWoordmix gemaakt door: $sAuthor Email: $sEmail\r\n"..
	"Speel woordmix met je vrienden hier! elke zin of woord word aangezien \r\n"..
	"als gok voor Woordmix. Hier zijn de commands:\r\n",
[2] = "$sCmd\t- $sDesc\r\n",
[3] = "10 seconden over!!!",
[4] = "$sUserName verdient $iScore punten en $iBonus tijdbonus. Rank $iRank/$iRankTotal (Score: $iUserScore)",
[5] = "$sUserName verdient $iScore punten. Rank $iRank/$iRankTotal (Score: $iUserScore)",
[6] = "$sUserName heeft een nieuwe woordmix gestart!!!",
[7] = "Typ \"$sJumbleHelp\" voor help.",
[8] = "$sUserName heeft woordmix gestopt. :-(",
[9] = "De woordmix is: $sJumblePhrase", -- fix
[10] = "Rank: $iRank/$iRankTotal Score: $iUserScore",
[11] = "Je hebt nog geen score, Jammer. :-)",
[12] = "$sUserName speelt ook mee met woordmix.",
[13] = "Hallo $sUserName",
[14] = "$sUserName heeft woordmix verlaten.",
[15] = "De woordmix was: $sActualPhrase",
[16] = "Top $iDisplayScores woordmix spelers\r\n\r\n",
[17] = "Alle $sBotName Players\r\n\r\n",
[18] = "Geen scores",
[19] = "$iPos) Naam: $sUserName - Score: $iUserScore\r\n",
[20] = "Hier is een hint: $sHint",
[21] = "Woordmix is automatisch gestopt. :-("
};
--------------------------------------------------------------------------------
Owner of 2 public hubs in Palace Network ---> www.palace-network.nl

Syphrone-NL

Jumble.lua_5.0.lua:

--------------------------------------------------------------------------------
sAuthor = "Donald Duck";
sEmail = "woordmix@kinderspel.nl";
sConversion = " Converted to LUA 5 by ??????Hawk?????? 03/03/2005"
bGameRunning, bGamePaused = nil, nil;
sJumblePhrase, sActualPhrases, NoSpacePhrase = nil,nil,nil;
iLength, iBonusTime = 0, 0;
sScoreOutput, sHintOutput, sHelpOutput, sOpHelpOutput = nil, nil, nil, "";
iTimeCount, iGameNoReplyCount = 0, 0;
tScores, tScoresByName  = { n = 0 }, {};
tChannelUsers, iChannelCount = {}, nil;

-- PtokaX Events --

function Main()
	dofile("jumble.cfg");

	sScoreFormula = "return "..sScoreFormula;
	sBonusFormula = "return "..sBonusFormula;
	sHintFormula  = "return "..sHintFormula;

	frmHub:RegBot(sBotName);

	sHelpOutput = StrReplace(tStringTable[1]);

	for cmd,tTemp in tCommands do
		if(tTemp[1] == DisplayJumbleHelp) then
			sJumbleHelp = cmd;
		end

		sCmd, sDesc = cmd, tTemp[3];

		if(tTemp[2] == 0) then
			sHelpOutput = sHelpOutput..StrReplace(tStringTable[2]);
		else
			sOpHelpOutput = sOpHelpOutput..StrReplace(tStringTable[2]);
		end
	end

	OldSendToAll = SendToAll;
	UserDisconnected = LeaveJumble;
	OpDisconnected = LeaveJumble;

	SetTimer(1000);

	ReadScoresFromFile();
	SetScores();
end

function OnTimer()
	if(bGamePaused) then
		iTimeCount = iTimeCount + 1;

		if(iTimeCount >= iPauseTime) then
			StartJumblePhrase();
		end
	elseif(bGameRunning) then
		iTimeCount = iTimeCount + 1;

		if(iTimeCount == iHintTime) then
			SendToAll(sBotName, sHintOutput);
		elseif (iTimeCount == iGameEndTime - 10) then
			SendToAll(sBotName, StrReplace(tStringTable[3]));
		elseif (iTimeCount == iGameEndTime) then
			StopJumblePhrase();
			if(iGameNoReplyCount >= 3) then
				StopJumbleGame();
			end
		else

		end
	else

	end
end



function ChatArrival(curUser, sData)
	local s, e, sNewData, chat, cmd, args = string.find(sData, "(%b<>%s+((%S+)%s*([^%|]*)))%|$");
	local s, e, sTo = string.find(sData, "^%$To: (%S+)");

	if(cmd == nil or (sTo and sTo ~= sBotName)) then return 0; end

	sUserName = curUser.sName;

	if(sTo) then
		curUser.SendData = curUser.SendPM;
	end

	cmd = string.lower(cmd);

	if(tCommands[cmd] and (tCommands[cmd][2] == 0 or curUser.bOperator)) then
		curUser:SendData(sData);
		tCommands[cmd][1](curUser, args);
		return 1;
	else
		if (not(iChannelCount) and string.sub(sData,1,1) == "<") then
			iGameNoReplyCount = 0;
		end

		if(iChannelCount and string.find(sData, "$To: "..sBotName, 1, 1) == 1 and cmd == "!me") then
			sNewData = "* "..sUserName..string.sub(chat, 4);
		end

		if(bGameRunning and bGamePaused == nil and string.find(string.upper(chat), sActualPhrase, 1, 1)) then
			SendToAll(sNewData);

			iBonusTime = math.max(iBonusTimeLimit - iTimeCount, 0);

			iScore = assert(loadstring(StrReplace(sScoreFormula)))();
			iBonus = assert(loadstring(StrReplace(sBonusFormula)))();

			if(tScoresByName[sUserName]) then
				tScoresByName[sUserName][2] = tScoresByName[sUserName][2] + iScore + iBonus;
			else
				tScoresByName[sUserName] = {sUserName, iScore + iBonus};
				table.insert(tScores, tScoresByName[sUserName]);
			end

			iRank = SetScores(sUserName);
			iRankTotal = table.getn(tScores);
			iUserScore = tScoresByName[sUserName][2];

			WriteScoresToFile();

			StopJumblePhrase();

			if(iBonusTime ~= 0) then
				SendToAll(sBotName, StrReplace(tStringTable[4]));
			else
				SendToAll(sBotName, StrReplace(tStringTable[5]));
			end

			iGameNoReplyCount = 0;

			return 1;
		else
			if(iChannelCount and string.find(sData, "^$To: "..sBotName, 1, 1) == 1) then
				if(tChannelUsers[sUserName] == nil) then
					JoinJumble(curUser);
				else
					SendToAll(sNewData);
					iGameNoReplyCount = 0;
				end

				return 1;
			end
		end

	end
end

-- Command Functions --

function StartJumbleGame(curUser, args)
	if(bGameRunning) then return; end
			if(args ~= "") then
				HubGameActive = 2
				local s, e, args = string.find(args, "([%w%s]+)$");
					args = "Jumble\\"..args..".txt";
					local f,e = io.open(args,"r")
					if f then
						sJumbleWordsFile = args;
						f:close(f)
					end
			end
	OldSendToAll(sBotName, StrReplace(tStringTable[6]));
	StartJumblePhrase();
	SendToAll(sBotName, StrReplace(tStringTable[7]));

	iGameNoReplyCount = 0;
end

function StopJumbleGame(curUser)
	if not(bGameRunning) then return; end

	if not(bGamePaused) then
		StopJumblePhrase();
	end

	if(curUser) then
		OldSendToAll(sBotName, StrReplace(tStringTable[8]));
	else
		OldSendToAll(sBotName, StrReplace(tStringTable[21]));
		-- TODO: fix numbers
	end

	bGameRunning, bGamePaused = nil, nil;
	iBonusTime, iLength = 0, 0;
	StopTimer();
end

function DisplayJumblePhrase(curUser)
	if(bGameRunning and not bGamePaused) then
		if(curUser == nil) then
			SendToAll(sBotName, StrReplace(tStringTable[9]));
		else
			curUser:SendData(sBotName, StrReplace(tStringTable[9]));
		end
	end
end

function DisplayJumbleHelp(curUser)
	if(curUser.bOperator) then
		curUser:SendData(sBotName, sHelpOutput..sOpHelpOutput);
	else
		curUser:SendData(sBotName, sHelpOutput);
	end
end

function DisplayJumbleScores(curUser)
	curUser:SendData(sBotName, sScoresOutput);
end

function DisplayMyJumbleScore(curUser)
	iRank = tScoresByName[curUser.sName][3];
	iRankTotal = table.getn(tScores);
	iUserScore = tScoresByName[sUserName][2];

	if(tScoresByName[curUser.sName]) then
		curUser:SendData(sBotName, StrReplace(tStringTable[10]));
	else
		curUser:SendData(sBotName, StrReplace(tStringTable[11]));
	end
end

function DisplayJumbleHint(curUser)
	if(iTimeCount >= iHintTime) then
		curUser:SendData(sBotName, sHintOutput);
	end
end

function JoinJumble(curUser)
	if(iChannelCount and tChannelUsers[curUser.sName] == nil) then
		SendToAll(sBotName, StrReplace(tStringTable[12]));

		curUser:SendPM(sBotName, StrReplace(tStringTable[13]));
		curUser.SendData = curUser.SendPM;

		DisplayJumblePhrase(curUser);
		DisplayJumbleHint(curUser);

		tChannelUsers[curUser.sName] = 1;
		iChannelCount = iChannelCount + 1;
	end
end

function LeaveJumble(curUser)
	if(iChannelCount and tChannelUsers[curUser.sName]) then
		sUserName = curUser.sName;
		SendToAll(sBotName, StrReplace(tStringTable[14]));

		tChannelUsers[curUser.sName] = nil;
		iChannelCount = iChannelCount - 1;

		if(iChannelCount <= 0) then
			iChannelCount = 0;
			StopJumbleGame();
		end
	end
end

function SetPrivateJumbleGame(curUser)
	if(iChannelCount == nil) then
		SendToAll = SendToAllInChannel;
		iChannelCount = 0;
	end
end

function SetPublicJumbleGame(curUser)
	if(iChannelCount) then
		SendToAll = OldSendToAll;
		tChannelUsers = {};
		iChannelCount = nil;
	end
end

-- Jumble Phrase Functions --

function JumbleString(str)
	local tStr = { n = 0; };
	local newString = "";

	string.gsub(str, "(.)", function(c) table.insert(tStr, c); end);

	math.randomseed(os.clock());

	-- Fisher-Yates shuffle
	for n = table.getn(tStr), 1, -1 do
		local pos = math.random(n);
		newString = tStr[pos].." "..newString;
		tStr[pos] = tStr[n];
	end

	return newString;
end

function JumblePhrase(phr)
	return string.sub(string.gsub(phr, "(%S+)", function (w) return JumbleString(w).."  "; end), 1, -2);
end

function StartJumblePhrase()
	local hFile,Er = io.open(sJumbleWordsFile, "r");
	if(hFile == nil) then
		SendToAll(sBotName, "Error opening "..sJumbleWordsFile);
				return;
	end
	local _, phr = nil, nil;
	local iFileSize = hFile:seek("end")
	math.randomseed(os.clock());
	while(phr == nil) do
		hFile:seek("set", math.random(iFileSize)-1);
 		_, phr = hFile:read( "*l", "*l");
	end
	hFile:close();
	sActualPhrase = string.upper(phr);
	sNoSpacePhrase = string.gsub(sActualPhrase, "%s", "");
	sJumblePhrase = JumblePhrase(sActualPhrase);
	iLength = string.len(sNoSpacePhrase);

	SetJumbleHint();

	SendToAll(sBotName, StrReplace(tStringTable[9]));

	iTimeCount = 0;
	bGameRunning = 1;
	bGamePaused = nil;
	StopTimer(); StartTimer();
end

function StopJumblePhrase()
	SendToAll(sBotName, StrReplace(tStringTable[15]));
	sActualPhrase, sNoSpacePhrase, sJumblePhrase = nil, nil, nil;

	iTimeCount = 0;
	bGamePaused = 1;
	iGameNoReplyCount = iGameNoReplyCount + 1;
end

-- String Functions --

function StrReplace(sString)
	sString = string.gsub(sString, "%$(%w+)", function (w)
		if(string.sub(w,1,1) == "$") then
			return string.sub(w,2,-1);
		else
			return _G[w] or "nil";
		end
	end);

	return sString;
end

-- Score Functions --

function SetScores(sName)
	local iCount = table.getn(tScores);
	iDisplayCount = iDisplayScores or iCount

	if(iDisplayScores) then
		sScoresOutput = StrReplace(tStringTable[16]);
	else
		sScoresOutput = StrReplace(tStringTable[17]);
	end

	if(iCount == 0) then
		sScoresOutput = StrReplace(tStringTable[18]);
	else
		table.sort(tScores, function(a, b) return a[2] > b[2]; end);

		for i = 1, iCount, 1 do
			tScores[i][3] = i;	-- set ranks for all users
		end

		for i = 1, math.min(iDisplayCount, iCount), 1 do
			iPos = i;
			sUserName = tScores[iPos][1];
			iUserScore = tScores[iPos][2];
			sScoresOutput = sScoresOutput..StrReplace(tStringTable[19]);
		end
	end

	sUserName = sName;

	if(sName) then
		return tScoresByName[sName][3];
	end
end

function ReadScoresFromFile()
	dofile(sJumbleScoresFile);

	for i = 1, table.getn(tScores), 1 do
		tScoresByName[tScores[i][1]] = tScores[i];
	end
end
function ToArrival(user, data)
	ChatArrival(user, data)
end
function WriteScoresToFile()
	local hFile,Er = io.open(sJumbleScoresFile, "w");
	hFile:write("tScores = {\n");
	for i = 1, table.getn(tScores), 1 do
		hFile:write("["..i.."] = {"..string.format("%q", tScores[i][1])..","..tScores[i][2].."},\n");
	end
	hFile:write("n="..table.getn(tScores).."\n");
	hFile:write("};");
	hFile:close();
end

-- Hint Functions --

function SetJumbleHint()
	local tRevealArray = { };

	local iReveal = assert(loadstring(StrReplace(sHintFormula)))();

	local iPos = nil;

	while(iReveal > 0) do
		repeat iPos = math.random(iLength); until tRevealArray[iPos] == nil

		tRevealArray[iPos] = 1;
		iReveal = iReveal - 1;
	end

	tRevealArray.iPos = 1;

	sHint = string.gsub(sActualPhrase, "(%S)", function (c) 
							if (c == nil) then return ""; end

							local out, tTemp = nil, tRevealArray;

							if(tTemp[tTemp.iPos]) then
								out = c;
							else
								out = sHintChar;
							end

							tTemp.iPos = tTemp.iPos + 1;

							return out.." ";
						end);
	sHint = string.sub(sHint, 1, -2);

	sHintOutput = StrReplace(tStringTable[20]);
end

-- Channel Functions --

function SendToAllInChannel(sSender, sRawOutput)
	if(sSender) then
		local _;

		if(sRawOutput == nil) then
			sRawOutput = sSender;
			_, _, sSender = string.find(sRawOutput, "^%<(.-)%>");
		else
			sRawOutput = "<"..sSender.."> "..sRawOutput;
		end

		for nick, val in tChannelUsers do
			if(nick ~= sSender) then
				SendToNick(nick, "$To: "..nick.." From: "..sBotName.." $"..sRawOutput);
			end
		end
	end
end

--------------------------------------------------------------------------------
Owner of 2 public hubs in Palace Network ---> www.palace-network.nl

Syphrone-NL

De woorden:

dutch.txt
aanslag
aansteker
aantal
aardbei
aarde
abraham
adem
admiraal
adres
albino
arbeid
archief
asfalt
atleet
auto
banaan
batterij
begin
beker
benzine
bericht
beroep
bestek
bezem
bingo
bioscoop
bliksem
bloem
bodem
boek
bonus
boogschutter
boom
boter
braadworst
brandslang
breedband
brief
bril
broek
broer
brommer
brood
buro
bushalte
bushokje
camera
carnaval
cavia
champagne
chaos
chemie
chips
chloor
cijfer
cirkel
cognac
compagnon
computer
crisis
datum
deegrol
deksel
deur
diepvries
doelpunt
dolfijn
doos
draak
drama
drinken
drogist
dwaas
eieren
egel
eten
euro
extra
ezel
fiets
film
fluit
fototoestel
fruit
gebak
geel
gezicht
gezin
gordijn
graan
grap
gratis
hamer
haven
helikopter
hengel
hoed
holland
homepage
hommel
honing
hond
horloge
hotel
idool
ijs
ijzerdraad
imker
inderdaad
inktvis
internet
jawoord
joint
juweel
kaas
kalender
kanaal
karnemelk
kat
kazerne
keizer
kermis
ketel
keuken
kever
kikker
kinderen
klamboe
klem
klok
klont
knikker
koelkast
koffie
koffiemelk
kom
komedie
kompas
konijn
koning
kozijn
kreeft
krentebol
kubus
kwaliteit
lamp
later
leeuw
legende
lepel
leren
letter
liefde
limonade
logboek
lokomotief
lopen
lucifers
maan
machine
magnetron
marmot
melk
meloen
metro
moeder
moederbord
mok
motel
motor
muis
muts
muziek
nederland
neef
neus
neushoorn
nicht
niets
nieuw
nooit
noot
nummer
oksel
olifant
oma
onder
onweer
oom
oorlog
opa
open
oranje
orkest
overal
overhemd
paard
paardebloem
pagina
pallet
papier
parkeren
penceel
perzik
pilaar
piloot
pinda
pindakaas
pistool
plafond
plakband
politie
politiek
post
postbode
posthoorn
potlood
pretpark
puzzel
quince
radio
ratelslang
rebus
regel
regen
ridder
robot
rook
schaduw
scheermes
schoen
school
schorpioen
schotel
shag
sigaar
sigaretten
sleutel
software
soldaat
spiegel
spijker
stapelbed
station
steenbok
sticker
stier
stoel
stokbrood
stoomboot
stop
suiker
surfplank
tabak
tafel
tandarts
tante
telefoon
teletekst
televisie
teller
tennis
theater
theezakje
toetsenbord
toilet
toon
totaal
tovenaar
trampoline
trein
trommel
trompet
trui
uitrusten
urn
vader
varken
veerboot
veulen
video
vierkant
vijver
vis
vliegtuig
vlinder
vloei
voetbal
vogel
voordeur
vork
vriend
vriendin
vrouw
vuilnisman
waarom
walvis
water
weegschaal
werkgever
werknemer
western
wijn
windmolen
woord
xantia
xerox
ys
zaag
zakgeld
zeem
zeester
zeilboot
zonnebloem
zonnescherm
zorg
zus
zwaaien
zwaar
zwaard
zwembad

Aanpassen mag zoals ik gedaan heb.

Maak wel een map aan in de map scripts met de naam Jumble en zet daar die in met de naam dutch.txt

Maak dan nog een bestandje aan in de map scripts met de naam jumblescores.txt en dat was het
Owner of 2 public hubs in Palace Network ---> www.palace-network.nl

Leun

Hi Syphrone-NL

How can you insert de commands?

I've tried many options but nothing works.

Can you tell wich command you need to insert for start the game?

Leun

I found the command a.start but it won't work.....

I've 3 files in the map scripts

1 Jumble.lua
2 Jumble\\Dutch.txt
3 Jumble.cfg

There are no errors nor others massages.

Can someone tell me what I do wrong???

Gert

download the original woordmix and try that one
it was released 2 years ago

get it here

good luck
Live is what you make it!

Leun

Thnx Gert it's fixed

Gert

QuoteOriginally posted by Leun
Thnx Gert it's fixed

you're welcome m8
Live is what you make it!

[NL]Gr??v

Woordmix LUA 5

Hi, is there anyone who can help me out whit converting this script to LUA 5 ?
I have tried the converted version, but indeed the commands are not working =((. I have some users/Op's in my hub who really like to play it, so if anyone can help me out, i would be very thankfull, bows and takes hat off :D

Thanks and greetings, Gr??v?r :))

Gert

The lua5 version is allready made (i also did 1 version)
but i will not release it public.
Reason for not releasing is the old version of woordmix.
I created that one after i helped RabidWombat and asked his permission to do so.
All versions i did, i saw in other hubs wich all claimed it was done by themselves.
So when they say they can do, then lett them all do it themselves (i think)

good luck m8,


best regards,
Gert
Live is what you make it!

??????Hawk??????

#10
QuoteOriginally posted by Gert
The lua5 version is allready made (i also did 1 version)
but i will not release it public.
Reason for not releasing is the old version of woordmix.
I created that one after i helped RabidWombat and asked his permission to do so.
All versions i did, i saw in other hubs wich all claimed it was done by themselves.
So when they say they can do, then lett them all do it themselves (i think)


luac.exe -o WordmixCompiled.lua Wordmix.lua
;)  ;)  ;)

bastya_elvtars

QuoteOriginally posted by ??????Hawk??????
luac.exe -o WordmixCompiled.lua Wordmix.lua
;)  ;)  ;)

Your expected and usual (constant?) behaviour.
Everything could have been anything else and it would have just as much meaning.

??????Hawk??????

QuoteYour expected and usual (constant?) behaviour.

Is it better to have the script available Compiled for ppl to use. ?

OR

Living on his computer ONLY  . ???


??????Hawk??????

bastya_elvtars

QuoteOriginally posted by ??????Hawk??????
QuoteYour expected and usual (constant?) behaviour.

Is it better to have the script available Compiled for ppl to use. ?

OR

Living on his computer ONLY  . ???

No, but I wouldn't obfuscate any scripts to prevent others from getting code from it. The only thing that annoys me, when people release the script using my code. That's why I license them under the GPL.

But the behaviour mentioned above is annoying indeed. So is the compilomania.
Everything could have been anything else and it would have just as much meaning.

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