Author Topic: deal or no deal game  (Read 1336 times)

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Offline Annie

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deal or no deal game
« on: 28 February, 2008, 14:11:05 »
Please can i have this game converted as well cos i love this game and it wont work with the new hub

Code: [Select]
--[[
Deal or No Deal
LUA 5.1.1
by CrazyGuy and Nillan
version 1.1
Start date February 18th 2007
Last updated on March 11th 2007
Bugs fixed: Sending the final result to pm even though playing in main and not crashing when on picking a case and writing words instead so that the player can be able to chat during the game.
Script is now compatible with both main and pm
thnx Toobster?? for reporting bugs :)
]]--

tCases = {}
sBotname = "?Deal Or No Deal?"
cmdStart = "startdeal"
cmdScores = "dealscores"
cmdHelp = "dealhelp"
cmdReset = "resetdeal"
cmdResetScores = "resetscores"
sQuestion = "Deal, or No Deal?"
fScores = "deal_scores.dat"
iMode = 0
sPMUser = ""

tHighScore = {
[1] = { "-", "Nobody", 0 },
[2] = { "-", "Nobody", 0 },
[3] = { "-", "Nobody", 0 },
[4] = { "-", "Nobody", 0 },
[5] = { "-", "Nobody", 0 },
[6] = { "-", "Nobody", 0 },
[7] = { "-", "Nobody", 0 },
[8] = { "-", "Nobody", 0 },
[9] = { "-", "Nobody", 0 },
[10] = { "-", "Nobody", 0 },
}

tGameMessage = {
[1] = "Not used",
[2] = "Right, now we've picked the first 6 cases and it is time to see what the bank wants to offer......",
[3] = "Very brave, now lets move on to Round 2. This round, you will have to pick 5 cases.",
[4] = "Right, now we've picked 5 more cases and it is time to see what the bank wants to offer......",
[5] = "Aight Round 3 comming up next. This round, you will have to pick 4 cases.",
[6] = "4 more cases gone, and not that many left. Let's see what the bank has to say this time......",
[7] = "Round 4. Are you getting nervous yet ? 3 cases to pick.",
[8] = "Mr. Banker...Show me the Money !!......",
[9] = "Now it gets tight. But this round, you only have to pick 2 cases.",
[10] = "Let's see if we can build that new house......",
}

tScoreBoard = { [1] = 0.01, [2] = 1, [3] = 5, [4] = 10, [5] = 25, [6] = 50, [7] = 75, [8] = 100, [9] = 200, [10] = 300, [11] = 400, [12] = 500, [13] = 750, [14] = 1000, [15] = 5000, [16] = 10000, [17] = 25000, [18] = 50000, [19] = 75000, [20] = 100000, [21] = 200000, [22] = 300000, [23] = 400000, [24] = 500000, [25] = 750000, [26] = 1000000, }
sCurPlayer = ""
iGameState = 0
iCasesPicked = 0
iCasesToPick = 6
tUserCase = {}

Main = function()
frmHub:RegBot(sBotname)
LoadTableFile(tHighScore, fScores)
SetTimer(10000)
SendToAll(sBotname, "type !"..cmdStart.." to start the game here in main or send a pm to the "..sBotname..", or !"..cmdHelp.." for help with Deal Or No Deal")
end

OnExit = function()
SafeTableFile(tHighScore, "tHighScore", fScores)
end

ToArrival = function(User, Data)
if iGameState == 0 then
local _,_,sTo,sFrom,sPM = string.find(Data, "To%:%s(%S+)%sFrom%:%s(%S+)%s%$%b<>%s(.*)|")
if sTo == sBotname then
local _,_,sCMD = string.find (Data, "%b<>%s%p(%S+)|")
if sCMD == cmdStart then
-- Here we have to start the game
iMode = 1
sCurPlayer = User.sName
iGameState = 1
User:SendPM(sBotname, "Welcome "..User.sName..". Are you ready to play Deal or No Deal?")
RandomizeCases()
ShowCases()
User:SendPM(sBotname, User.sName.." ,which case would you like?")
return 1
elseif sCMD == cmdScores then
sPMUser = sFrom
iMode = 1
ShowHighScores()
return 1
elseif sCMD == cmdHelp then
sPMUser = sFrom
iMode = 1
ShowHelp()
return 1
end
end
else
-- Check if it's our player talking
if User.sName == sCurPlayer then
local _,_,sCase = string.find(Data, "To%:%s%S+%sFrom%:%s%S+%s%$%b<>%s(.*)|")
if tGameStates[iGameState] then
iMode = 1
if ((tonumber(sCase)) or (string.lower(sCase) == "deal") or (string.find(string.lower(sCase), "no"))) then
User:SendPM(Data)
tGameStates[iGameState](sCase)
return 1
end
end
end
end
end

OnTimer = function()
if iGameState ~= 13 then
if iMode == 0 then
SendToAll(sBotname, "The Bank offers: "..BankOffer())
SendToAll(sBotname, sQuestion)
else
--send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "The Bank offers: "..BankOffer())
GetItemByName(sCurPlayer):SendPM(sBotname, sQuestion)
end
else
for k in pairs(tCases) do
if tCases[k] ~= 0 then
if iMode == 0 then
SendToAll(sBotname, "You did not win..."..tCases[k]..". You've won "..tUserCase[2])
else -- send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "You did not win..."..tCases[k]..". You've won "..tUserCase[2])
end
  break
end
end
if tUserCase[2] >= 100000 then
if iMode == 0 then
SendToAll(sBotname, "Congratulations with this big price !!")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Congratulations with this big price !!")
end
else
if iMode == 0 then
SendToAll(sBotname, "Maybe not your spanish dream mansion, but still you have more than you came with")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Maybe not your spanish dream mansion, but still you have more than you came with")
end
end
CleanUp()
end
StopTimer()
end

ChatArrival = function(User, Data)
if iGameState == 0 then
-- See who wants to start the game
local _,_,sCMD = string.find (Data, "%b<>%s%p(%S+)|")
if sCMD == cmdStart then
-- Here we have to start the game
iMode = 0
sCurPlayer = User.sName
iGameState = 1
SendToAll(sBotname, "Welcome "..User.sName..". Are you ready to play Deal or No Deal?")
RandomizeCases()
ShowCases()
SendToAll(sBotname, User.sName.." ,which case would you like?")
return 1
elseif sCMD == cmdScores then
iMode = 0
ShowHighScores()
return 1
elseif sCMD == cmdHelp then
iMode = 0
ShowHelp()
return 1
elseif sCMD == cmdReset then
SendToAll(sBotname, "No game to reset")
return 1
elseif sCMD == cmdResetScores then
if User.iProfile ~= -1 then
local prof = GetProfilePermissions(User.iProfile)
if prof.bIsOP == 1 then
tHighScore = {
[1] = { "-", "Nobody", 0 },
[2] = { "-", "Nobody", 0 },
[3] = { "-", "Nobody", 0 },
[4] = { "-", "Nobody", 0 },
[5] = { "-", "Nobody", 0 },
[6] = { "-", "Nobody", 0 },
[7] = { "-", "Nobody", 0 },
[8] = { "-", "Nobody", 0 },
[9] = { "-", "Nobody", 0 },
[10] = { "-", "Nobody", 0 },
}
SafeTableFile(tHighScore, "tHighScore", fScores)
SendToAll(sBotname, "Highscores has been reset by "..User.sName)
end
end
return 1
end
else
-- Check if it's our player talking
if User.sName == sCurPlayer then
local _,_,sCase = string.find(Data, "%b<>%s(.*)|")
if tGameStates[iGameState] then
if ((tonumber(sCase)) or (string.lower(sCase) == "deal") or (string.find(string.lower(sCase), "no"))) then
SendToAll(Data)
tGameStates[iGameState](sCase)
return 1
end
end
else
if User.iProfile ~= -1 then
local _,_,sCMD = string.find (Data, "%b<>%s%p(%S+)|")
local prof = GetProfilePermissions(User.iProfile)
if (sCMD == cmdReset) and (prof.bIsOP == 1) then
SendToAll(sBotname, "The game has been reset by "..User.sName)
CleanUp()
return 1
end
end
end
end
end

RandomizeCases = function()
tCases = { [1] = 0.01, [2] = 1, [3] = 5, [4] = 10, [5] = 25, [6] = 50, [7] = 75, [8] = 100, [9] = 200, [10] = 300, [11] = 400, [12] = 500, [13] = 750, [14] = 1000, [15] = 5000, [16] = 10000, [17] = 25000, [18] = 50000, [19] = 75000, [20] = 100000, [21] = 200000, [22] = 300000, [23] = 400000, [24] = 500000, [25] = 750000, [26] = 1000000, }
math.randomseed(os.time())
for k = 1,100 do
local pos = math.random(1,26)
local case = table.remove(tCases,pos)
table.insert(tCases,case)
end
end

ShowCases = function()
local sCases = "Cases available:\n\n\t"
for k = 20,26 do
if tCases[k] ~= 0 then
sCases = sCases..k.."\t"
else
sCases = sCases.."-\t"
end
end
sCases = sCases.."\n\t"
for k = 13,19 do
if tCases[k] ~= 0 then
sCases = sCases..k.."\t"
else
sCases = sCases.."-\t"
end
end
sCases = sCases.."\n\t"
for k = 7,12 do
if tCases[k] ~= 0 then
sCases = sCases..k.."\t"
else
sCases = sCases.."-\t"
end
end
sCases = sCases.."\n\t"
for k = 1,6 do
if tCases[k] ~= 0 then
sCases = sCases..k.."\t"
else
sCases = sCases.."-\t"
end
end
if iMode == 0 then
sCases = sCases.."\n"
SendToAll(sBotname, sCases)
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, sCases)
end
end

ShowScoreSheet = function()
local sScores = "Current Score Sheet:\n\n"
for k = 1,13 do
sScores = sScores.."\t\t"
if tScoreBoard[k] ~= 0 then
sScores = sScores..tScoreBoard[k].."\t\t"
else
sScores = sScores.."(XXX)\t\t"
end
if tScoreBoard[(k+13)] ~= 0 then
sScores = sScores..tScoreBoard[(k+13)].."\n"
else
sScores = sScores.."(XXX)\n"
end
end
if iMode == 0 then
sScores = sScores.."\n"
SendToAll(sBotname, sScores)
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, sScores)
end
end
RevealCases = function()
local sReveal = "Let's see what was in all the cases that are left:\n"
for k = 1, 26 do
if tCases[k] ~= 0 then
sReveal = sReveal.."Case number "..k.." had "..tCases[k].."\n"
end
end
if iMode == 0 then
sReveal = sReveal.. "Your case (case number "..tUserCase[1]..") had "..tUserCase[2].."\n"
SendToAll(sBotname, sReveal)
else --send pm
sReveal = sReveal.. "Your case (case number "..tUserCase[1]..") had "..tUserCase[2].."\n"
GetItemByName(sCurPlayer):SendPM(sBotname, sReveal)
end
end

BankOffer = function()
local amount = 0
local iCases = 0
for k in pairs(tCases) do
if tCases[k] ~= 0 then
amount = amount + tCases[k]
iCases = iCases + 1
end
end
-- add user's case + amount
amount = amount + tUserCase[2]
iCases = iCases + 1
amount = math.ceil(amount / iCases)
return amount
end

tGameStates = {
[1] = function(sArg)
if (tonumber(sArg)) and (tonumber(sArg) > 0) and (tonumber(sArg) < 27) then
tUserCase = { tonumber(sArg), tCases[tonumber(sArg)] }
iGameState = 2
if iMode == 0 then
SendToAll(sBotname, "Goodluck with that 1 :P")
tCases[tonumber(sArg)] = 0
ShowCases()
SendToAll(sBotname, "Round 1. You will have to pick 6 cases. Start with the first case now.")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Goodluck with that 1 :P")
tCases[tonumber(sArg)] = 0
ShowCases()
GetItemByName(sCurPlayer):SendPM(sBotname, "Round 1. You will have to pick 6 cases. Start with the first case now.")
end
else
if iMode == 0 then
SendToAll(sBotname, "Please enter a case number from 1 to 26")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Please enter a case number from 1 to 26")
end
end
end,
[2] = function(sArg)
if (tonumber(sArg)) and (tonumber(sArg) > 0) and (tonumber(sArg) < 27) and (tCases[tonumber(sArg)] ~= 0) then
DoPick(sArg)
if iCasesPicked < iCasesToPick then
ShowCases()
if iMode == 0 then
SendToAll(sBotname, "Pick another case.")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Pick another case.")
end
else
if iMode == 0 then
ShowScoreSheet()
iCasesPicked = 0
iCasesToPick = iCasesToPick - 1
SendToAll(sBotname, tGameMessage[iGameState])
iGameState = iGameState + 1
StartTimer()
else --send pm
ShowScoreSheet()
iCasesPicked = 0
iCasesToPick = iCasesToPick - 1
GetItemByName(sCurPlayer):SendPM(sBotname, tGameMessage[iGameState])
iGameState = iGameState + 1
StartTimer()
end
end
else
if iMode == 0 then
SendToAll(sBotname, "That's not a valid pick. Please pick another case")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "That's not a valid pick. Please pick another case")
end
end
end,
[3] = function(sArg)
if string.lower(sArg) == "deal" then
-- game over, user took money and ran
if iMode == 0 then
SendToAll(sBotname, "Congratulations ! You have won "..BankOffer())
UpdateHighScores("Deal", BankOffer())
RevealCases()
CleanUp()
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Congratulations ! You have won "..BankOffer())
UpdateHighScores("Deal", BankOffer())
RevealCases()
CleanUp()
end
elseif (string.find(string.lower(sArg), "no%s")) or (string.lower(sArg) == "no")  then
-- continue
if iMode == 0 then
SendToAll(sBotname, tGameMessage[iGameState])
ShowCases()
SendToAll(sBotname, "Make your first pick now")
iGameState = iGameState + 1
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, tGameMessage[iGameState])
ShowCases()
GetItemByName(sCurPlayer):SendPM(sBotname, "Make your first pick now")
iGameState = iGameState + 1
end
end
end,
[4] = function(sArg)
tGameStates[2](sArg)
end,
[5] = function(sArg)
tGameStates[3](sArg)
end,
[6] = function(sArg)
tGameStates[2](sArg)
end,
[7] = function(sArg)
tGameStates[3](sArg)
end,
[8] = function(sArg)
tGameStates[2](sArg)
end,
[9] = function(sArg)
tGameStates[3](sArg)
end,
[10] = function(sArg)
tGameStates[2](sArg)
end,
[11] = function(sArg)
if string.lower(sArg) == "deal" then
-- game over, user took money and ran
if iMode == 0 then
SendToAll(sBotname, "Congratulations ! You have won "..BankOffer())
UpdateHighScores("Deal", BankOffer())
RevealCases()
CleanUp()
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Congratulations ! You have won "..BankOffer())
UpdateHighScores("Deal", BankOffer())
RevealCases()
CleanUp()
end
elseif (string.find(string.lower(sArg), "no%s")) or (string.lower(sArg) == "no")  then
-- continue
local iLeft = 0
local iNumber = 0
for k in pairs(tCases) do
if tCases[k] ~= 0 then
iLeft = iLeft + 1
iNumber = k
end
end
if iLeft > 1 then
if iMode == 0 then
ShowCases()
SendToAll(sBotname, "Pick 1 case.")
iGameState = iGameState + 1
else --send pm
ShowCases()
GetItemByName(sCurPlayer):SendPM(sBotname, "Pick 1 case.")
iGameState = iGameState + 1
end
else
if iMode == 0 then
SendToAll(sBotname, "You did not take the bank's final offer. You have 1 chance to swap cases.")
SendToAll(sBotname, "You have case number "..tUserCase[1].." and out there is "..iNumber)
SendToAll(sBotname, "Choose which case you want to keep")
iGameState = 13
tCases[tonumber(tUserCase[1])] = tonumber(tUserCase[2])
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "You did not take the bank's final offer. You have 1 chance to swap cases.")
GetItemByName(sCurPlayer):SendPM(sBotname, "You have case number "..tUserCase[1].." and out there is "..iNumber)
GetItemByName(sCurPlayer):SendPM(sBotname, "Choose which case you want to keep")
iGameState = 13
tCases[tonumber(tUserCase[1])] = tonumber(tUserCase[2])
end
end
end
end,
[12] = function(sArg)
if (tonumber(sArg)) and (tonumber(sArg) > 0) and (tonumber(sArg) < 27) and (tCases[tonumber(sArg)] ~= 0) then
if iMode == 0 then
DoPick(sArg)
ShowScoreSheet()
iCasesPicked = 0
SendToAll(sBotname, "Calling the banker......")
iGameState = iGameState - 1
StartTimer()
else --send pm
DoPick(sArg)
ShowScoreSheet()
iCasesPicked = 0
GetItemByName(sCurPlayer):SendPM(sBotname, "Calling the banker......")
iGameState = iGameState - 1
StartTimer()
end
else
if iMode == 0 then
SendToAll(sBotname, "That's not a valid pick. Please pick another case")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "That's not a valid pick. Please pick another case")
end
end
end,
[13] = function(sArg)
if (tonumber(sArg)) and (tonumber(sArg) > 0) and (tonumber(sArg) < 27) and (tCases[tonumber(sArg)] ~= 0) then
if iMode == 0 then
tUserCase = { tonumber(sArg), tCases[tonumber(sArg)] }
tCases[tonumber(sArg)] = 0
UpdateHighScores("No Deal", tUserCase[2])
SendToAll(sBotname, "Your final choice is case "..tonumber(sArg)..". We will now look what is in the other case....")
StartTimer()
else--send pm
tUserCase = { tonumber(sArg), tCases[tonumber(sArg)] }
tCases[tonumber(sArg)] = 0
UpdateHighScores("No Deal", tUserCase[2])
GetItemByName(sCurPlayer):SendPM(sBotname, "Your final choice is case "..tonumber(sArg)..". We will now look what is in the other case....")
StartTimer()
end
else
if iMode == 0 then
SendToAll(sBotname, "That's not a valid pick. Please pick another case")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "That's not a valid pick. Please pick another case")
end
end
end,
}

DoPick = function(sArg)
if iMode == 0 then
SendToAll(sBotname, "You picked case number "..tonumber(sArg).." . Your case does not contain "..tCases[tonumber(sArg)])
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "You picked case number "..tonumber(sArg).." . Your case does not contain "..tCases[tonumber(sArg)])
end
for k in pairs(tScoreBoard) do
if tScoreBoard[k] == tCases[tonumber(sArg)] then
tScoreBoard[k] = 0
break
end
end
if tCases[tonumber(sArg)] < 5000 then
if iMode == 0 then
SendToAll(sBotname, "Very well done. That should help you alot")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "Very well done. That should help you alot")
end
elseif (tCases[tonumber(sArg)] >= 5000) and (tCases[tonumber(sArg)] < 100000) then
if iMode == 0 then
SendToAll(sBotname, "That wasn't too bad")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "That wasn't too bad")
end
elseif (tCases[tonumber(sArg)] >= 100000) and (tCases[tonumber(sArg)] < 1000000) then
if iMode == 0 then
SendToAll(sBotname, "hmmm, well okay. Let's see what the rest brings")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "hmmm, well okay. Let's see what the rest brings")
end
elseif (tCases[tonumber(sArg)] == 1000000) then
if iMode == 0 then
SendToAll(sBotname, "OH NO !, Not that 1 !! No more chance on a million for you :(")
else --send pm
GetItemByName(sCurPlayer):SendPM(sBotname, "OH NO !, Not that 1 !! No more chance on a million for you :(")
end
end
iCasesPicked = iCasesPicked + 1
tCases[tonumber(sArg)] = 0
end

UpdateHighScores = function(sDeal,iScore)
for k = 1,10 do
if iScore >= tHighScore[k][3] then
for l = 9,k,-1 do
tHighScore[(l+1)] = tHighScore[l]
end
tHighScore[k] = { sDeal, sCurPlayer, iScore }
break
end
end
end

ShowHighScores = function()
local sHS = "Top 10 Deal or no Deal scores:\n\n"
.."\tDeal?\t\tScore\t\t\tPlayer\n\n"
for k = 1,10 do
sHS = sHS.."\t"..tHighScore[k][1].."\t\t"..tHighScore[k][3].."\t\t\t"..tHighScore[k][2].."\n"
end
if iMode == 0 then
SendToAll(sBotname, sHS)
else --send pm
GetItemByName(sPMUser):SendPM(sBotname, sHS)
end
end

ShowHelp = function()
local sHelp = "Deal or No Deal Help file\n\n"
.."\t!"..cmdHelp.."\t\tThis help file\n"
.."\t!"..cmdStart.."\t\tStarts a new game\n"
.."\t!"..cmdScores.."\tShow top 10 High Scores\n"
.."\t!"..cmdReset.."\t\tReset the game ( OPs only )\n"
.."\t!"..cmdResetScores.."\tReset the High Scores ( OPs only )\n"
if iMode == 0 then
SendToAll(sBotname, sHelp)
else --send pm
GetItemByName(sPMUser):SendPM(sBotname, sHelp)
end
return 1
end

LoadTableFile = function(tTable, fFile)
local fHandle = io.open(fFile)
if fHandle ~= nil then
fHandle:close()
tTable.items = dofile(fFile)
end
end

--SafeTableFile returns 1 on success, nil on error
SafeTableFile = function(tTable, sTable, fFile)
local fHandle = io.open(fFile, "w+")
if fHandle ~= nil then
fHandle:write(Serialize(tTable, sTable))
fHandle:flush()
fHandle:close()
return 1
end
end

Serialize = function(tTable, sTableName, sTab)
sTab = sTab or "";
sTmp = ""
sTmp = sTmp..sTab..sTableName.." = {\n"
for key, value in pairs(tTable) do
local sKey = (type(key) == "string") and string.format("[%q]",key) or string.format("[%d]",key);
if(type(value) == "table") then
sTmp = sTmp..Serialize(value, sKey, sTab.."\t");
else
local sValue = (type(value) == "string") and string.format("%q",value) or tostring(value);
sTmp = sTmp..sTab.."\t"..sKey.." = "..sValue
end

sTmp = sTmp..",\n"
end
sTmp = sTmp..sTab.."}"
return sTmp
end

CleanUp = function()
tScoreBoard = { [1] = 0.01, [2] = 1, [3] = 5, [4] = 10, [5] = 25, [6] = 50, [7] = 75, [8] = 100, [9] = 200, [10] = 300, [11] = 400, [12] = 500, [13] = 750, [14] = 1000, [15] = 5000, [16] = 10000, [17] = 25000, [18] = 50000, [19] = 75000, [20] = 100000, [21] = 200000, [22] = 300000, [23] = 400000, [24] = 500000, [25] = 750000, [26] = 1000000, }
sCurPlayer = ""
iGameState = 0
tUserCase = {}
iCasesPicked = 0
iCasesToPick = 6
SafeTableFile(tHighScore, "tHighScore", fScores)
SendToAll(sBotname, "I'm ready for another game. type !"..cmdStart.." to start a new game")
end

NewUserConnected = function(User)
User:SendData("$UserCommand 2 7 "..frmHub:GetHubName().."\\Deal Or No Deal\\Help$<%[mynick]> !"..cmdHelp.."&#124;")
User:SendData("$UserCommand 2 7 "..frmHub:GetHubName().."\\Deal Or No Deal\\Play a game$<%[mynick]> !"..cmdStart.."&#124;")
User:SendData("$UserCommand 2 7 "..frmHub:GetHubName().."\\Deal Or No Deal\\Show scores$<%[mynick]> !"..cmdScores.."&#124;")
end
OpConnected = function(User)
NewUserConnected(User)
User:SendData("$UserCommand 2 7 "..frmHub:GetHubName().."\\Deal Or No Deal\\Reset a game in progress$<%[mynick]> !"..cmdReset.."&#124;")
User:SendData("$UserCommand 2 7 "..frmHub:GetHubName().."\\Deal Or No Deal\\Reset High Scores$<%[mynick]> !"..cmdResetScores.."&#124;")
end


thank you :)

PtokaX forum

deal or no deal game
« on: 28 February, 2008, 14:11:05 »